Author Topic: Post Your Ideas for Glest Improvement Here  (Read 38125 times)

John.d.h

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Re: Post Your Ideas for Glest Improvement Here
« Reply #100 on: 23 April 2010, 06:49:36 »
Slope affects their speed, but that's the only change I know of.

wyvern

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Re: Post Your Ideas for Glest Improvement Here
« Reply #101 on: 23 April 2010, 15:39:51 »
Well water should slow units down, maybe not a battlemachine, cuz thats huge but a infantryman

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Re: Post Your Ideas for Glest Improvement Here
« Reply #102 on: 23 April 2010, 20:10:53 »
Water does slow units down.

John said the terrain affects them, well, water is very low terrain. ::)
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wyvern

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Re: Post Your Ideas for Glest Improvement Here
« Reply #103 on: 23 April 2010, 23:49:06 »
But does it affect units by size

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Re: Post Your Ideas for Glest Improvement Here
« Reply #104 on: 24 April 2010, 03:53:18 »
Not that I know of... :P
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ElimiNator

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Re: Post Your Ideas for Glest Improvement Here
« Reply #105 on: 24 April 2010, 17:13:51 »
Quote
We are planing to add it so you can select almost as many as you want. It will look somewhat like this:

X23
X5
X13

but the number will be on the bottom left of the image. Not beside it.

Sorry, can't do that, ask Titi, he knows why.
We are going to try to do it. Maby not for the main game if you guys don't want but we still want it for us.
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wyvern

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Re: Post Your Ideas for Glest Improvement Here
« Reply #106 on: 28 April 2010, 18:53:17 »
I agree with the idea of unlimited units selected at a time.

Zoythrus

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Re: Post Your Ideas for Glest Improvement Here
« Reply #107 on: 28 April 2010, 20:23:02 »
it should be "toggleable"

modman

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Re: Post Your Ideas for Glest Improvement Here
« Reply #108 on: 1 May 2010, 02:28:11 »
Moderators, you are free to add these ideas to the first post if I don't update timely enough.  I still have to reorganize a bit...

Omega

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Re: Post Your Ideas for Glest Improvement Here
« Reply #109 on: 1 May 2010, 02:30:37 »
it should be "toggleable"
Agreed.

By the way, there is NO water slowing. By slope, it means that units travel slower up hill, etc; However, the height of the land makes no difference (except that the character appears closer at high heights, which may make it appear to go faster). I agree that units should be 50-75% slower, though NOT units with water field (such as yet-to-be-created-boats). This would affect normal units (in shallows). Not sure if it should affect amphibious...?

Also, I see no reason why we cannot make it selectable for more characters. Programming is limited primarily by the limits of software, the coder's knowledge, and the limits such as how an int might limit at 32,767. The 16 count doesn't seem like anything that could could be a limit of any of that...
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Coldfusionstorm

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Re: Post Your Ideas for Glest Improvement Here
« Reply #110 on: 10 June 2010, 00:47:13 »
Hotkeys,hotkeys should be able to be defined in a units XML file.

example

<skill - attack>
<hotkey=A>
<skill - attack/>

we could then have colour codes fx hh5459hj(just a gadget really the hotkey itself is much more omportant. ) to highligt the hotkey in a tooptip.

<skill - attack>
<hotkey="A'hh5459hj">
<skill - attack/>
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Omega

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Re: Post Your Ideas for Glest Improvement Here
« Reply #111 on: 10 June 2010, 03:10:42 »
we could then have colour codes fx hh5459hj(just a gadget really the hotkey itself is much more omportant. ) to highligt the hotkey in a tooptip.

<skill - attack>
<hotkey="A'hh5459hj">
<skill - attack/>
You really don't know color codes, do you? :P (Its a hexdecimal, so its 0-F, though it you can also use rgba(x,x,x,x))

Anyway, I don't think we need color codes. In fact, there's no tool tips, though that would be kinda cool (especially if we can customize the tooltip text in the XML). However, it'd be pretty obvious what the code is, just from mentioning the it in the tooltip. For example, the hotkey and tooltip could be defined in the xml like so:

Code: [Select]
     <command>
        <type value="attack"/>
        <name value="explosive_shell"/>
        <image path="images/attack.bmp"/>
        <unit-requirements/>
        <upgrade-requirements/>
        <move-skill value="move_skill"/>
        <attack-skill value="attack_skill"/>
        <tooltip value="Launch an explosive shell at the target. Tooltip: A"/>
        <hotkey value="a"/>
     </command>
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wyvern

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Re: Post Your Ideas for Glest Improvement Here
« Reply #112 on: 10 June 2010, 13:13:04 »
it should be "toggleable"
Agreed.

By the way, there is NO water slowing. By slope, it means that units travel slower up hill, etc; However, the height of the land makes no difference (except that the character appears closer at high heights, which may make it appear to go faster). I agree that units should be 50-75% slower, though NOT units with water field (such as yet-to-be-created-boats). This would affect normal units (in shallows). Not sure if it should affect amphibious...?

Also, I see no reason why we cannot make it selectable for more characters. Programming is limited primarily by the limits of software, the coder's knowledge, and the limits such as how an int might limit at 32,767. The 16 count doesn't seem like anything that could could be a limit of any of that...
As I soid though it should affact different units differently, large units like the battlemachine cross easily, midgets like the daemon cross slowly

Coldfusionstorm

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Re: Post Your Ideas for Glest Improvement Here
« Reply #113 on: 10 June 2010, 13:33:25 »
exactly Omega, and it would be so much better than the current implementation. i can live with the MBS issue as that is mod related /Megapack/Vanilla techtree. but the hotkeys really kills alot of the gameplay for me :/.

oh. and also Scrool speed.

Difine the scrool speed on mouse-to-side scrooling
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ultifd

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Re: Post Your Ideas for Glest Improvement Here
« Reply #114 on: 11 June 2010, 06:02:02 »
What about scroll speed?  :| Define?  :|
Well...sometimes it is annoying for me when I accidentally "roll off"...then my screen is like...moving really fast...  ::)
Well, I hope this wasn't completely...a bad post?  :|

Coldfusionstorm

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Re: Post Your Ideas for Glest Improvement Here
« Reply #115 on: 11 June 2010, 12:01:31 »
What about scroll speed?  :| Define?  :|
Well...sometimes it is annoying for me when I accidentally "roll off"...then my screen is like...moving really fast...  ::)
Well, I hope this wasn't completely...a bad post?  :|

well, im haveing the exact oppisote effect, my scrool speed is terrible slow.

so a scrool speed option would be grand as every body has different mouses with different DPI's, controller, settings ect,ect.

Oh, and the mininap REALLY needs a Frame, you can't differentate between black fog, and the minimap itself. it is ANNOYing.
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ultifd

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Re: Post Your Ideas for Glest Improvement Here
« Reply #116 on: 12 June 2010, 18:41:14 »
Others: hmm...
Quote
well, im haveing the exact oppisote effect, my scrool speed is terrible slow.

so a scrool speed option would be grand as every body has different mouses with different DPI's, controller, settings ect,ect.
I see.
Mines is terribly fast...  ::)

 

anything