Author Topic: Blender base animations  (Read 5361 times)

Julius

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Blender base animations
« on: 27 July 2009, 13:56:50 »
Hi

I am new to this community, but I am currently doing some preliminary research on how to do a mod for Glest.

Basically I know how to do it (I have some years experience in game dev), but I am wondering if there are .blend files already set up for Glest, which include animations I could freely use (e.g. Creative Commons or GPL licensed).

I know that there are Max files (what is the license of them anyways?), but since I don't own 3dsmax they don't help me all that much.
Also I would really like to do this as an experiment only with open-source tools and art assets.

In the end I could probably do them myself... but having a base, set-up correctly and which exports to Glest fine etc. would be a really big help.

In case no such thing is available yet... if there anyone working on a Glest mod with Blender willing to supply the community with such a file under a free license?

Thanks a lot!

wciow

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Re: Blender base animations
« Reply #1 on: 27 July 2009, 14:09:45 »
Hi Julius welcome to the Glest community.

Unfortunatley due to the G3D format skeletons are not actually exported to Glest. Only the postion of the vertices are saved not the bones. Consequently this means that skeletons cannot be extracted from G3D models.

However, I did make an animation tutorial some time ago which included a simple and a more complex skeleton which can be used for Glest animations. I'll try to find and upload it again  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

John.d.h

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Re: Blender base animations
« Reply #2 on: 27 July 2009, 19:26:13 »
I might be able to put something together for you.  I'll see what I have available.

Julius

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Re: Blender base animations
« Reply #3 on: 27 July 2009, 19:46:12 »
I might be able to put something together for you.  I'll see what I have available.

Sound good, definitely looking forward to that!

It really should not only help me but anyone doing Glest mods with Blender.

Omega

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Re: Blender base animations
« Reply #4 on: 28 July 2009, 02:38:49 »
There was all the models once uploaded in obj format, which can be imported into blender. Let me see if I can find the link....

*sneaks off to google*

Here you go, the original models in obj. If you want other models, try talking to the people who make mods to see if they can upload their original blend files for you. No guarentees, since I lost mine in a computer failure, but you never know...

https://forum.megaglest.org/index.php?topic=2215.msg11998#msg11998

Hope that helps!
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My personal projects: http://github.com/KatrinaHoffert

John.d.h

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Re: Blender base animations
« Reply #5 on: 28 July 2009, 03:26:17 »
I'm having a lot of trouble with the various computers on campus and my own has a broken keyboard, but I should be able to put something together when I find a computer that will let me log in and run Blender and that also has a working keyboard.

Hope that helps!
I believe the topic was animations.  :P

Julius

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Re: Blender base animations
« Reply #6 on: 28 July 2009, 12:49:49 »
If you want other models, try talking to the people who make mods to see if they can upload their original blend files for you. No guarentees, since I lost mine in a computer failure, but you never know...

Thanks for the link, but as already mentioned, I was looking for a set of animations in .blend files.

I have already more or less a set of units, buildings etc but no Glest compatible animations. It would be important however that the animations are released in a Creative-Commons Share alike compatible license (e.g. everything that is more permissive CCA, BSD, LGPL etc, or GPL/CCbySA itself) since that is what the models are released under.
If you need help selecting a license head over to our FGA page (http://freegamearts.tuxfamily.org/ sadly very inactive lately) or the new and better OpenGameart.org (http://opengameart.org/ no affiliation with me though ;) ) or ask me ;)

@John.d.h.: What about this file I found in the GLADE thread:
http://www.mediafire.com/file/ydytmgco5mw/dark_mage_full.7z
It says John's Dark Mage, is it from you? It includes .blend files so that would be a nice start. No word on the license however.
And of course if you have more .blends you are willing to release that would be really nice!

Thx again!
« Last Edit: 28 July 2009, 12:53:14 by Julius »

John.d.h

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Re: Blender base animations
« Reply #7 on: 28 July 2009, 20:49:17 »
I did the Dark Mage's walk, die, and attack animations.  I also modified the idle animation to correct some overlap where the shoulders were showing through the cape.  However, the original idle animation and the model itself are gAMeboy's work.  I have no problem with you using anything I make, and I don't think he does either, but you should probably ask him anyway.  I've got some stuff on my computer that I should be able to put together and upload today or tomorrow.

Julius

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Re: Blender base animations
« Reply #8 on: 28 July 2009, 21:10:51 »
Ahh ok... no hurry. I will wait for your files then.

John.d.h

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Re: Blender base animations
« Reply #9 on: 30 July 2009, 20:34:08 »
I finally got a new keyboard, so I'll get to work right away! :)

titi

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Re: Blender base animations
« Reply #10 on: 30 July 2009, 22:08:52 »
have a look at the egypt faction thread and the dark magic one.
There are several .blend files for download , which are setup ready for glest.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Julius

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Re: Blender base animations
« Reply #11 on: 31 July 2009, 13:50:54 »
have a look at the egypt faction thread and the dark magic one.
There are several .blend files for download , which are setup ready for glest.

Nice stuff! May I use these under a free license like "Creative Common Share Alike" http://creativecommons.org/licenses/by-sa/3.0/ ?

Or another one similar: http://wiki.freegamedev.net/index.php/Licensing_guide ?

Edit: Still looking forward to your .blend files John.
« Last Edit: 31 July 2009, 13:54:10 by Julius »

titi

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Re: Blender base animations
« Reply #12 on: 31 July 2009, 20:24:24 »
yes you can :). But if you plan to use it for something glest related, I personally prefer the GPL license for glest mods, because it fits better with glests sourcecode. (The whole megapack is GPL licensed)
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

John.d.h

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Re: Blender base animations
« Reply #13 on: 2 August 2009, 06:32:37 »
I took a look at what I had on my computer, and it turns out a lot of animations got wiped out somehow!  I still have the g3d files, but when I open up the blend file, it's just a mesh with an armature, but no animations.  I have a couple other animations lying around that didn't get wiped out, but they're basically crap.  I don't really know what happened, but since those animations were pretty old and not that great anyway, I just went ahead and did some new ones (almost) from scratch.  I'll try to keep using the same armature for all my units, so by the end it'll have every animation I've made and you can just pick and choose for each unit.  So anyway, here's what I made today, the Shaman, complete with animations for standing, walking, attacking, summoning, morphing, healing, and death.  Not bad for a day's work, if I do say so myself. :)

shaman_models_8-2-09.7z

Quick description of each animation:
Standing: The Shaman stands in place and sways a bit.  4 frames
Walking: This one is self-explanatory, except to say that the Shaman walks instead of running. 10 frames
Attacking: The Shaman steps forward and swings his sickle in a horizontal slashing motion. 5 frames
Summoning: The Shaman has his staff planted in the ground in front of him and he waves his arms and chants while leaves swirl around him. 4 frames
Morphing: The Shaman kneels and howls like a wolf while waving his arms.  This one got replaced when I made the summoning animation (whoops!), but the g3d is still in the archive.  4 frames, approximately
Healing: The Shaman waves his staff and does some kind of hand motion. 3 frames
Death: The Shaman leans on his staff to keep from falling, but crumples to the ground anyway. 4 frames

The model itself is based off of one of the original Glest models, so it's GPL.  The staff, sickle, leaves, armature, and all animations are my work, and you can have them under the terms of the current GPL, CC-BY-SA, or any other license that requires sharing and giving me credit.

I'll try to keep adding to this in the future.

Julius

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Re: Blender base animations
« Reply #14 on: 2 August 2009, 20:39:02 »
Thanks a lot, I will see if I can use any of this for my project!

Once I have something to show I will definitely update you ;)