Works but there is two issues, senerios causes an error and it crashes(i read about it some where i think) ...
For scenarios you will need a 'gae_scenarios' directory, and then sub directories in that for 'categories' of scenarios, ie. tutorial, battle, megapack... then the actual scenario directories go in those.
I guess the current trunk of gae is incompatible with the megapak_v4. that is what is causing the diffrent opponets to be placed to close to gather. and the tech tech is missing from data trunk(?).
Titi's megapack has featured numerous times in my tests, it all works fine as far as I'm aware. The map 'Conflict' is designed for 2v2 with team mates in slots 1 & 2, that's why you're getting attacked straight away
It's a nice little map though, you just need to remember to close the #2 slot and put the AI in 3 or 4.
Another bug at runtime, after compiling under debian gnu/linux : autogen.sh script creates symlinks for data directories but they are all broken so it makes glest crash at runtime. This can be fixed manually afterwards or should be fixed beforewards with this patch :
Thank you
I think we might as well apply the xerces patch too, if it's only going to be two lines, but we will be dumping xerces shortly in any case.
World::assertConsistiency() should actually be going over zones, not fields. But zones are 'new' and fields have a more refined meaning now. It being debugging code, I'm going to have to tread carefully and have a good look at that one.
Thanks for your efforts!