I was kind of hoping for a wrecked soul possessing a grand knight(without his steed of course)
Weapons: Kinda like this one(a 2h obviously)
Armor: Grand looking(one on the left)
Body, bones.................
Well what da ya think?
Well, I'm not at all part of GLADE or a modder anything else but... Read what was posted on the Shadow Walker from about page 17 and here are my 2 cents for whomever may want them:
My "concept" derives from the unit's name: Shadow Walker.
1. It is a
shadow. None but black should be used in it! Ok, ok, I guess some very dark grey might be used in the texturing to outline some aspects of its look... but definitely NO other colors!
NO transparency required AT ALL! Opaque black means opaque/strong shadow, which conveys quite some dark evil on its own (real shadows are actually color darkening, NOT solid black!)! And also fits very well the idea of a stong warrior.
And definitely NO glow! Honestly, dark characters with glowing eyes just seem corny to me.
That being said, the first thing that comes to my mind is some kind of cloaked character... BUT... it can work just as well with any other form, just as long as it PITCH-BLACK (I konw I'm being repetitive and somewhat scream-like
). The cloak basically conveys a sense of some indistinction, but so can something like LONGNESS - long body, long head, long arms and legs - they do not need to be thin, if the character is tall...
Specially, more than any other unit, even in Dark Magic, the shadow should be
Dark, Obscure and Misteriuos!
Matter of fact, the unit might just as well be all solid-black!!! Seriously!... Glest is 3d so you could already see some interesting forms just because of the model itself, even being the texture just solid black! That would really make the unit very shadowy...
But its opaque-shadow (assuming you liked that idea) might also benefit from some dark grey texturing here and there.
2. It is a
Walker so it kind os suggests some walking animation... It does not need to show the legs however. It can just show their movement like e.g. the Magic Initiates do.
It should most likely NOT run!
It may not necessarily be a two-legged walk! An humanoid upper-body might perfectly fit something like e.g. crawling multi-arms...
Now that being said, and regarding what has been discussed earlier:
- Body-type: Cloaked vs Not-cloaked (possibly armored).
I pretty much covered this in talking about "shadow". Easiest association with shadow comes from cloaking. But black armored body may be a more original aproach that still gets acceptable association.
The second pic on archmage101 pretty much resembles something I thought about while reading the above discussion: a cloak that covers only the back and lets the front display the armor. In my conception though the helmet would cover all of the head and leave only two dark thin rectangles (or such) for the eyes (or even nothing if solid-black got to be the texture!). The helmet type could be anything and I'd personally ornament it with a couple mean horns. And a droped back hud on top of the cape would look nice too.
The twisted body concept gets a great example IMO on the first image. I really liked that too. Though the thin-shadow effect kind of gets lost there, the overall picture is not bad, and being kind of folded unto itself also gives it a kind of indistinction.
The toes on the other hand I think are inadapted to the Shadow Walker. But the shape of the head provides good inspiration I think ... and longness! lol
- Weapon: I think a long, wide blade would be good - preferably NO scimitar likeness though it depends how (un)likely... I also like the two-blades concept. And I think it should be wielded with both hands.
On the other side, John.d.h's idea of swingin "it with one hand in a clumsy sweeping", along with the concpet behind (dark forces twisting and corrupting his body) is a very interesting one too!
On a kind of side note... have you considered making it walk through usually unwalkable items like rocks, trees, even buildings (but NOT other movable units for gameplay sanity sake!).. That would be neat!...
And if you do, I guess the model and texturing should take that into acount as well.
EDIT: Darn! I just thought of something: Team color! Dough!... Well, just give it bloody team-color glowing eyes (sigh!) and team-color long hilt and hope for the best!
Hey, it wasn't my idea to have a
Shadow Walker in the first place!
Edit #2: Oh, and maybe a team-color long necklace with a stone hanging over (or something like that, not very big), that shows who *owns* the Shadow Walker...