Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 280345 times)

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #675 on: 18 November 2009, 01:49:27 »
It has bones, a cape, no shield if I remember right, a different sword, horns on it's helmet, a couple other spikes on it's body.
I think we should just modify the existing one.
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Omega

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Re: GLADE Team Project: Dark Magic
« Reply #676 on: 18 November 2009, 16:25:26 »
I was bored a few days ago and somebody knocked out the phone lines, so no internet, but decided to randomly try to model something. The only thing I could think of was that the Sheol temple was unfinished. But I could download and finish it, so here's my complete version:
Code: [Select]
[img]http://img697.imageshack.us/img697/1488/templeimage.jpg[/img]

[url=http://www.filefront.com/14948243/sheol_temple.7z]http://www.filefront.com/14948243/sheol_temple.7z[/url]

It's nothing special, I modeled it in 20 minutes, and textured in about an hour and a half. Death and Build animations included. Dunno if that's how it's supposed to look, but I had this weird image in my mind about some sketch of this... If it doesn't fit or sucks, no need to use it. That was just me ventilating boredom.

I want to make the morlock, but there's way too many posts here to read through and I got no clue what it should look like. The sooner you give me a concept image, the sooner I can start.

LET'S GET DM DONE FOR XMAS!
« Last Edit: 8 October 2016, 09:03:56 by filux »
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Re: GLADE Team Project: Dark Magic
« Reply #677 on: 18 November 2009, 16:28:58 »
Quote
Code: [Select]
[img]http://img697.imageshack.us/img697/1488/templeimage.jpg[/img]

I hate to be the one to say no, I though the temple was going to be something other than a giant bowl on a stone mount.
« Last Edit: 8 October 2016, 09:04:13 by filux »
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madmanntis

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Re: GLADE Team Project: Dark Magic
« Reply #678 on: 18 November 2009, 20:00:45 »
Hey... does that bowl-on-mount version of the sheol temple have a particle fire? If so... how?

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Re: GLADE Team Project: Dark Magic
« Reply #679 on: 18 November 2009, 20:05:07 »
Dude, when you get a burnable building below 50% HP it catches fire.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #680 on: 18 November 2009, 20:32:32 »
The Sheol Temple already has a model.  A new texture is what it needs.

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Re: GLADE Team Project: Dark Magic
« Reply #681 on: 18 November 2009, 20:38:48 »
Quote
A new texture is what it needs.
Right. Who is going to texture it? You maybe?
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Re: GLADE Team Project: Dark Magic
« Reply #682 on: 18 November 2009, 21:03:38 »
I want to make the morlock, but there's way too many posts here to read through and I got no clue what it should look like. The sooner you give me a concept image, the sooner I can start.

LET'S GET DM DONE FOR XMAS!
http://www.morbidmonster.com/Horrora/Morlock.jpg

Quote
A new texture is what it needs.
Right. Who is going to texture it? You maybe?
I tried and it came out looking like garbage.  :-[

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Re: GLADE Team Project: Dark Magic
« Reply #683 on: 18 November 2009, 21:25:36 »
Oh yeah....I remember now......
HEY that wasn't garbage, it just needed to be edited a bit.
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gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #684 on: 19 November 2009, 19:23:10 »
I wouldn't mind doing some icons. they're quick, easy and fun...don't expect anything till monday though :P
btw can i have the link to the Sheol Temple, its not there on the first post :)
« Last Edit: 19 November 2009, 19:26:13 by gAMeboy »

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Re: GLADE Team Project: Dark Magic
« Reply #685 on: 19 November 2009, 19:25:36 »
Dude that would be nice, but if you can, we need textures.
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gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #686 on: 19 November 2009, 19:27:00 »
whoa ur fast! read the modified post above ;D

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #687 on: 19 November 2009, 21:37:01 »
I wouldn't mind doing some icons. they're quick, easy and fun...don't expect anything till monday though :P
Sounds good.
Quote
btw can i have the link to the Sheol Temple, its not there on the first post :)
Sure thing: http://www.mediafire.com/file/nlmyzgjcm52/sheol_temple_9_29_09.7z
That includes the XCF files for the texture that I started to do, so all the layers should be there.  They're not that great so far, so feel free to use parts of them, or completing start over.  Totally up to you.

Loronal

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Re: GLADE Team Project: Dark Magic
« Reply #688 on: 20 November 2009, 23:17:21 »
Dude actually I would prefer the morlock as this

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Re: GLADE Team Project: Dark Magic
« Reply #689 on: 20 November 2009, 23:38:29 »
God, I hate to have that thing anywhere near me!!!
But since that's the general response to a man-eating creature, it's good!
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Re: GLADE Team Project: Dark Magic
« Reply #690 on: 20 November 2009, 23:52:24 »
I like the proportions, but it looks way too sophisticated.  I think we're going more for something that's barely more than animal... something between beast and man.  That thing seems like it would have been a lot more intelligent/advanced since we're dealing with metal forging, leather tanning, complicated tailoring, specialized tools, etc.  The Morlock we're going for is more of an ape-man that will break your head open with a stick and start devouring your flesh while you're stunned.  I do like the posture and overall body shape, which we can incorporate into the current concept.

titi

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Re: GLADE Team Project: Dark Magic
« Reply #691 on: 21 November 2009, 00:04:12 »
I couldn't resist ....

!!modified!! model with texture: http://www.titusgames.de/darkmagic/sheoltemple/sheoltemple.7z
Maybe the eyes of the helmet can be improved a bit.
Should this building get an animation ( some kind of breathing, like its alive?)

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Re: GLADE Team Project: Dark Magic
« Reply #692 on: 21 November 2009, 00:13:57 »
Nice job Titi!
Maybe the spikes should kind of get larger and smaller, that would be kinda cool!
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Re: GLADE Team Project: Dark Magic
« Reply #693 on: 21 November 2009, 03:15:12 »
I tweaked the UV map a little bit.  The red stone wasn't being used for anything, so I put it on the inside part.  Then I moved some of the vertices around the eyes to make them more round.  Does it look better?

Code: [Select]
[URL=http://img25.imageshack.us/i/sheoltemple.png/][IMG]http://img25.imageshack.us/img25/1508/sheoltemple.th.png[/img]
Click for full size![/URL]

I'll do the construction model right now.
« Last Edit: 8 October 2016, 09:04:30 by filux »

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Re: GLADE Team Project: Dark Magic
« Reply #694 on: 21 November 2009, 03:15:34 »
You know.....Modman hasn't been on for 5 days.........
In his profiles it says he was last logged in Nov 15th.
Modman, come on stick around!

Edit: John, the image is too dark, but from what I can see, it looks good!

Edit2: Found another few morlock images:
http://4.bp.blogspot.com/_s8l-yu7AZLM/SVplOuexTqI/AAAAAAAAFbs/ZETOTXADALI/s400/weena_and_morlock.jpg
Code: [Select]
http://l.yimg.com/eb/ymv/us/img/hv/photo/movie_pix/dreamworks_skg/the_time_machine/guy_pearce/time6.jpghttp://www.profitclinic.com/aweber/morlocks-02.jpg
« Last Edit: 8 October 2016, 09:05:05 by filux »
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Re: GLADE Team Project: Dark Magic
« Reply #695 on: 21 November 2009, 04:13:07 »
Edit: John, the image is too dark, but from what I can see, it looks good!
You can see it better in the full-size view.  The thumbnail automatically gets a black background, but the full-size shows it properly.

Edit2: Found another few morlock images:
I'm pretty sure the first one is what we're going for here, although of course the modeler has a fair amount of artistic license.  We don't want to copy it exactly, but we want something fairly similar.

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Re: GLADE Team Project: Dark Magic
« Reply #696 on: 21 November 2009, 04:20:52 »
Dude, I did look at the full size.........brighten it up!
It's not hard.
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Re: GLADE Team Project: Dark Magic
« Reply #697 on: 21 November 2009, 04:41:01 »
Okay, I'm done with the construction model.  I tried to do something a little off-the-wall for it, so I don't know if it looks good or just silly, so somebody give me an opinion.

File: http://www.mediafire.com/file/oonyzzdtlzq/sheoltemple.zip

Note that the blend file has two layers.  The regular model is still there, just in a different layer from the construction model.

Dude, I did look at the full size.........brighten it up!
It's not hard.
Picky, picky ::)

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Re: GLADE Team Project: Dark Magic
« Reply #698 on: 21 November 2009, 09:38:55 »
Yay last pic of archmage is the best

gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #699 on: 21 November 2009, 10:35:43 »
umm...i wanted to texture the Sheol Temple :(, i'll give it a try, if i don't find time to do it then whatever :P

 

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