Author Topic: MSVCR90.dll error after Compiling Trunk [SOLVED]  (Read 2298 times)

Inruin

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MSVCR90.dll error after Compiling Trunk [SOLVED]
« on: 5 August 2009, 21:07:00 »
So, I've been having some issues (as a few of you in IRC may know) with compiling the Trunk of GAE.  After compiling (no errors, just warnings) I run the exe and get an error saying MSVCR90.dll can not be found.  I have put the dll in the folder as a test, doesn't work and it is most definitely installed in my system.

Operating Systems Tried Compiling On:
  • Windows Vista 64bit w/ SP1
  • Windows 7 64bit
  • Windows XP 32bit w/ SP3
  • Windows XP 64bit w/ SP2

All but Windows Vista were fresh installs.  When silnarm and hailstone send me a compiled build, it works for me.  When I compile the trunk myself, I get this error.  Anyone think they can spend some time to help me figure this out?  I've tried everything I can think of hehehe.  The code is untouched, so it can't be something I changed.  When I run with the VS debugger, here is what it returns at the error:

Quote
Debugger:: An unhandled non-continuable STATUS_DLL_NOT_FOUND exception was thrown during process load
The program '[3316] game.exe: Native' has exited with code -1073741515 (0xc0000135).
« Last Edit: 7 August 2009, 06:27:29 by Inruin »

silnarm

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Re: MSVCR90.dll error after Compiling Trunk
« Reply #1 on: 7 August 2009, 01:18:30 »
Remove 'lua5.1.dll' from the game directory.
Glest Advanced Engine - Code Monkey

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Inruin

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Re: MSVCR90.dll error after Compiling Trunk
« Reply #2 on: 7 August 2009, 06:07:53 »
Thanks for the response silnarm.  Hailstone recommended I use a static library for lua, so I did.  Now I don't have any error.  Things are working just fine now, and I couldn't be happier with Glest hehe.

 

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