- particle_renderer_gl.h ::glBlendEquation(translate(equation)); gets error, removing the scope resolution operator fixes it.
Wow, so I guess the m$ implementation of opengl puts it in some namespace and then does a "use namespace", I'll keep that in mind, thanks. I guess as long as the code doesn't end up recursively calling its self, we're fine.
- ../shared_lib/include isn't present for VC++ game project - results in not able to find lang_features.h
Ahh, thanks for fixing that.
I thought that had already been added because of pch.h (what an msvc++ project will call stdafx.h by default).
And thanks for the bug reports, those sound a little ugly.
Did you try hitting escape twice? Then again, if the keymap didn't load properly, it would make sense that Escape wouldn't work because that's where we map the Escape key to "exit the game".
And I don't know anything about workers dropping their load.
Maybe there's some #pragma on msvc that will generate warnings and we can encapsulate it in a macro in lang_features with some __warning(text) macro? And thanks for fixing my stuff on windows all