Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 280356 times)

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #800 on: 22 December 2009, 22:20:18 »
You want to take a shot at the Gargoyle
Code: [Select]
[url=http://img198.imageshack.us/img198/9295/malphas.png](click for concept)[/url]? ;D

Edit: Progress on the Harpy texture:

Code: [Select]
[IMG]http://img41.imageshack.us/img41/2779/harpyflat.th.png[/img](click for full size)

Edit 2: More progress, mostly on the wings:

Code: [Select]
[URL=http://www.moddb.com/groups/glade/images/harpy-wip-texture][IMG]http://img198.imageshack.us/img198/7964/harpywip.th.png[/img][/URL]
Unfortunately, this is about the extent of my texturing abilities.  I've done pretty much all I know how to do.

If somebody else wants to take a crack at it, here you go:
Code: [Select]
[url=http://www.mediafire.com/file/izmniotmmzd/harpy_12-22-09.7z]harpy_12-22-09.7z[/url] (includes all blend, g3d, xcf, and tga files).[/s]

Edit again: Never mind.  I'm gonna work on it a little more.
« Last Edit: 16 April 2016, 08:54:55 by filux »

emscape

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Re: GLADE Team Project: Dark Magic
« Reply #801 on: 23 December 2009, 10:37:18 »
please tell me why is the alliyp a summoner??? and not the model jamin created

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Re: GLADE Team Project: Dark Magic
« Reply #802 on: 23 December 2009, 13:26:25 »
Hey, you don't realize that a release will be made soon with many updates. ::)
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #803 on: 23 December 2009, 20:02:51 »
please tell me why is the alliyp a summoner??? and not the model jamin created
The version you have is pretty old.  We're going to release a finished (or very close to finished) version really soon, with all new models.

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #804 on: 24 December 2009, 02:02:58 »
Code: [Select]
[url=http://www.filefront.com/15205913/gargoyle.zip]http://www.filefront.com/15205913/gargoyle.zip[/url]
I haven't the time to make a good post.  I made a new gargoyle model and above I have a zip file with the model in *.blend and *.G3D, a comparison of heights between the gargoyle and swordman, a couple concepts, and an image explaining what each UV bunch correlates to as far as body parts of the model.  I have made a UV map, but it has no actual created texture, just the lines showing where to go.

Edit:  I just noticed that I maligned the texture-the way it was previously some stuff would not be able to show up.  So for this reason I have edited the above link to include a better version.  It has these files: comparison of heights.png (an image showing the malphas next to techs swordman. The malphas is 8 feet tall), gargoyle.blend and .g3d, gargoyle. png and gargoyle2.png (both of which showing concepts from a game), texture_explanation.png which explains what each mesh grouping corresponds to and texture_gargoyle.tga, which is the raw texture file with no added texture--just the lines showing where things go.  Forget the first paragraph.
« Last Edit: 16 April 2016, 08:51:36 by filux »

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #805 on: 24 December 2009, 02:19:19 »
Nice model! :D
Maybe I could make a rig for it or something?

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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #806 on: 24 December 2009, 03:48:23 »
Mark, I'm impressed!  We can definitely use this!  We can save some polygons if we flatten out the bones in the wings, but honestly it should be fine the way it is since we're not really expecting any player to have more than a few of these on the screen at a time.

I've improved the Harpy texture a little bit.  It's still not great, but I've done all I can.
Download link:
Code: [Select]
[url=http://www.mediafire.com/file/n3wwmzkqezn/harpy_12-23-09.7z]harpy_12-23-09[/url]
Are there any buildings that don't have construction and destruction models yet?  I don't know if the Divination Crystal, Gods Bane, or the Oblivion Portal do and I'm pretty sure I never made a destruction model for the Blood Fountain.
« Last Edit: 16 April 2016, 08:51:10 by filux »

Mark

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Re: GLADE Team Project: Dark Magic
« Reply #807 on: 24 December 2009, 03:52:47 »
Thanks! I don't have time: I have been banned from glest by my parents. Gotta go. Sorry.

BYE

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Re: GLADE Team Project: Dark Magic
« Reply #808 on: 24 December 2009, 12:51:04 »
Jeez, banned from Glest!
I hope not for long.....

I'd take a look at your Harpy John, if I could download it....
Your link sends me to a connection reset page.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #809 on: 24 December 2009, 19:27:14 »
I'd take a look at your Harpy John, if I could download it....
Your link sends me to a connection reset page.
Works for me. ???

Alternative link:
Code: [Select]
[url=http://www.filefront.com/15208993/harpy_12-23-09.7z]http://www.filefront.com/15208993/harpy_12-23-09.7z[/url]
Edit: I'm tentatively done with the Gargoyle texture and working on animations.

Code: [Select]
[URL=http://img38.imageshack.us/i/gargoyleo.jpg/][IMG]http://img38.imageshack.us/img38/2603/gargoyleo.th.jpg[/img][/URL][URL=http://img38.imageshack.us/i/gargoyleblue.jpg/][IMG]http://img38.imageshack.us/img38/6105/gargoyleblue.th.jpg[/img][/URL]
Don't worry; I'm not neglecting my family.  We're doing Christmas on New Year's. :P
« Last Edit: 16 April 2016, 08:52:06 by filux »

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Re: GLADE Team Project: Dark Magic
« Reply #810 on: 25 December 2009, 06:37:24 »
My Aunts partner got my laptops wireless working! :D
The link works now, thanks.

Nice work with the Gargoyle, I think I take a shot a the Harpy.
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Re: GLADE Team Project: Dark Magic
« Reply #811 on: 25 December 2009, 07:19:28 »
I've really screwed around with the Harpy texture, all that's left now is to make the skin look a little more lively, and maybe tweak it a little more.
Code: [Select]
[url=http://upload.ps/wl9afx3pzb7x/harpy.zip.htm]Download[/url]
« Last Edit: 16 April 2016, 08:52:28 by filux »
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #812 on: 25 December 2009, 08:52:19 »
That does look a little better.  What did you do to it?

I think it's safe to say we didn't make our Christmas deadline, but we've gotten a lot of good work done.  I'm sure we'll be finished soon.  It's mostly sounds and icons that we need now.

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Re: GLADE Team Project: Dark Magic
« Reply #813 on: 25 December 2009, 15:44:44 »
I put some patterns on different parts of it with light opacities, and then I shaded the different colors a little to fix unwanted changes of the patterns.
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Re: GLADE Team Project: Dark Magic
« Reply #814 on: 25 December 2009, 19:47:24 »
John, can you release a new version with all new models and all existing stuff included?
This would be good to create the sounds. This must not be balanced, it's just needed for the sounds.
I have some time now and would be happy if I can help.
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Mark

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Re: GLADE Team Project: Dark Magic
« Reply #815 on: 25 December 2009, 23:53:54 »
I think that the sword and belt should be metal, that is how I imagined them.  and the horns should look like bull horns-like this.  I know you probably just did a quick job, but still.

Also, I have endeavored to make sounds for the sorceress.  She has a russian accent and says 'darlink' a lot.  Think boris, the female companion of rocky and bullwinkles archnemesis on the show Rocky and Bullwinkle.  It has been a while since i last watched and since my parents are in the next room, I can't check a youtube vid, which sucks, and I could be wrong in my accent.  But what i really want to know is what she should sound like when she attacks.  Anybody?

I don't want to go off topic, but my ban is apparently distracting.
Quote
Jeez, banned from Glest!
I hope not for long.....
As my parents word it, indefinitely.  (forever).  But since I have my own desktop computer with my own password and no internet and I can ask permission to use the internet-connected laptop, there is a way:  I can do all the glest I want on my desktop, but I have to sneak in glest forum stuff and downloading by using a homework ruse.  So I really have to make small posts. 


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Re: GLADE Team Project: Dark Magic
« Reply #816 on: 26 December 2009, 01:06:03 »
I'm curious to know why you were banned from Glest, you've been doing Glest stuff for a while......
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #817 on: 27 December 2009, 05:34:25 »
John, can you release a new version with all new models and all existing stuff included?
This would be good to create the sounds. This must not be balanced, it's just needed for the sounds.
I have some time now and would be happy if I can help.
I don't have everything, I'm afraid.  I think Modman has the most complete version right now, as I'm completely missing the newer Gods Bane (the one I have is the old stone head one) and probably a few other things.

Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #818 on: 27 December 2009, 05:53:34 »
almost the new year and its not done  :'(  ???

Omega

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Re: GLADE Team Project: Dark Magic
« Reply #819 on: 27 December 2009, 18:18:00 »
 :'( Was hoping to see this out before christmas... Oh well. I do think that some of you guys need to work harder, especially modman, since this is your mod. XMLs need to be done and there's still a unit or two in need of modeling (I haven't kept track). Sounds shouldn't be priority yet. Release a beta with all the models and XMLs, then the full version can come out with the sounds, etc later. I wish you'd at least released a beta on christmas for what you'd had so far, but the XMLs aren't finished.

XML is the simplest part, and for the most part, you have them completed with the place holders. Please do find time to work on this. I know it's christmas, but you are almost done and this has been going on for so long that I lost count...
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Re: GLADE Team Project: Dark Magic
« Reply #820 on: 27 December 2009, 18:37:48 »
It looks like me, John, Mark, and you Omega are the only people that have done work on this recently........
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Omega

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Re: GLADE Team Project: Dark Magic
« Reply #821 on: 27 December 2009, 18:44:48 »
True. I'd LIKE to help right now, but CAN'T because once I'm done with my Christmas stuff (gotta install my new Windows 7!) I have a ton of homework that heartless teachers dished out (can anyone possibly understand shakespear's Julius Caesar?). Maybe if this isn't done when school resumes I'll help, but I'm personally hoping this will be done by then and everyone can move onto a new project.
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Re: GLADE Team Project: Dark Magic
« Reply #822 on: 27 December 2009, 19:41:32 »
Quote
(can anyone possibly understand shakespear's Julius Caesar?)
My Dad......at least I think.........he has an interest in Shakespeare...................
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Fluffy203

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Re: GLADE Team Project: Dark Magic
« Reply #823 on: 28 December 2009, 03:54:26 »
i agree with omega it has been far to long  :'(

modman

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Re: GLADE Team Project: Dark Magic
« Reply #824 on: 28 December 2009, 20:49:03 »
My brother has modeled and textured the Pain Tower construction and destruction models.  He has also modified Gameboy’s Pain Tower model.

Code: [Select]
[url=http://www.filefront.com/15235999/pain_tower_models.zip]Download[/url]
I hope to upload what I have of Dark Magic so far.  Hopefully it can be updated far better than how I have been able to.

//EDIT: I have uploaded a readme, and the Dark Magic zip is in the process of uploading (~15 minutes)

Code: [Select]
[url=http://www.filefront.com/15236381/Readme.zip]Download Readme[/url]
« Last Edit: 16 April 2016, 08:50:47 by filux »

 

anything