I took a look at what I had on my computer, and it turns out a lot of animations got wiped out somehow! I still have the g3d files, but when I open up the blend file, it's just a mesh with an armature, but no animations. I have a couple other animations lying around that didn't get wiped out, but they're basically crap. I don't really know what happened, but since those animations were pretty old and not that great anyway, I just went ahead and did some new ones (almost) from scratch. I'll try to keep using the same armature for all my units, so by the end it'll have every animation I've made and you can just pick and choose for each unit. So anyway, here's what I made today, the Shaman, complete with animations for standing, walking, attacking, summoning, morphing, healing, and death. Not bad for a day's work, if I do say so myself.
shaman_models_8-2-09.7zQuick description of each animation:
Standing: The Shaman stands in place and sways a bit. 4 frames
Walking: This one is self-explanatory, except to say that the Shaman walks instead of running. 10 frames
Attacking: The Shaman steps forward and swings his sickle in a horizontal slashing motion. 5 frames
Summoning: The Shaman has his staff planted in the ground in front of him and he waves his arms and chants while leaves swirl around him. 4 frames
Morphing: The Shaman kneels and howls like a wolf while waving his arms. This one got replaced when I made the summoning animation (whoops!), but the g3d is still in the archive. 4 frames, approximately
Healing: The Shaman waves his staff and does some kind of hand motion. 3 frames
Death: The Shaman leans on his staff to keep from falling, but crumples to the ground anyway. 4 frames
The model itself is based off of one of the original Glest models, so it's GPL. The staff, sickle, leaves, armature, and all animations are my work, and you can have them under the terms of the current GPL, CC-BY-SA, or any other license that requires sharing and giving me credit.
I'll try to keep adding to this in the future.