Poll

If you have played v 10.07.27, please rate your playing experience(s)

Five stars - Magitech quality
4 (15.4%)
Four stars - above average
14 (53.8%)
Three stars - average
7 (26.9%)
Two stars - below average
0 (0%)
One star - painful
1 (3.8%)

Total Members Voted: 10

Voting closed: 15 July 2016, 11:49:45

Author Topic: GLADE Team Project: Dark Magic  (Read 281726 times)

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #975 on: 1 March 2010, 14:34:55 »
About the readme...

The readme.doc, has all kinds of extra crap in it....
Same with the changes.doc, also, I didn't do the Shadow Walker, Omega did.
I helped with some animation and texturing, and maybe I did something else that I can't remember, I dunno...
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modman

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Re: GLADE Team Project: Dark Magic
« Reply #976 on: 2 March 2010, 01:16:13 »
The readme.doc, has all kinds of extra crap in it....
Same with the changes.doc, also, I didn't do the Shadow Walker, Omega did.
I helped with some animation and texturing, and maybe I did something else that I can't remember, I dunno...

At least you read it.  I'll make sure to fix all of those errors, and thanks for pointing them out. :)

Now please elaborate on what exactly this "extra crap" is in the readme.  I would not type anything I thought was extraneous (no, I do not enjoy typing as a rule).  So what is it?  Mysterious symbols?  A hit list?  Lotto numbers for the next 30 years? :D

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Re: GLADE Team Project: Dark Magic
« Reply #977 on: 2 March 2010, 01:47:05 »
WEll, download the readme package you provided, and open it in Notepad++, if you don't see all the thousands of strange unknown characters mixed in with some of the words, then I'll show you, I tried to copy the symbols but I couldn't. :P
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #978 on: 2 March 2010, 01:51:51 »
WEll, download the readme package you provided, and open it in Notepad++, if you don't see all the thousands of strange unknown characters mixed in with some of the words, then I'll show you, I tried to copy the symbols but I couldn't. :P
I think that's because you're trying to open a word processor file (*.doc) with a text editing program (Notepad++).  What you're seeing is essentially the extra stuff that tells a word processor how to format the text, in the only way Notepad++ knows how to interpret it (as seemingly random garbage).  Try opening it with OpenOffice, or whatever your preferred word processor is, and see if it looks better.

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #979 on: 2 March 2010, 01:56:58 »
Yah, I know........ :P
I just wasn't sure....

Please make it a .txt file.
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #980 on: 2 March 2010, 02:01:02 »
Yeah, .txt or .rtf for sure, that way everybody can open it even if they don't have a fancy word processor.

modman

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Re: GLADE Team Project: Dark Magic
« Reply #981 on: 2 March 2010, 02:19:41 »
I think it says to download Open Office in the tutorial if you don't have it.  If you don't, you can be assured I'm not the only person who uses .doc files.

I like *.doc files because they allow me to use formatting.  Also, they are easier to work with.

If you don't have MS Office or Open Office, what would you write a report with?  Notepad++ ? :P

Update: I think rtf is a good alternative also.  It'll be that way for the next release, 'k?

John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #982 on: 2 March 2010, 02:25:13 »
I like *.doc files because they allow me to use formatting.  Also, they are easier to work with.

If you don't have MS Office or Open Office, what would you write a report with?  Notepad++ ? :P

Update: I think rtf is a good alternative also.  It'll be that way for the next release, 'k?
Sounds good.  (I use Google Docs, by the way. :P)

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #983 on: 2 March 2010, 02:58:44 »
Well, there was an error while loading the faction...

Maybe it's related to me placing the faction in the megapack but I don't think...
BMP and it can't load the energy.
 :-\

TheGameHog

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Re: GLADE Team Project: Dark Magic
« Reply #984 on: 2 March 2010, 03:14:15 »
have you checked if the .bmp file is in the folder?

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #985 on: 2 March 2010, 03:41:13 »
have you checked if the .bmp file is in the folder?
Gee I forgot to put in the updated Dark Elder, thanks.  :)
Then there are other errors...weird.  ::)  :P

TheGameHog

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Re: GLADE Team Project: Dark Magic
« Reply #986 on: 2 March 2010, 03:44:21 »
You're welcome.

The other error is maybe because it can't find the .g3d file. Re-check your file(s).
If the error, persists, just reply ^^

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Re: GLADE Team Project: Dark Magic
« Reply #987 on: 2 March 2010, 03:47:46 »
Check to see if the file referenced in the XML is the same name as the actual file.

TheGameHog

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Re: GLADE Team Project: Dark Magic
« Reply #988 on: 2 March 2010, 03:51:24 »
Exactly like He and I said. Check to see if your models folder have the same path and name as your error.

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #989 on: 2 March 2010, 04:03:53 »
Yeah, he just forgot to edit it...  ::)
Thanks.
-----
You added the alliyp? like when you start...  ::)

WTF? Like in one hit it destroyed my earth serpent.  ::)  :P

modman

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Re: GLADE Team Project: Dark Magic
« Reply #990 on: 2 March 2010, 04:36:36 »
Damn.  I learnt my lesson, I guess.  That is: that I should always always always test out a release completely before uploading.

It seems that this version is un-salvageable.  I'll revert to the older version because it at least ran correctly.  For those that downloaded the cruddy version, you probably know how to fix it, it's just a pain.  Otherwise, revert to the old version.  I'll change the initial post as well.

EDIT: Again, sorry for the let-down.  If you want, just add the Gargoyle in yourself; you will have the same as what v 10.02.28 was supposed to have.

EDIT: Well, at least only four people downloaded the newer version.  We know at least one is ultifd, and I really appreciate the fact that he tested it out though.  Better the heat comes from him than from titi (lol just kidding titi ;D).
« Last Edit: 2 March 2010, 04:45:12 by Sir modman »

ultifd

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Re: GLADE Team Project: Dark Magic
« Reply #991 on: 2 March 2010, 06:48:47 »
The new version is not that bad, it's just that you didn't actually finish/patch it up...  ::)  :P
Like with Dark Elder and then Gargoyle...  :P

One thing I like is that you added an alliyp to help us in the beginning...   ::)  :P

Was there actually anything else added? Besides the startup of the alliyp and changing the Gargoyle...?

Thanks.  :)

jda

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Re: GLADE Team Project: Dark Magic
« Reply #992 on: 2 March 2010, 10:36:49 »
The new version is not that bad, it's just that you didn't actually finish/patch it up...  ::)  :P
Like with Dark Elder and then Gargoyle...  :P

One thing I like is that you added an alliyp to help us in the beginning...   ::)  :P

Was there actually anything else added? Besides the startup of the alliyp and changing the Gargoyle...?

Thanks.  :)
I was one of the other four who downloaded it. :P
Didn't have a prob with the Elder because Î only downloaded after the patch was uploaded so... it was good to start off with. ;)
I did encounter the problem with the XML referencing other filenames than the ones actually in the models folder.
Something weird: NO prob at all with the Energy source in my install!  :o (running Linux here).

First comments on very short try:
 :o Isn't all of that sliglty OVERPOWERED?! 12000 HP for the main building? That's 50% more than the Magic one!... (isn't this meant to be balanced out with Magitech? Or did that change?)
And fast units (275) to start up with (much faster than tech and significantly faster than magic) as well as an actual archmage equivalent (the hallyp) only with almost double that one's hp?...

I suppose you're not thinking of balancing out right now... Just... balancing in? (would make sense ;))

Also... the hallyp walking anim... does he have to wag his "tail" around...?  ::)

Now you wish the heat was coming from Titi, huh?... ;D

P.s.: .rtf can be read even by WordPad (just in case you don't write reports or actually write them with WordPad... Possible. ;) )

EDIT:
Psoitive feedback: The particle systems look great! And so do the models! ;) 8)
« Last Edit: 2 March 2010, 10:41:35 by jda »

-Archmage-

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Re: GLADE Team Project: Dark Magic
« Reply #993 on: 2 March 2010, 12:22:53 »
Quote
much faster than tech and significantly faster than magic

Dude, in Magitech the feet move way too fast anyway! :P



Quote
Also... the hallyp walking anim... does he have to wag his "tail" around...?  Roll Eyes

Yah, I looked through the .blends, I don't have them all, but I'd like to modify the anims on the ones I have(came with the readme package).
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #994 on: 2 March 2010, 20:52:09 »
If you're going to fix up the Allyp, you can put the alpha stuff back on it, since we figured out how to make it work without screwing up the stuff behind it. :)

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Re: GLADE Team Project: Dark Magic
« Reply #995 on: 2 March 2010, 21:32:54 »
You know guys......I'm not even sure if I have the latest .blends, because someone isn't organized... ::)
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jda

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Re: GLADE Team Project: Dark Magic
« Reply #996 on: 2 March 2010, 21:45:19 »
Quote
much faster than tech and significantly faster than magic

Dude, in Magitech the feet move way too fast anyway! :P
That's 'cause someone in the Glest Team forgot to sync the Move and the Animation speeds on Magitech... ;D Being that the latest hasn't any effect in actual gameplay... I missed your point. :P

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Re: GLADE Team Project: Dark Magic
« Reply #997 on: 2 March 2010, 22:12:27 »
It wasn't really a point...
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John.d.h

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Re: GLADE Team Project: Dark Magic
« Reply #998 on: 2 March 2010, 22:14:29 »
You know guys......I'm not even sure if I have the latest .blends, because someone isn't organized... ::)
I think the best animations were from Titi's *.blends, but then I screwed them up but improved the texture.  If you want to get the best of each, you can take Titi's animations, my texture, and Jamin's original model with the frilly alpha stuff.

MediaFire link
Filefront link

here is the allyp. http://www.titusgames.de/darkmagic/allyp/allyp_v1.zip
blend-file, texture and g3ds included.

Here's da model in .obj format.. dunno if it'll mess up smoothing/unweld verts.
Also couldn't remember how glest handled team col, so I save out a few versions of the texture.
http://www.filefront.com/14817241/upp.rar/

TheGameHog

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Re: GLADE Team Project: Dark Magic
« Reply #999 on: 2 March 2010, 22:40:54 »
As always, you welcome. Again, Please remember to check it!

 

anything