Author Topic: Tiles: how to avoid visual patterns?  (Read 4919 times)

Darkholme

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Tiles: how to avoid visual patterns?
« on: 20 June 2009, 17:17:52 »
Sorry for my bad English  :P

Im really new to textures, so any help is welcome. Is it possible to make tiles with two kinds of terrain and avoid being able to see a pattern when all the tiles are together? This was my first try (uploaded in x256):



(I used this original: http://www.bencloward.com/textures/snow02.jpg)

Right now the tiles blend perfectly, and I have aprtially avoided the "pattern". But it is still obvious. Should I just work on it until there is none, or is that impossible to achieve? If so, I guess the only solution would be making grass and snow (for this example) completely diferent tiles, right?  :-[ Something like this, from warcraft 3:


Hectate

  • Guest
Re: Tiles: how to avoid visual patterns?
« Reply #1 on: 20 June 2009, 22:19:26 »
Depending on what your intent is when creating the tileset, you may want to have a snow/grass combination texture. Additionally Glest supports multiple textures for a single surface, and you can even set the frequency that a particular texture will be used. If you look at the forest tileset's XML file, you'll see that the texture with a stone in it is used very infrequently, only a small percentage of the "grass" texture will use that image.

If your goal is a melting winter, you'll need a grass-to-snow texture. I don't see anything wrong with that.

Darkholme

  • Guest
Re: Tiles: how to avoid visual patterns?
« Reply #2 on: 20 June 2009, 23:21:09 »
I feel so stupid now  :D

Hectate

  • Guest
Re: Tiles: how to avoid visual patterns?
« Reply #3 on: 21 June 2009, 01:07:16 »
Everybody learns :) Glad to help.