What the hell? I just spent all weekend making the shadow walker. I thought I was going to make it?!?
Then again, I suppose armor is how its supposed to be... My version has no armor, and the texture is very rough for the time being, but a blank is included incase anyone wants to retexture it. In game looks better than viewer, and I included the xml with proper speed settings (though no other changes other than making the attack slower and more powerful, changing the armor type to organic (obviously not metal), and slightly decreasing armor to 20 (and slightly increasing HP to offset that). It wields a large golden sword based off of the weapon kit, drags it behind him when he walks because of the immensive weight, then swings it clumsily over its shoulder with ONE HAND in battle. The walking animation is the best I've done yet, and the rest of the animations are much better than some of my past ones too (although the death is short and simple, falling to his knees, then falling forward).
His walking is SLOW, not being a fast unit by any means whatsoever. All animations are done, here's a wireframe picture with statistics below:
[img]http://img46.imageshack.us/img46/7552/wireframec.jpg[/img]
Best way to view is to simply copy and paste the contents of the unit folder into the shadow walker's folder. None of the previous files are needed except for the sounds. Testing worked very well. Blend files are included with the download for every animation so that if you don't like any parts, you can change what you want.
Download [url=http://www.filefront.com/15121191/shadow_walker.7z]here[/url] (476 kb)