Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 280365 times)

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #950 on: 19 February 2010, 23:59:34 »
Here are a few more DM videos, they are not great, but I think they are OK.
+, There aren't any others... but atleast there are some wallpapers and new logos now...  :)
https://www.youtube.com/watch?v=UEY8WQQUqmE

https://www.youtube.com/watch?v=lF8o8TXwbuw

https://www.youtube.com/watch?v=kF6Pjc5IR94

Here's a playlist of DM videos... https://www.youtube.com/watch?v=96C3562927D
If there are any more I will add it to the playlist.
Please rate, it helps.  :)

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #951 on: 20 February 2010, 00:12:13 »
Thanks, ultifd!  Now I have something a lot easier to show my friends. :D

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #952 on: 20 February 2010, 00:38:16 »
No problem.
Too bad they kinda suck.  :-\
Please rate, it helps.  :)

modman

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Re: GLADE Team Project: Dark Magic
« Reply #953 on: 20 February 2010, 03:35:00 »
Great!  I'll update the initial post!

I think I have watched almost all of the videos, and they look awesome.  I feel a little guilty for not rating, but this is because it annoys the hell out of my facebook friends.  My YouTube is hooked up to my facebook, so everything I do shows up on people's feeds.  It gets annoying, then, that half of the entries are mine, from YouTube.

Seriously, though!  I could spend all day on YouTube.

>>>END OFF TOPIC>>>

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #954 on: 20 February 2010, 04:45:49 »
I see now.  :P
I find it weird that you associate your Glest Youtube profile with your Facebook though. You should have just associated it with one that isn't associated with Glest.
That's one of the problems with Facebook.  ::)

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #955 on: 20 February 2010, 05:05:45 »
As a side note, whoever did the particles for the Harpy and Dark Mage did a good job, judging from the videos.  Those are just the ones I noticed; I'm not dissing any of the others.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #956 on: 23 February 2010, 00:49:34 »
As a side note, whoever did the particles for the Harpy and Dark Mage did a good job, judging from the videos.  Those are just the ones I noticed; I'm not dissing any of the others.
Thanks for the complement.

I would like to discuss what versions we are aiming for this mod to be for.  There is a poll to go along with this (for the silent majority :P).  I really like the particle effects titi is doing, so we may want to work for MegaGlest.  I also think that GAE has a lot of features that could really make Dark Magic gameplay very interesting.  I especially like the aura options we still have as possibilities.  An example of its use would be that units which are built in the Oblivion Portal have this aura.

The third option would be to wait for a while and release a final version when MegaGlest and GAE are merged.  This gives us the best of both worlds, I think, and would also give us time.  In the circumstance that we finish before then, we can complete Dark Magic and work on something else (whatever that may be).  This is my favorite option because it gives us time to work.

ElimiNator

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Re: GLADE Team Project: Dark Magic
« Reply #957 on: 23 February 2010, 01:07:33 »
I say Mega_Glest, There in no way of knowing if GAE will merge with Mega and I think the particles are cool!
(Also Mega_Glest will get most of the stuff that GAE has eventually.)
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #958 on: 23 February 2010, 01:08:45 »
I'd say first we need a vanilla release, and then if you want to add in some GAE/MegaGlest features, be my guest (it would all be XML stuff anyway).

I don't know about everybody else, but I'm ready to put this thing to bed. :P

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #959 on: 23 February 2010, 01:20:46 »
I'd say MegaGAE...Mega/GAE. That's what I voted for at least...  ::)
------------------------
New* video https://www.youtube.com/watch?v=cdGB6350wxE
shows some closeups* (kinda) for Harpies, Morlocks, Dark Mages, Shadow Walkers, and some Imps...
  :)

------------------------
In this video: https://www.youtube.com/watch?v=lF8o8TXwbuw
 Modman, you said that
Quote
Notice that you can hear water sounds earlier, before you were attacked. This is a bug in Glest!
Well, when is that? Can you please post the time when it happened? Cause I only noticed the skipping of the music...both when I was playing the game and watching the video... Thanks. :)

jda

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Re: GLADE Team Project: Dark Magic
« Reply #960 on: 23 February 2010, 03:39:29 »
Both GAE and MegaGlest are (should be?) backwards compatible with vanilla Glest. So I guess that would be the best first choice.
Later, add some XML coding modifications, as John.d.h mentioned.

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #961 on: 23 February 2010, 15:33:12 »
I think that it should be released for all engines. :)
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titi

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Re: GLADE Team Project: Dark Magic
« Reply #962 on: 23 February 2010, 15:36:12 »
I think you can add megaglest features without problems.They will simply not show up in normal glest, but there should be no parsing errors.
And especially for DarkMagic the new particle possibilities will be a big benefit!

But don't use black particles in shots and splashes, they will probably look a bit ugly in normal glest ( test it! )
« Last Edit: 23 February 2010, 15:39:34 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #963 on: 28 February 2010, 00:40:10 »
So is it Vanilla Glest or MegaGAE?   :P
Wait what's vanilla...glest?  ::)

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Re: GLADE Team Project: Dark Magic
« Reply #964 on: 28 February 2010, 00:54:37 »
I seriously doubt that there will be a MegaGAE, they will probably stay separate trade features like they've been doing.

Vanilla Glest is Glest, while vanilla being a absolutely delicious flavor, I believe 'Glest' should be called 'Plain Glest' or 'Original Glest', Original Glest is the most clear of all terms and that is my favorite term!

As far as I know Modman hasn't decided yet...
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ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #965 on: 28 February 2010, 00:57:43 »
I seriously doubt that there will be a MegaGAE, they will probably stay separate trade features like they've been doing.

Vanilla Glest is Glest, while vanilla being a absolutely delicious flavor, I believe 'Glest' should be called 'Plain Glest' or 'Original Glest', Original Glest is the most clear of all terms and that is my favorite term!

As far as I know Modman hasn't decided yet...
Yeah, we'll see.
Oh, I see now. Vanilla.
Thanks.
 :)

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #966 on: 28 February 2010, 01:12:18 »
Come on moodman!
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ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #967 on: 28 February 2010, 02:21:17 »
Come on moodman!
Moodman? He's in the mood?
Joking, and what stuff would actually be changed/different if DM was for Orig Glest, or Megaglest, or GAE?
 ::)  :P

jda

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Re: GLADE Team Project: Dark Magic
« Reply #968 on: 28 February 2010, 20:40:29 »
A few infos on GAE (MegaGlest probably has some info like this too, somewhere): https://docs.megaglest.org/GAE
(I don't know how up to date / outaded this is though, GAE is still being actively developped).

BTW, "vanilla" is the usual geek-slang for "original/plain/source project". ;)
« Last Edit: 18 June 2016, 18:13:17 by filux »

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #969 on: 28 February 2010, 20:52:17 »
At this point, a MegaGlest release for Dark Magic would likely just have more particle effects.  A release for GAE would probably have a ton of attack effects that would be a heck of a lot of work and make it unbalanced with Magitech.

@Modman: You incorporated the Gargoyle and the new idle Harpy animation, right?

modman

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Re: GLADE Team Project: Dark Magic
« Reply #970 on: 1 March 2010, 01:01:07 »
At this point, a MegaGlest release for Dark Magic would likely just have more particle effects.  A release for GAE would probably have a ton of attack effects that would be a heck of a lot of work and make it unbalanced with Magitech.

This is true.  I'm already looking into new particle effects for a couple of units (the Gargoyle, Sorceress and the Gods Bane), and these effects should be small work amount, high payoff.  The benefit is that the particles have no effect on the strength of the units, so we can add all the effects we want without worry about balance (graphics usage, though, is a different story).

I really am excited, though, to add a few GAE features into Dark Magic; auras and leeching for example.

@Modman: You incorporated the Gargoyle and the new idle Harpy animation, right?
Yup. :)

A new version of Dark Magic is available (uploading ATM).  From now on, I think it would be better to have separate downloads for all of the little stuff (icons, mostly), and then have a major release which collects them all periodically, for the lazy of us. :D


I also seem to recall a change or two to the readme, so modders may want to grab that too, just to be on the safe side.

« Last Edit: 1 March 2010, 01:35:44 by Sir modman »

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #971 on: 1 March 2010, 02:14:03 »
Sweet, downloading, and then I might test it out.  :)
Wait, for the Dark Elder why do you have 2 sets of models...  ???

modman

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Re: GLADE Team Project: Dark Magic
« Reply #972 on: 1 March 2010, 02:22:10 »
Sweet, downloading, and then I might test it out.  :)
Wait, for the Dark Elder why do you have 2 sets of models...  ???

Oops.  There should only be one set.  But this should not affect the gameplay, just the download size.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #973 on: 1 March 2010, 02:25:57 »
Sweet, downloading, and then I might test it out.  :)
Wait, for the Dark Elder why do you have 2 sets of models...  ???

Oops.  There should only be one set.  But this should not affect the gameplay, just the download size.
I see, good to hear.

Which one(s) are actually used though?

Oh yeah, you should update the first page if you have time.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #974 on: 1 March 2010, 02:28:41 »
Wait...I just made a biggie.  Some of the animations aren't actually used!  Sorry titi, I will fix this ASAP.

When I fix it, the download will just be the dark_elder, so don't worry too much.

//EDIT: Done.  I hope it doesn't crash (I can't try it out on this computer).

Download Dark Elder 10.2.28b
« Last Edit: 1 March 2010, 02:52:34 by Sir modman »