Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 280351 times)

jda

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Re: GLADE Team Project: Dark Magic
« Reply #775 on: 14 December 2009, 19:08:13 »
Sorry folks, for professional reasons, I won't have time to be around anymore. At least for a good few months. :(

Also, I couldn't find any of my two microphones so I couldn't record anything for the Dark Mage, as I'd said I would. :(

Still all the best for you guys! Keep up! ;)

My last couple cents go to the Shadow Walker model:
Mark's model is too plain standard. That could be any knight for any faction. The horns or a couple more spikes don't change that.
Omega's model is much better but:
1. It looks too much like the original concept-model (the one Trappin posted).
2. I'd make it much bulkier. It just looks utterly ... well ... silly? (sorry!) being skinnier than the acolyte (I looked at it ingame) wielding that immense sword. I guess simply scaling it up a bit along the X axis, and maybe the Z too, would make it a lot better.
3. The back spikes' twists are too much like the original - twist'em some other way. ;)
4. Team color would go very nicely where Omega currently put those blueish tatoo-like things. ;) ;)

Again, you're all great modders, keep it up! :)

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Re: GLADE Team Project: Dark Magic
« Reply #776 on: 14 December 2009, 19:49:50 »
Dude, Marks model is a prototype!
We can fix it up!

See yah later Jda.

BTW, I'm done with the Pain Tower destruction model.
Download

Problems: 1- Like the built model the skull is messed up. (nothing else.....)
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #777 on: 15 December 2009, 04:52:26 »
I went ahead and fixed the UV map and did the construction model.

Download link: http://download872.mediafire.com/mjburjslwmfg/neytt0d2dkj/pain_tower.7z



Omega's model is much better but:
1. It looks too much like the original concept-model (the one Trappin posted).
2. I'd make it much bulkier. It just looks utterly ... well ... silly? (sorry!) being skinnier than the acolyte (I looked at it ingame) wielding that immense sword. I guess simply scaling it up a bit along the X axis, and maybe the Z too, would make it a lot better.
3. The back spikes' twists are too much like the original - twist'em some other way. ;)
4. Team color would go very nicely where Omega currently put those blueish tatoo-like things. ;) ;)
I agree with all four points.  I went ahead and added team color on the Shadow Walker's texture.  Eventually I'd like the texture to be redone completely, but I think this is good enough for the Christmas release.

Download link: http://download774.mediafire.com/ykybb03vmgvg/nwweomcjdym/shadow_walker.7z

Omega

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Re: GLADE Team Project: Dark Magic
« Reply #778 on: 16 December 2009, 18:00:15 »
Geeze man, those pictures are WAY dark! Don't use the G3D viewer, it tends to screw shadows BAD,  use Glest.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #779 on: 17 December 2009, 03:10:28 »

!!! ONE WEEK LEFT !!!


Goals:

  • Have all models done by 12/16 (Damn it!  Make that ASAP, I guess. :()
    • Pending - Gargoyle, Morlock, Sheol Temple (destruction only)
  • Textures by 12/17
    • Pending - Divination Crystal, Gargoyle, Harpy, Morlock
  • Animations by 12/18
    • Pending - Gargoyle, Morlock, Wyvern
  • Icons by 12/19
    • Pending - I don't know, but it seems like most units still need icons.
  • Voices by 12/20
    • Pending - As far as I know, only the Allyp has voice sounds.
  • Other sounds by 12/21
    • Pending - Everything?
  • XML by 12/23
    • Pending - I have no freaking clue.  Somebody throw me a bone here. ???
  • Compiled, uploaded, and posted to the Glest forum by 11:59pm GMT 12/24 Christmas Eve

I know this seems like it's asking a lot, but we can do this!  Let's all start calling dibs on stuff and get it done!

We need somebody to get started on the Gargoyle --like RIGHT NOW-- if we're going to get it done!

Geeze man, those pictures are WAY dark! Don't use the G3D viewer, it tends to screw shadows BAD,  use Glest.
That would take longer.  I'd rather spend my time creating stuff instead of showing it off, especially now that we're so pressed for time.  As long as you get a decent idea of what it looks like, that's all I'm going for.

Edit: Here's the Harpy.  She's fully animated and I went ahead and applied a material, so all somebody needs to do is modify the targa file, no exporting required.



Download link: http://www.mediafire.com/file/dmjjdr0ymln/harpy.7z
« Last Edit: 18 December 2009, 00:33:20 by John.d.h »

gameboy

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Re: GLADE Team Project: Dark Magic
« Reply #780 on: 17 December 2009, 16:09:59 »
Sweet!!! thnx for doing the Pain Tower, i ht making des/con models :D

btw nice Harpy ;)

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #781 on: 18 December 2009, 00:26:40 »
I fixed the Sheol Temple's construction model and did a destruction model as well.

Download link: http://www.mediafire.com/file/dzzngoxdftt/sheol_temple_12-17.7z

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Re: GLADE Team Project: Dark Magic
« Reply #782 on: 18 December 2009, 01:12:44 »
What other work needs to be done?
Just tell me here, what one of the priorities is.

Also, I'm quickly learning audacity, and can definitely change my voice to sound manly, besides I have got my mom's boyfriend as another sound source, he has a very deep voice.

Here's something I made from just my own voice, and some fiddling in audacity.
|Download| Note that I did make this, and I named it for what I meant it to be.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #783 on: 18 December 2009, 05:06:25 »
If you're feeling up to it, you could start on the Gargoyle.  If not, then feel free to do sounds for the Acolyte, Dark Elder and/or Dark Mage.  Those should probably be the easiest.

If somebody wants to put together some kind of script for me, I'll start knocking out some voices as well.
« Last Edit: 18 December 2009, 05:26:24 by John.d.h »

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Re: GLADE Team Project: Dark Magic
« Reply #784 on: 18 December 2009, 13:20:57 »
I think I'll try some sounds.
I'll just do some random sounds, and you decide what you need, because I can't really get all of them the same way.

« Last Edit: 18 December 2009, 13:49:32 by -Archmage- »
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Re: GLADE Team Project: Dark Magic
« Reply #785 on: 18 December 2009, 14:18:16 »
I've created a small set of sounds that may be useful in DM,
I was thinking of different units, and trying to make sounds based on what I thought, these are among the best I could make.

Just realized that I made them at the highest quality possible in audacity, hopefully you can still use them.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #786 on: 18 December 2009, 21:00:13 »
I think you're on the right track.  Could you maybe do about 10 selection sounds and 10 acknowledgments?  Whatever effect you used on the grunt sound is probably about right.  I think it's better to use the .ogg extension instead of .wav.

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Re: GLADE Team Project: Dark Magic
« Reply #787 on: 18 December 2009, 21:14:30 »
For the grunt I just changed the pitch.
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Re: GLADE Team Project: Dark Magic
« Reply #788 on: 20 December 2009, 04:04:00 »
I guess everybody's busy with other stuff. :-\

Well, I don't really have much of anything planned for Christmas, so I guess I'll try to finish up as much of this project as I can.  If it gets done, fantastic.  If not... oh well.

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Re: GLADE Team Project: Dark Magic
« Reply #789 on: 20 December 2009, 04:46:07 »
I'm not at my Mom's house anymore, can't record any sounds...
But I have Blender!
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Re: GLADE Team Project: Dark Magic
« Reply #790 on: 20 December 2009, 05:43:36 »
What about GIMP?  Do you wanna have a try at texturing the Harpy?

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Re: GLADE Team Project: Dark Magic
« Reply #791 on: 20 December 2009, 05:57:17 »
No, I'm good with GIMP, but I suck with anything organic.
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Re: GLADE Team Project: Dark Magic
« Reply #792 on: 20 December 2009, 06:05:01 »
Oh, the Divination Crystal still needs a texture.  Think you can handle that?

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Re: GLADE Team Project: Dark Magic
« Reply #793 on: 20 December 2009, 06:16:04 »
I can try. :)
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #794 on: 20 December 2009, 06:22:33 »
Okay, cool.  I'll start on either the Harpy texture or the Gargoyle tomorrow, but I suck at organic stuff too... so I guess we'll see how that goes.

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Re: GLADE Team Project: Dark Magic
« Reply #795 on: 20 December 2009, 13:12:23 »
Just a quick update to say the Morlock is coming along soon. Model and uv mapping is complete and I've started texturing. I'll upload a blend file when I'm done so someone can animate it because I don't have time to do good animations atm.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

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Re: GLADE Team Project: Dark Magic
« Reply #796 on: 21 December 2009, 19:00:16 »
You guys know a lot more about what you want the sounds to sound ike, than I do, so why don't I just record myself saying a bunch of sounds, and you guys can change the pitch and stuff do get my voice to sound like whatever you want it to?
« Last Edit: 21 December 2009, 19:04:49 by -Archmage- »
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #797 on: 22 December 2009, 01:25:29 »
Just a quick update to say the Morlock is coming along soon. Model and uv mapping is complete and I've started texturing. I'll upload a blend file when I'm done so someone can animate it because I don't have time to do good animations atm.
Fantastic.  I guess I'll have a shot at animating it.  It shouldn't take nearly as long as the Harpy since I'm already used to animating humanoids.

You guys know a lot more about what you want the sounds to sound ike, than I do, so why don't I just record myself saying a bunch of sounds, and you guys can change the pitch and stuff do get my voice to sound like whatever you want it to?
As for myself, I know approximately nothing about sound editing, so I'm just gonna say "use your best judgment".

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Re: GLADE Team Project: Dark Magic
« Reply #798 on: 22 December 2009, 12:40:47 »
Yo-k, I'll try.
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Omega

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Re: GLADE Team Project: Dark Magic
« Reply #799 on: 22 December 2009, 21:05:13 »
Less than three days left... Come on, you can do it guys... ;)

What's left? Anyway I can help?
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