OK just tried to create a new thread but it timed out while writing. Luckily for you I saw this before resubmitting it (luckily for me I managed to C&P it.) Not read through the whole of this thread yet but will do next.
OK I only downloaded yesterday, played the two tutorials, got caned at Anarchy scenario so created a basic 1v1 and played a couple of time until I figured the strategy to win. Have to say it's not looking a bad game. I found it through the list of Freeware games on Wikipedia, looking for a RTS I can play against my housemate and this and BosWars (which I am yet to try but the your documentation seemed so much better so have trialled you first.) I very much doubt I'll mention anything that hasn't been brought up a load of times before, some may be in the latest beta for all I know, but a quick look at the development list didn't seem to bring them up on the whole.
As usual I'm waffling now. Only really played Tech so comments are mainly based around them but think most of it transfers.
You should be able to
right click on the map. Currently you can left click and go to a location but if you right click it clicks to the position underneath the map.
Basic defences should be available from the beginning of the game. The ability to build walls to channel the enemy and protect your more vulnerable/valuable buildings. A wooden tower is a very basic structure and the defence tower should be available from the start. Maybe have them as empty towers then it is up to you to populate them with archers or other basic ranged infantry unit.
Repair/Heal mode enhancement. It would be nice to be able to put units into an auto mode where they will repair and building or heal any unit within a radius of them, moving to next unit within that radius once finished repairing/healing current. Also I think a hospital, where you just need to put injured troops nearby, would be a good addition for the Tech faction.
Would be good to be able to
select more units at once as the current limit seems very small. Within a selected group you should also be able to
single out a character by clicking on the avatar on the right, currently it clicks on the ground underneath. Maybe little
health strips on each avatar as well (although if selection size is increased I imagine you will have to group like units together so this may complicate things.)
Day/Night (?). Does it make much difference? It would seem so from some things I have read but I haven't seen anywhere that clearly states what. I imagine sight and other attributes are reduced and this could be different for each type of troop. A night modifier number in the description may be useful if this is the case.
It appears that there is no advantage when holding position except your troops don't chase after the enemy.
When guarding a position you should have a defence bonus, ranged weapons should have increased distance and maybe other subtle modifiers. This may already be the case but it isn't clear.
When you are
attacked there should be an
audio alarm (or is there one already I missed?) and a
keyboard shortcut to instantly jump to the position on the map. Also the map should have an animation to make it easy to see any skirmishes currently going on.
Patrolling would be nice but believe I have already seen that on your to do list.
Um sure there are more minor points. Don't want it to seem like I'm complaining, seems the most complete free RTS currently available and I appreciate and respect the work you guys are doing. Just wanted to give some observations from somebody who is new to this particular game.
Not directly game related but I have noticed that the
http://glest.110mb.com/mdc.php links to Titi's page for the Advanced Tutorials, whereas they are actually at
http://www.glest.org/files/contrib/tutorials/ Not downloaded them yet but will today and give them a play too when I get the chance. Could whoever maintains the Glest Guide site correct this.
Thanks for reading all this
EDIT: Added some bolds. Sorry about the mess. Also from reading the site I see that GAE is taking over and I have to admit I have no idea of the advancements made with that program yet.