If you were wondering, I changed the numbering system to an easier one, because I really wasn't sure what to number this version. I am sure it is updated with all of the new models, and I made a lot of icons for this version too. There are a lot of icons to go, though.
Maybe I should discuss icons, if anyone is interested.
The Alliyp is a little weird in this version because I was expecting to get some particle systems from Leetskillz, but he seems to have died.
That's ok, because I know how to do some of that stuff myself. I was just hoping we would get a newer member to the team. So to do for the next version.
You may notice that I removed the Wyvern. I think Dark Magic should be more defense-based. Anyhow, there are already a lot of offensive units in Dark Magic, more than most other factions. Also, the Wyvern is unfinished, and so in a sideways sort of way, it got us closer to finishing.
Objections?
I also added a defensive unit. After testing Dark Magic, I soon realized that the Gods Banes were more of a bane to themselves than any other unit! Melee units get right next to it, and then they kill themselves with their splashes. So I added a ground-defense unit, which remains to be named. I could get help there. I also removed the ability of the Gods Banes to attack ground units. So the two defensive units will sort of be sister units.
Please read the READMEs. I listed the changes, so we can backtrack if necessary, and I also gave people credit. No one talks about that stuff here, so I have to assume no one noticed it.
I stopped putting the text documents in *.txt form. They are in *.doc form, which you can open in Open Office if you do not have Microsoft Office.
All of the blends are in the readme download now, because I want to try to keep the download for the non-modders as light as possible. Dark Magic is already 40 MB when zipped, and 70 otherwise! This may have to do with the 16 MB soundtrack I made.