Author Topic: GAE 0.2.12b  (Read 42508 times)

ZaggyDad

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Re: GAE 0.2.12a
« Reply #100 on: 18 November 2009, 16:39:04 »
Okay, no idea what you meant by that, but I ran dxdiag and it looks like it's "Mobile Intel(R) 965 Express Chipset Family".

Wow, you used the built in graphics adapter? I wouldn't've thought that would run too well.

Edit: What Hailstone meant is that you go into the Glest (or GAE) menu and click on options, then click Api Info.
« Last Edit: 18 November 2009, 16:44:47 by ZaggyDad »

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Re: GAE 0.2.12a
« Reply #101 on: 18 November 2009, 21:11:25 »
I didn't even know we had such a menu.  I guess that goes to show how little time I actually spend playing.  GAE does much better with my graphics than Vanilla Glest does.  I don't get all kinds of weird rainbow anomalies around the fog of war in GAE.

silnarm

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Re: GAE 0.2.12a
« Reply #102 on: 19 November 2009, 02:09:22 »
Okay, no idea what you meant by that, but I ran dxdiag and it looks like it's "Mobile Intel(R) 965 Express Chipset Family".

....  GAE does much better with my graphics than Vanilla Glest does.  I don't get all kinds of weird rainbow anomalies around the fog of war in GAE.

Interesting... my girlfriends laptop has an Intel chipset in it, can't remember exactly what atm, but when I first found Glest I put it on her computer, and found the water was way screwy, and had to disable 3D-textures to fix it.  I don't think I ever tried GAE on it though.  Do you have 3D-Textures enabled for water? I might have to steal her computer for a bit... you know, for scientific purposes :)
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John.d.h

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Re: GAE 0.2.12a
« Reply #103 on: 19 November 2009, 03:45:48 »
Yes, I have 3D textures enabled.  I managed to reproduce the anomaly on Glest 3.2.2, Dark Forest tileset, but only in windowed mode.  Full-screen seems to work fine, as does GAE, both showing the water normally.


Click for full size.


In other news, in GAE when I click the Options button, I get this fatal error:


Click for full size.

hailstone

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Re: GAE 0.2.12a
« Reply #104 on: 19 November 2009, 05:59:19 »
Thanks John. Options menu error has been fixed. see https://sourceforge.net/apps/trac/glestae/ticket/26
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wciow

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Re: GAE 0.2.12a
« Reply #105 on: 22 November 2009, 20:30:46 »
Anyone else tested GAE with Windows 7 yet?

Vanilla 3.2.2 works perfectly out of the box but GAE is not working. :(

I'm currently using the 64 bit home version. I've installed and reinstalled GAE numerous times on my Vista machine so I'm pretty sure I have all the required data. GAE just spits out a couple of blank error logs and quits. 

Is there a compatitbility issue between the 32 bit binary (and/or dependancies) and the 64 bit OS, which isn't present in standard Glest?  ???

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hailstone

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Re: GAE 0.2.12a
« Reply #106 on: 22 November 2009, 22:14:20 »
I'm using the 32-bit Windows version on 64-bit Windows XP. I'll try on my brother's machine.
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Zoythrus

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Re: GAE 0.2.12a
« Reply #107 on: 23 November 2009, 01:44:21 »
absolutely off topic, but when shall we expect to see the next release of GAE? what new stuff shall it have in it?

silnarm

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Re: GAE 0.2.12a
« Reply #108 on: 23 November 2009, 03:31:16 »
absolutely off topic, but when shall we expect to see the next release of GAE? what new stuff shall it have in it?

Actually, completely on topic... 0.2.12b will be out very soon, with absolutely no new features.

For people wishing to try out the new Lua functions and the blend mode options for particle systems, there will be an experimental version coming soon after, once we merge it all with the bug-fixes from 0.2.12b.

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Re: GAE 0.2.12a
« Reply #109 on: 23 November 2009, 13:11:10 »
Quote
blend mode options for particle systems

Ooo what's that?
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Zoythrus

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Re: GAE 0.2.12a
« Reply #110 on: 23 November 2009, 23:16:31 »
if 0.2.12b has nothing new, then how is it different from 12a?

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Re: GAE 0.2.12a
« Reply #111 on: 23 November 2009, 23:29:01 »
Bug fixes probably. What else?
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Zoythrus

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Re: GAE 0.2.12a
« Reply #112 on: 23 November 2009, 23:47:28 »
maybe...but new features would be nice...

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Re: GAE 0.2.12a
« Reply #113 on: 24 November 2009, 00:18:24 »
No, features are useless if bugs aren't fixed!
« Last Edit: 24 November 2009, 22:49:59 by -Archmage- »
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Zoythrus

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Re: GAE 0.2.12a
« Reply #114 on: 24 November 2009, 00:36:58 »
true...maybe we can compromise...we should get bug fixes AND new features!

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Re: GAE 0.2.12a
« Reply #115 on: 24 November 2009, 00:43:02 »
Well, I currently can't even play GAE 2.12a so all I want is bug fixes.
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John.d.h

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Re: GAE 0.2.12a
« Reply #116 on: 24 November 2009, 03:52:21 »
If they constantly added new features, they'd never achieve a stable release.  Any time you add new features, you add a whole slew of new bugs.  If you add just a couple features at a time, then it's easier to tell what's causing the bugs, which makes them easier to fix.

Well, I currently can't even play GAE 2.12a so all I want is bug fixes.
If you can't get GAE to work on any of your three computers, with multiple operating systems, then it's not a problem with GAE and it's not a problem with your computers.  You're just doing something wrong.

silnarm

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Re: GAE 0.2.12b
« Reply #117 on: 24 November 2009, 04:18:01 »
0.2.12b

Windows (32 bit)

Linux (32 bit x86)

A small data package is required, to be extracted in your glest directory (same one as for 0.2.12a).

Complete list of changes

Several very nasty bugs were removed, in particular moving large units near the edges of the map was dangerous... and target tracking particle systems were also dangerous (ie, these things led to crashes).

I've done some stress testing, while I'd like to do some more with different tech-trees, I did a few and I think this one might actually be stable :)  If you do experience any mid-game crashes, please report which tech-tree and factions you were using, thanks!

Apologies to anyone who had problems with 0.2.12a, the move to the 'gae directory' system was probably not something we should have rushed into a bug-fix release... lesson learnt.

That system is in place however, all that means to you is that's where language files are, and also where gae looks for scenarios, if you had a 'gae_scenarios' folder, you will want to move the contents of it into 'gae/scenarios/'.

« Last Edit: 24 November 2009, 15:43:09 by silnarm »
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Zoythrus

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Re: GAE 0.2.12a
« Reply #118 on: 24 November 2009, 04:18:17 »
If they constantly added new features, they'd never achieve a stable release.  Any time you add new features, you add a whole slew of new bugs.  If you add just a couple features at a time, then it's easier to tell what's causing the bugs, which makes them easier to fix.

well, why cant we get both?

but definitely, i want to see the "units not attacking even if they are attacked" bug fixed
« Last Edit: 24 November 2009, 04:34:12 by Zoythrus »

wciow

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Re: GAE 0.2.12a
« Reply #119 on: 24 November 2009, 11:08:56 »
but definitely, i want to see the "units not attacking even if they are attacked" bug fixed

Yeah that is really annoying!

Regarding bug fixes vs features, I think the programmers have taken the right approach in slowing down the feature creep and fixing the bugs. The aim should be for 0.3 to be as stable as 3.2.2 Glest (possibly more so in the case of multiplayer games :) )
« Last Edit: 24 November 2009, 11:13:03 by wciow »
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Re: GAE 0.2.12b
« Reply #120 on: 24 November 2009, 12:20:53 »
Hey, your data package is called gelstadv-data-0.2.12b. :P
I'm trying the new version on my Moms CPU right now.

I think I made some stupid mistake when installing, but I have one log file that says something besides log file.
It says:
Code: [Select]
Log file

1: Core data

So I'm kinda assuming that I installed something wrong.
« Last Edit: 24 November 2009, 12:48:43 by -Archmage- »
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ZaggyDad

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Re: GAE 0.2.12b
« Reply #121 on: 24 November 2009, 14:53:49 »
I think I made some stupid mistake when installing, but I have one log file that says something besides log file.
It says:
Code: [Select]
Log file

1: Core data

So I'm kinda assuming that I installed something wrong.

Actually, mine has even more. Did you try starting a game before you got that log? It looks like it's a log of starting a game...but yours is missing a ton.

Mine contains:
Code: [Select]
Log file

1: Core data
28: Tileset: tilesets/dark_forest
34: TechTree: techs/magitech
34: Resource type: techs/magitech/resources/energy
34: Resource type: techs/magitech/resources/food
34: Resource type: techs/magitech/resources/gold
34: Resource type: techs/magitech/resources/stone
34: Resource type: techs/magitech/resources/wood
34: Faction type: techs/magitech/factions/tech
34: Unit type: techs/magitech/factions/tech/units/aerodrome
35: Unit type: techs/magitech/factions/tech/units/air_ballista
37: Unit type: techs/magitech/factions/tech/units/airship
38: Unit type: techs/magitech/factions/tech/units/archer
39: Unit type: techs/magitech/factions/tech/units/barracks
40: Unit type: techs/magitech/factions/tech/units/battle_machine
41: Unit type: techs/magitech/factions/tech/units/blacksmith
42: Unit type: techs/magitech/factions/tech/units/castle
43: Unit type: techs/magitech/factions/tech/units/catapult
44: Unit type: techs/magitech/factions/tech/units/cow
44: Unit type: techs/magitech/factions/tech/units/defense_tower
45: Unit type: techs/magitech/factions/tech/units/farm
46: Unit type: techs/magitech/factions/tech/units/guard
47: Unit type: techs/magitech/factions/tech/units/horseman
48: Unit type: techs/magitech/factions/tech/units/ornithopter
49: Unit type: techs/magitech/factions/tech/units/pig
50: Unit type: techs/magitech/factions/tech/units/swordman
51: Unit type: techs/magitech/factions/tech/units/technician
53: Unit type: techs/magitech/factions/tech/units/technodrome
54: Unit type: techs/magitech/factions/tech/units/worker
55: Upgrade type: techs/magitech/factions/tech/upgrades/advanced_architecture
55: Upgrade type: techs/magitech/factions/tech/upgrades/blade_weapons
55: Upgrade type: techs/magitech/factions/tech/upgrades/piercing_weapons
56: Upgrade type: techs/magitech/factions/tech/upgrades/robotics
56: Upgrade type: techs/magitech/factions/tech/upgrades/shield_level_1
56: Upgrade type: techs/magitech/factions/tech/upgrades/shield_level_2
56: Upgrade type: techs/magitech/factions/tech/upgrades/stables
56: Upgrade type: techs/magitech/factions/tech/upgrades/training_field
56: Faction types
56: State cells
56: Heightmap computations
60: Initialising PathFinder
60: Compute minimap surface
60: Generate elements
60: Creating AI for faction 1
60: Initializing renderer
63: Waiting for network
63: Starting music stream
63: Launching game
128: Game
129: World
129: Minimap
129: Tech tree
129: Tileset
129: Cells

Edit: Actually, it might be a good sign, since my glest.log file contains that, just without the "1:" in it.

Edit: No, actually, it's undoubtedly an overall loading log, so it means more good than bad. (Though it would've meant that even if it weren't overall loading that it was logging.)
« Last Edit: 24 November 2009, 15:05:31 by ZaggyDad »

hailstone

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Re: GAE 0.2.12b
« Reply #122 on: 24 November 2009, 15:00:16 »
Sorry everyone. I was in the middle of releasing when the internet was unavailable for a day. It is still unstable (ie. disconnecting every few minutes) so I'm not sure when I'll be able to upload an installer.

Thanks for getting the other files sorted Silnarm. I fixed up the data filename.
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Re: GAE 0.2.12b
« Reply #123 on: 24 November 2009, 15:08:49 »
Zaggy, I double-click the GlestAE 0.2.12b executable, and it goes into fullscreen mode and the screen goes black, then right when you think you're going to hear the entry music, it crashes with a "bing".
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silnarm

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Re: GAE 0.2.12b
« Reply #124 on: 24 November 2009, 15:41:17 »
Code: [Select]
Log file

1: Core data

So I'm kinda assuming that I installed something wrong.

Doh! That mini data package was incomplete :-[

It only had the new 'gae' directory, there is the menu related textures as well ... 'core' data.  The game would have run if you had an old version of GAE, but on top of a fresh Glest install would fail just as you describe.

please use the 0.2.12a package.

Sorry!
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