It seems that almost two times a month a new topic is started on Mods, General Discussion, or GAE listing off five to ten new ideas someone has for Glest. I think that a lot of these ideas are good, but they just aren’t going to happen overnight. I posted this in General Discussion so that the ideas covered will be of not only changes to the engine, or of new factions or changes in factions, but can be of
general subject. I’m also trying to keep some of the requests not be engine changes. I would also like other people to put their own ideas here because then there won’t be so many similar topics strewn around these forums and also because then there will be no repeats. In addition, when you post a new idea, please write about a paragraph explaining what your idea is exactly, and
bold the specific text. Then, when I add the idea, I will make a link to that post. And now, I've finally finished reorganizing the different ideas into the four categories below:
I. Interface/Controls•
Viewing a faction diagram ingame•
Rotating buildings•
More Resources Possible• A Glest "lobby" within Glest
• Showing the faction diagram ingame
• New game ingame interface
•
Map preview during game setup•
ToolTips•
Clicking on a resource• Win/loss records
•
Tech tree managerII. Map Editor•
New map editor (built into Glest):
-->
Glestimals and
Collectible Creeps -->Cliffs
-->
Animated tileset objects•
Language files for tech trees/factions•
Usability features•
Error Listing/
XML debugger/Error Logs
III. Gameplay•
Nocturnalism -->
Different sight values depending on night and day• Possibility of giving starting values to EP and other custom stats
•
Mounting other units• More custom stats (basically something a command requires that can have regen)
• Heroes
•
Hiding• Physics
• Shoving
•
Treaties• Battle mode (a new mode where gameplay is like Medieval II: Total War)
•
Walls• Trading
•
Garrisoning units• Units walking on walls
•
Campaign modeIV. Better Artificial Intelligence Link to Topic |
Omega's Webpage• Use secondary attacks
• Regrouping after a set distance
• Using splash attacks wiser
• Building extra research buildings
•
Battle Tactics (force concentration, fortification, recon, etc.)
• Strategies (basically, a game-plan)
• Retreating
•
AI moods•
AI programming with LUAV. LUA•
Reading and Writing to a file with LUA• Scenarios might be unlocked by beating other scenarios
• Alternate objectives to win (Like sending a unit to a certain area, destroying a particular building or building a certain amount of troops)
•
Extra Lua featuresVI. Miscellaneous•
Undeads faction for Magitech (to add an extra magical element to the tech tree)
• Black and brown particles for splashes and projections
•
Extended factions in Magitech• Mines for Magitech (buildings which harvest resources)
• New resources moonstone for Magic and iron for Tech
•
Graphs and advanced statistics tracking