Alright, I’ve finally got around to zipping up Dark Magic, with a few bug fixes. I need to give John credit he deserves for spotting the Dark Mage existence bug. This was simply a failure on my part when I wanted to change how the Dark Mage was produced, and so had I deleted the Acolyte’s morph skill. I have since fixed this. The Dark Mage is now produced by the Sorcery Runes, what I think it a happy medium between morphing from the Acolyte and being produced by the Sorceress.
Personally, I have been concentrating most of my critical thinking devoted to Dark Magic to the Morlock. It is the one unit which seems rather out of place. There needs to be some rethinking of the Morlock because it is both the weakest and cheapest unit in all of civilized (standard Magitech-compatible) Glest factions. Please note that if you are modeling the Morlock, do not fret because all of this is XML-based and will not affect any modeling work expectations.
There are several possibilities around the Morlock. Right now, I still have to decide which options I like best, and think of some more. Once I do think of them though, I will share them with you, discuss, explain, and show the pros and cons of each. I’ll also make a corresponding poll, which in this case just constitutes a change of the current one.
I'll include the download link when it finishes uploading, but if not, it's at the Filefront account "Glest Files".