Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 281771 times)

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #625 on: 31 October 2009, 15:09:15 »
Yes, but first you do it really fast and see which team wins, and then do the match again but without speeding up, and focus you attention on how the losing team fights against the winning team...........
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #626 on: 1 November 2009, 03:16:28 »
I'm in the processing of animating the Harpy model that Jamin made for us, and I was wondering... how is she supposed to attack?

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Re: GLADE Team Project: Dark Magic
« Reply #627 on: 1 November 2009, 03:24:27 »
From the Harpy concept I saw, I'd think she'd attack viciously with her claws.
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Re: GLADE Team Project: Dark Magic
« Reply #628 on: 1 November 2009, 04:05:03 »
That's kinda what I was thinking for an air-to-air attack, but I don't know about air-to-ground.

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Re: GLADE Team Project: Dark Magic
« Reply #629 on: 1 November 2009, 04:31:03 »
How about a huge movement of wind, a weak but good attack as it would have a splash radius of 5 or something.
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Re: GLADE Team Project: Dark Magic
« Reply #630 on: 3 November 2009, 01:24:43 »
Quote
I'm in the processing of animating the Harpy model that Jamin made for us, and I was wondering... how is she supposed to attack?
Quote
How about a huge movement of wind, a weak but good attack as it would have a splash radius of 5 or something.
Good question.  I never thought about it before, but I think Arch's suggestion is fine.  I am pondering whether it will attack ground at all, but I think it is only logical, since it will be the only air unit at the time.

So the options are a melee attack and a particle proj, eh?  I like the particle proj option better, because it will look better than a claw attack.  Also, it can be faster that way.

If we can make a "wind"-looking particle system for the Harpy, I'm all for it.  That's my verdict.  Mark could probably cook up something to look pretty good I think; he is pretty good with particle projections.

Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #631 on: 3 November 2009, 04:08:15 »
OK since holy empire is going to be the opposing faction here i'm going to throw together a very rough alpha by maybe wensday and try to start balancing it with darkmagic  :D

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Re: GLADE Team Project: Dark Magic
« Reply #632 on: 3 November 2009, 05:10:22 »
Maybe the Harpy will have two different attacks: a splashing wind gust against ground units, and a high-damage talon attack against flying units.

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Re: GLADE Team Project: Dark Magic
« Reply #633 on: 3 November 2009, 12:48:09 »
Quote
OK since holy empire is going to be the opposing faction here i'm going to throw together a very rough alpha by maybe wensday and try to start balancing it with darkmagic   :D

It's better to balance after you finish the mod, because you will probably add new units that will throw off the balance.

Quote
Maybe the Harpy will have two different attacks: a splashing wind gust against ground units, and a high-damage talon attack against flying units.

Yea, I think that would be good.

For the gust animation, I think it should thrust both wings diagonally down towards the ground, and then the beast would go shooting back a little after she(I think) flapped her wings.

Oh BTW if anyone has trouble with the particle effect for the wing gust, I can help.
« Last Edit: 3 November 2009, 12:53:59 by -Archmage- »
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Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #634 on: 3 November 2009, 18:21:01 »
i have all my units complete except the legionnaire lol

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Re: GLADE Team Project: Dark Magic
« Reply #635 on: 3 November 2009, 18:30:17 »
Oh, well in that case, are you going to use my Spectators Map? ;D
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Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #636 on: 3 November 2009, 18:39:31 »
lol sure i don't really care which map it is , i just need to have it balanced so far  ;D

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Re: GLADE Team Project: Dark Magic
« Reply #637 on: 3 November 2009, 18:44:55 »
Well the best way to balance is Spectators Map, just download the spectators package here.
Be sure to read this instructions! :)
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Re: GLADE Team Project: Dark Magic
« Reply #638 on: 3 November 2009, 19:10:01 »
ok thx for that  ;)

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Re: GLADE Team Project: Dark Magic
« Reply #639 on: 3 November 2009, 20:22:48 »
No Problem! :)

Hey John how the animations for the Harpy coming?
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Re: GLADE Team Project: Dark Magic
« Reply #640 on: 3 November 2009, 22:26:42 »
I still just have standing and walking done.

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Re: GLADE Team Project: Dark Magic
« Reply #641 on: 3 November 2009, 22:46:37 »
Oh ok.
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Re: GLADE Team Project: Dark Magic
« Reply #642 on: 3 November 2009, 23:07:53 »
J.D.H you mean flying right?
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Re: GLADE Team Project: Dark Magic
« Reply #643 on: 3 November 2009, 23:16:27 »
You can call them hovering and flying if you prefer.  I was just going with the standard naming conventions.

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Re: GLADE Team Project: Dark Magic
« Reply #644 on: 3 November 2009, 23:21:31 »
Just making shure he was a flying unit.
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Re: GLADE Team Project: Dark Magic
« Reply #645 on: 4 November 2009, 01:09:30 »
With high damage, maybe we could settle for something around 200-350 (slashing, of course!)?  Otherwise it gets ridiculous.

Another thing.  I think that forums are designed to convey ideas, not be chat rooms.  Thus comments like "ok" are not helpful to the discussion, and are in some ways detrimental.  It's annoying because often the discussion is spread apart, so I have to search for it, reading through posts which are a waste of eye exercise. :)  >:(

Additionally, enough with spectators, OK?  Put it in your sig, or include something in your post besides advertisement. ::)

Finally, please, enough with the off topic.

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Re: GLADE Team Project: Dark Magic
« Reply #646 on: 9 November 2009, 22:55:32 »
here is the allyp. http://www.titusgames.de/darkmagic/allyp/allyp_v1.zip
blend-file, texture and g3ds included.

But: I had to remove all the cool looking alpha stuff  :'( :'(
It looked much too strange in glest. I separated the model into two parts, the transpareny part and the teamcolor part, but it didn't work.
But I think it still looks ok.

And there is another problem, I don't like the animations I made. The model is completly rigged now and there are 4 animations included too, but I don't like them. Anyone con help here?
Same with the texture, I'm not shure with the red tail and the teamcolor shines through the model everywhere, so someone is probably willing to fix this.

« Last Edit: 9 November 2009, 23:58:01 by titi »
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Re: GLADE Team Project: Dark Magic
« Reply #647 on: 9 November 2009, 22:58:08 »
I'll take a look at the anims, and possibly patch them up.

Edit:
Changed the standing and walking anims quite a bit, changed the attack a little, and redid the whole death anim, I like your idea Titi, but instead of the beast floating away, I have it being sucked into itself!
I just have to export to G3D and upload.

Exported all to G3D, testing real quick in-game.

Edit: All Tested, I think they're pretty good!

Download following shortly.
« Last Edit: 10 November 2009, 00:05:13 by -Archmage- »
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Re: GLADE Team Project: Dark Magic
« Reply #648 on: 10 November 2009, 00:34:27 »
-Download:Allyp_V2.7z - 230.3 Kb

Will get a pic up shortly...

Edit: And here it is!

http://img231.imageshack.us/img231/9859/allypscreeny.png
« Last Edit: 10 November 2009, 00:45:37 by -Archmage- »
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #649 on: 10 November 2009, 04:34:18 »
Nicely done, both of you.  I think you forgot to make the part with the tail single-sided, though.  As it is, it's team color instead of transparency.  Aside from that, no complaints. :)