@modman:
Thanks
But you want more stuff? I think that's not possible
.
Maybe a hat but that's all ( but I don't like it, it only looks cool from the front ). We have only low poly models in glest and you will see nothing of these details in the game!
Even the current details like the black bra are not visible in the game. You'll see a black bra, not more!
This is something you should keep in mind when you look for concept art. Lot's of the things that are shown in several pictures are very detailed and fine and let the things look so good and magic. Or they have smoking or glowing or transparency parts as the main effects.
All this is not possible in glests! maybe a little bit transparency, but this doesn't work correctly in units ( but it works perfect in tileset models )
So you will always be disappointed if someone tries to create a glest model according to your concept. The glest engine is our limit, we cannot do something whats not possible there.
But what weapon should she have or how should she fight? This spear or whatever she has in his hand?
What do you think about my idea: bats! When she swings her hand a swarm of bats starts to fade in and flies around her had. Then she throws her hand in the direction of the enemy and the bats fly as projectiles attacking the enemy. This should be possible to make with the glest engine.
@john:
spent some more vertices for the main basin of the blood fontain, it will look much smoother.