You don't think I can't make the animations look good? If I recover my files, I'll show you the power of a three frame walking animation. That's what the flamethrower has, and it is one of my favorite walking animations. Nicely, it only took 10 minutes (I already modeled and armatured it).
Of course, I split the body into separate parts, so we have lower left arm, lower right arm, upper left arm, upper right arm, head, torso, left leg, right leg, weapon, all in separate objects, so that may have something to do with my success in low frames. They look good in the G3D viewer, and even better in the game!
Of course, this method of mine isn't good for high detail games, and since it requires the smoothing of glest, it will only work for glest. For everything else, you'll need the old fashion way with 29 frames per second. It is not a DETAILED animation, but in Glest, it is perfect.
The point? Don't knock it till you've seen the OMEGA do it!