At this point, a MegaGlest release for Dark Magic would likely just have more particle effects. A release for GAE would probably have a ton of attack effects that would be a heck of a lot of work and make it unbalanced with Magitech.
This is true. I'm already looking into new particle effects for a couple of units (the Gargoyle, Sorceress and the Gods Bane), and these effects should be small work amount, high payoff. The benefit is that the particles have no effect on the strength of the units, so we can add all the effects we want without worry about balance (graphics usage, though, is a different story).
I really am excited, though, to add a few GAE features into Dark Magic; auras and leeching for example.
@Modman: You incorporated the Gargoyle and the new idle Harpy animation, right?
Yup.
A new version of Dark Magic is available (uploading ATM). From now on, I think it would be better to have separate downloads for all of the little stuff (icons, mostly), and then have a major release which collects them all periodically, for the lazy of us.
I also seem to recall a change or two to the readme, so modders may want to grab that too, just to be on the safe side.