Actually, I voted to never change magitech. I'm sorry, but I don't think this should be combined. There's always going to be 'balancing issues', or at least people thinking that there is balancing issues then. Not to mention I just don't like changing magitech. Heck, even my dwarfs and elfs are in a copy of magitech named magitech2...
I kind of would like a bigger tech tree with Elves, Dwarves, Dark Magic, and all of the other well-done factions inside. At the moment, for testing purposes only, I have a separate tech tree called "Neomagitech", neo meaning new, of course. This is only because of what titi brings up: vanilla 3.2.2 loads all factions in the tech tree.
If Dark Magic will fit with magitech I think it would be best to include it in the megapack ( and the megapack with another Name in GAE one day ). I really think its a lot of fun to play with very different factions but they must be a bit balanced. Complete balance is not needed because there are good and bad players out there which will be happy about some little unbalance ....
I would have to agree with this. The thing I have with balance, it's only for AI problems. But the Lua AIs should fix all of that (hopefully), and GAE already loads only needed factions from the tech tree. So my philosophy is that GAE (merged to Glest) will fix many, if not all of the problems with it.
Other mods like Military for example, which have big techtrees will never fit with the megapack ones, so we should only include the useful ones!
Yes, only factions from that time period/realm/genre should be included. So Magitech is pretty open because it is fantasy, but just nothing futuristic or historical or animals etc. Y'all get what I mean.
@modman: Do you include the new stuff and give us an updated version of Dark Magic?
I'm working on it...maybe I'll have it tonight.
Tomorrow at the latest.
I think its time to include a screenshot on the first post!
Modman, will you do that?
Yes, I'll try to get everything that's been modeled so far done in the shot.
How cool would it be if the acolyte morphed into the ground serpent (instead of building it).
Thanks for the feedback, it is great that you're thinking about Dark Magic in the way I might! Since I created Dark Magic almost exclusively with Mark, I would not think of something so bold. But bold is good.
Madmanntis: "Please just consider my plan, oh mighty one!"
Modman: "How dare you reference call me incorrectly! The name's Magnificent chieftain over all of two continents! Get back to your wood chopping!"
But seriously, though. It's a great idea except for the dumb AI won't use it properly. (Oh, when I get my hands on that AI, I'm gonna...Eh emm, make a 5000% better one with LUA
) And if I put that in there, it would be unbalanced simply for that reason. Acolytes would be morphing constantly. Because, you see, the AI sees it must make some military, but doesn't care how. It just wants to make the base stable. So since there would be so many more Acolytes than Sorceresses or Oblivion Portals. Also, it would be even worse than the Battlemage problem Magic has...
Maybe after AI is addressed down the road, I'll be able to model, and I will personally fix it up. But for now, the faction is designed "safely", meaning nothing tough for the AI to figure out.
But really, Madmanntis, if you refine that idea, there are alternate ways to produce the Earth Serpent.