Author Topic: GAE 0.2.12b  (Read 42498 times)

-Archmage-

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Re: GAE 0.2.12b
« Reply #125 on: 24 November 2009, 16:05:47 »
Thanks! :)
You may want to fix the links on the first post and any other places you posted a link to the 2.12b data.

AAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWW YYYYYYYYYYYYYEAAAAAAAHHHHHHHHHHHHHHHH! It WORKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks!
Want me to make an installer for Windows?
« Last Edit: 24 November 2009, 16:27:45 by -Archmage- »
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Re: GAE 0.2.12b
« Reply #126 on: 24 November 2009, 22:52:31 »
Two things:

1- My Dad would like to see the source code.

2- I need 64-bit binaries for linux.
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silnarm

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Re: GAE 0.2.12b
« Reply #127 on: 25 November 2009, 02:32:55 »
Two things:

1- My Dad would like to see the source code.

https://sourceforge.net/apps/trac/glestae/browser/tags/0.2.12b/source

Quote
2- I need 64-bit binaries for linux.

Will have to get back to you on that one...
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Re: GAE 0.2.12b
« Reply #128 on: 25 November 2009, 02:48:08 »
Quote
Quote
2- I need 64-bit binaries for linux.

Will have to get back to you on that one...

Ok, maybe I'll try the 32-bit binary, I'll post any progress I make.

It works, thanks!
« Last Edit: 25 November 2009, 03:10:20 by -Archmage- »
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Re: GAE 0.2.12b
« Reply #129 on: 25 November 2009, 03:32:44 »
Bug Report:
I was playing my old Eleminion mod, and when I fired the "shoot_three_arrows" GAE froze...
I'll get the log error(s).

Edit:
Quote
I'll get the log error(s).
Doesn't appear to be any.....

The particle effect uses a rectangular(and not a square) image, could that be the problem, GAE seems to have problems with things that don't have square dimensions...
« Last Edit: 25 November 2009, 03:38:12 by -Archmage- »
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Re: GAE 0.2.12b
« Reply #130 on: 25 November 2009, 06:51:13 »
Bug Report:

Kubuntu 9.10 64-bit, using 32-bit binary.

Code: [Select]
Crash
Version: Advanced Engine v0.2.12b
Time: Wed Nov 25 01:09:19 2009
Description: SIGSEGV: address not mapped to object
Address: 0x287fbdb0
Backtrace:
./GAE-0.2.12b.bin [0x819fb98]
[0xf77c8410]
/usr/lib32/dri/fglrx_dri.so [0xf4c9de6e]

=======================
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Re: GAE 0.2.12b
« Reply #131 on: 25 November 2009, 07:10:02 »
Silnarm, maybe you'll want to add this to your first post...

Little Linux installation guide:
(Note: This is for users who installed Glest 3.2.2 with add/remove, synaptic, or Kpackage manager. But this guide will easily work using modified versions of these commands...)

Download this file.

Extract all contents of the "GAE-Linux" directory into: "/usr/share/games/glest", be sure to unselect the "extract into sub-folder" check-mark(in Ark archiving tool).

Open Terminal.
-Type command: cd /usr/share/games/glest
--Type command: sudo chmod 777 GAE-0.2.12b.bin
(note to silnarm: I renamed the binary, because the name was long and annoying to type)

Done.

Type in the terminal: "./GAE-0.2.12b.bin", to start the game.

I'm not sure about 32-bit users, but 64-bit users are almost definitely going to encounter problems, post them, and I'll post a fix, if there is one, I went through about 5 lib errors, all solved with getlibs.


Would you mind if I put together I stand-alone linux package for this? I love this release, it's the most stable one I've played, and a lot of fun!
Although, as you can see I've posted bugs already.........

Sorry if I'm doing to much work without being asked.......or asking........but I'm itching to work with GAE, it's been so long since I had a good long game of GAE.
I'm thinking about making a Linux installer, but I think I should wait for a release like 0.3(hoping that it is stable) to make installers.

Sorry for my quadruple posting, but I like to post each bug separately.
« Last Edit: 16 December 2009, 14:19:22 by -Archmage- »
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silnarm

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Re: GAE 0.2.12b
« Reply #132 on: 25 November 2009, 23:57:46 »
Bug Report:
...
The particle effect uses a rectangular(and not a square) image, could that be the problem, GAE seems to have problems with things that don't have square dimensions...

Any chance I could convince you to apply the attack skill and command to a magitech unit, and bundle up the modified unit xml with the particle projection xml and texture, ensure it crashes the same way, then attach it to this ticket #41 ? If I can make it happen here, I can track it down, if you can make it easy for me to make it happen here, it will probably get fixed ;)

Bug Report:

Kubuntu 9.10 64-bit, using 32-bit binary.

Code: [Select]
Crash
...
/usr/lib32/dri/fglrx_dri.so [0xf4c9de6e]

This would seem to be a problem with OpenGL drivers, did Glest 3.2.2 run ok on this computer before you tried GAE?

Regarding packaging... Hailstone was going to package up Installers I believe, before his internet problems.  Not my area of expertise, so I'm just gonna leave that and hope Hailstone gets back on the grid soon.
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Re: GAE 0.2.12b
« Reply #133 on: 26 November 2009, 00:39:02 »
Yea, I can do that this weekend probably.



Quote
did Glest 3.2.2 run ok on this computer before you tried GAE?

I didn't have any problems.
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Re: GAE 0.2.12b
« Reply #134 on: 29 November 2009, 00:22:48 »
Bug Report: Crashed when I clicked on the ground..... :P

Code: [Select]
Crash
Version: Advanced Engine v0.2.12b
Time: Sat Nov 28 19:18:50 2009
Description: SIGSEGV: address not mapped to object
Address: 0x2d672c70
Backtrace:
./GAE-0.2.12b.bin [0x819fb98]
[0xf778d410]
./GAE-0.2.12b.bin [0x81ba414]
./GAE-0.2.12b.bin [0x81ba7f2]
./GAE-0.2.12b.bin [0x80955b5]
./GAE-0.2.12b.bin [0x8095980]
./GAE-0.2.12b.bin [0x8064b36]
./GAE-0.2.12b.bin [0x8068ac9]
./GAE-0.2.12b.bin [0x80ab3de]
./GAE-0.2.12b.bin [0x80b261a]
./GAE-0.2.12b.bin [0x80b2816]
/lib32/libc.so.6(__libc_start_main+0xe6) [0xf6dfcb56]
./GAE-0.2.12b.bin [0x804f1c1]
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Re: GAE 0.2.12b
« Reply #135 on: 29 November 2009, 00:26:07 »
AI Issue Report:

The AI cannot figure out how to play Elves.....
Although, I think that is because of a setting that might have screwed up the ally.........

Do not put any effort into this issue, as I can't be certain that this is the AI's fault, it's probably mine.......
I'll edit this post after I have confirmed whether this is an issue or not.

BTW this is with Elves 0.9.6-BETA, unreleased.
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Re: GAE 0.2.12b
« Reply #136 on: 29 November 2009, 00:30:42 »
Bug Report: Crashed kind of randomly, don't know what caused it....

Code: [Select]
Crash
Version: Advanced Engine v0.2.12b
Time: Sat Nov 28 19:29:03 2009
Description: SIGSEGV: address not mapped to object
Address: 0x28e18b0c
Backtrace:
./GAE-0.2.12b.bin [0x819fb98]
[0xf7797410]
/usr/lib32/dri/fglrx_dri.so [0xf422a7d0]
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silnarm

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Re: GAE 0.2.12b
« Reply #137 on: 29 November 2009, 00:54:01 »
What tech-tree and with which factions?
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Re: GAE 0.2.12b
« Reply #138 on: 29 November 2009, 01:17:24 »
Both with regular Tech.
I'm sorry, but it may be my CPU..... I did the Kubuntu upgrade option, and I've heard that it can screw a lot of things up on your Kubuntu installation.

Both of the errors I reported look like lib errors and other OpenGL stuff.......

But still I'd like to know if this is an error or not.
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Re: GAE 0.2.12b
« Reply #139 on: 29 November 2009, 11:35:49 »
Yeah, I wish I hadn't "upgraded" to Ubuntu 9.10

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Re: GAE 0.2.12b
« Reply #140 on: 29 November 2009, 14:19:27 »
hey arch why dont you just hit alt+f2 and type in kdesu dolphin. This opens up dolphin with all sudo privileges no need to run sudo commands in terminal. If you're not the main user go to terminal and type in Sudo -i

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Re: GAE 0.2.12b
« Reply #141 on: 29 November 2009, 16:25:12 »
Dude, I use Krusader Root Mode.
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Re: GAE 0.2.12b
« Reply #142 on: 29 November 2009, 17:52:53 »
Okay whatever. I use gae on windows.

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Re: GAE 0.2.12b
« Reply #143 on: 29 November 2009, 18:11:27 »
It's so much better on Linux! :D
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Re: GAE 0.2.12b
« Reply #144 on: 30 November 2009, 06:13:39 »
I've uploaded Linux and Windows installers for 0.2.12b. You will still need any dependencies for Linux. I'll take any comments and apply it to the next version that I make an installer. It is too large to upload often (180MB for two installers).

https://sourceforge.net/projects/glestae/files/glestae_installers/

Edit:
These are standalone installers for Linux and Windows containing all the data needed and binary for GAE 0.2.12b 32bit (the directory structure is also valid for Glest 3.2.2 - xerces dll and ini files not included). The folder gae_scenarios has been moved (and renamed) to gae/scenarios.
« Last Edit: 30 November 2009, 22:19:08 by hailstone »
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Re: GAE 0.2.12b
« Reply #145 on: 30 November 2009, 15:05:28 »
Dude, those are GIGANTIC!
They are definitely standalone installers not a Glest ---> GAE patch.
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Re: GAE 0.2.12b
« Reply #146 on: 30 November 2009, 19:05:45 »
This is NOT about the installers!

I've downloaded the source bzipped tar archive and I want and know how to build it.

My question is: can I just install gae 0.2.12b over my currently installed 0.2.12a?
If not, could you please inform me about what I should remove from my currently "shared" glest 3.2.2 / gae 0.2.12a folder?

TIA :)

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Re: GAE 0.2.12b
« Reply #147 on: 30 November 2009, 20:04:53 »
0.2.12b uses the same data as 0.2.12a so just replace the executable/binary.
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Re: GAE 0.2.12b
« Reply #148 on: 30 November 2009, 22:01:41 »
The data wasn't updated for the 0.2.12a/b tags.  :-[

http://glestae.svn.sourceforge.net/viewvc/glestae/branches/0.2.x/data/game/

That looks to be up to date.

Installing 0.2.12b over 0.2.12a should work.

PS: I've updated my last post to be clearer about what is included.
« Last Edit: 30 November 2009, 22:08:01 by hailstone »
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Re: GAE 0.2.12b
« Reply #149 on: 1 December 2009, 00:21:59 »
BLAST IT! Still won't work for me, which is puzzling since it worked before my windows reinstall, which returned my computer to factory conditions. I updated my graphics card to the newest version, and Irrlicht works fine on any driver include OpenGL and Direct3D, and the error message is so useless that it kinda frustrates me BAD!
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