Here is a drawing of all the accessories a Shadow Walker should have. This is to be mixed and matched.
I was trying to model the Shadow Walker yesterday, and I wondered what the community thought it should look like. I remember John.d.h saying that maybe we could go with a complete concept overhaul, but I will let you decide. When I envision the Shadow Walker, I imagine a once powerful beastly lord that is a servant of the Grim Reaper. He is clothed similarly to the style of his ancient origins, in the Ancient Greek muscled cuirass, with a Horned Corinthian helmet. Instead of having arms or legs he bears hideous bones. His immense strength affords him the use of a giant forked Zweihander. But in my opinion, this is too similar to the Ghost armor, espectially the chest armor. When modman and I first designed the concept he wore no chest protection, with his bare ribs showing. I don’t know what people think it should look like, but the above image shows my imaginations variations. Please, describe each part of him you think should be used if you want your opinion to be heard.
Now I will describe each part. The first section is Heads.
*Indicates my preference
*H. A.: A plain Corinthian helmet with distinctive eye holes and a nose guard.
H.B.: A plain Skull with an evil grin in its eyes. It could have“Glowing†eyes.
H.C.: A pumpkin head. Little description needed here. Just a small thought of mine, a joke really.
H.D.: A fiery flame that constantly moves. Would add a bit of evil to his look, but remove all sophistication.
H.C.: No head at all. Maybe it would look cool, one thing is for sure, it would reduce the poly count no doubt.
Head Plumes:
H.P.A.: Spartan plume. Similar to the ones worn be Greek hoplites.
H.P.B.: Simple pair of feathers attached to either side of head.
*H.P.C.: [Not drawn] A pair of large horns mounted on the helmet. This would add theme to the unit.
Bodies:
*B.A.: Muscled Cuirass with semi-decorative Linothorax-style Bronze riveted leather loin guards. I think this adds a little bit of a dangerous look to unit. To me it says “Look at me you foolish mortal, you don’t look half as good as I do!†Sadly, something similar to this is also on the Ghost Armor in Dark Magic, and really doesn’t feel right because of it.
B.B.: A simple skeleton. This is what Modman originally had in mind, but it was put aside for the Cuirass. Now I am reconsidering it.
B.C.: A skeleton with a robe and giant spiked pauldrons. This looks cool, but screams MAGE so loud I might have to hold my ears. Besides, this is what the acolyte is wearing, so it really isn’t the best option.
Weapons: I have really decided on giant swords being the weapon, because they are the mark of not only a strong and rich warrior, but a highly skilled one as well. Lately I have leaned towards the Zweihander style swords, so you are the judge.
W.1.: Giant knightly sword. Similar to the tech one, just resized twofold.
W.2.: 1400s Rapier. A narrow, slashing-stabbing combination blade that was the mark of a master swordsman.
W.3.: Flamberge. A curved bladed variation on the Zweihander, it allowed the user to catch the enemies weapon and manipulate it from a distance, as well as being able to stab, slash and hack just like a normal Zweihander.
W.4.: Zweihander. A magnificently difficult and tiring weapon to wield, the Zweihander could crack the stout shafts of pikes and do even more damage to the pikemen.
*W.5.: A Zweihander style trident/man catcher. I like how the blade is widened to provide two strong leaf-shaped blades. I like this one because it looks very cool, yet outlandish enough to be fitting.
Hilts for the sword
W.H.1.: A large hilt that has a ball of amber with a shrunken skull inside.
W.H.2.: A simple hilt with a skull attached.
W.H.3.: A claymore hilt with thin crossguards and elegant trappings.
*W.H.4.: A classic Zwei Hander hilt that has a second grip to allow extra control.
W.H.5.: A katana hilt with a network of tassels on the end. I personally just put this down as an extra option.
What do you think?