Author Topic: GAE 0.2.12b  (Read 42497 times)

Fluffy203

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Re: GAE 0.2.12
« Reply #25 on: 11 September 2009, 20:15:49 »
GAE is out and stable or is this just a release cause if its stable , i have alot of questions =)

Omega

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Re: GAE 0.2.12
« Reply #26 on: 12 September 2009, 04:59:01 »
It's not stable, I'll tell you that, but it is working, and pretty good. Expect some unknown crashes every now and then, and no method of protection by saving the game (BROKEN!) or possible other features (BROKEN?).
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Fluffy203

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Re: GAE 0.2.12
« Reply #27 on: 12 September 2009, 05:09:47 »
can i mod in it ?

silnarm

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Re: GAE 0.2.12
« Reply #28 on: 12 September 2009, 09:11:20 »

0.2.12 is not stable, I just found a nasty ... err, bug... in the path finder [and by 'bug', I of course mean 'embarrassing oversight'].

expect a 0.2.12a soon.
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Fluffy203

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Re: GAE 0.2.12
« Reply #29 on: 12 September 2009, 18:40:12 »
lmao ok , i guess i'lll wait till you guys get this thing stable enough so i can mod in it =P

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Re: GAE 0.2.12
« Reply #30 on: 13 September 2009, 00:37:52 »
lmao ok , i guess i'lll wait till you guys get this thing stable enough so i can mod in it =P

It's stable enough to mod with, and 0.2.12 logs XML errors and tries to load as much as possible before bailing, so while the game itself will crash eventually, for testing purposes it's a lot nicer than vanilla Glest.

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Fluffy203

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Re: GAE 0.2.12
« Reply #31 on: 13 September 2009, 00:45:58 »
Ok then i think i will have to start experimenting with it  ;D

silnarm

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Re: GAE 0.2.12
« Reply #32 on: 23 September 2009, 10:29:42 »
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wciow

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Re: GAE 0.2.12a
« Reply #33 on: 23 September 2009, 16:57:42 »
Yay, hopefully this will stop the random CTD on windows which happens in about 1/10th of my games.

I haven't noticed any particular cause and there is no error message, just a random crash.

good job guys  ;D
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Re: GAE 0.2.12a
« Reply #34 on: 24 September 2009, 01:30:49 »
There was one nasty bug in the path finder & one related to the morphing between fields that were potential 'crash points' in waiting, they've been fixed up, so I indeed hope this sorts out the problem! Please let us know if it doesn't...
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ElimiNator

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Re: GAE 0.2.12a
« Reply #35 on: 24 September 2009, 16:51:43 »
I cant download it  >:( ???
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daniel.santos

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Re: GAE 0.2.12a
« Reply #36 on: 24 September 2009, 19:05:14 »
I cant download it  >:( ???
You're going to have to provide more information than "I cant download it" before I'm going to look at anything.  What URL? What web site?  Etc.

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Re: GAE 0.2.12
« Reply #37 on: 24 September 2009, 19:59:48 »
Bug fixes for all!

Or just windows users for the moment,
https://sourceforge.net/projects/glestae/files/glestae_binaries_win32/0.2.12/gae-0.2.12a.zip/download
This is the download I am talking about wen I click on it it goes to source forge and on the top of the page it says:
The "/glestae_binaries_win32/0.2.12/gae-0.2.12a.zip" file could not be found or is not available. Please select another file.
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silnarm

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Re: GAE 0.2.12
« Reply #38 on: 24 September 2009, 22:27:17 »
Sorry, it got moved on the server... see first post for valid links for windoze & linux.
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daniel.santos

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Re: GAE 0.2.12a
« Reply #39 on: 25 September 2009, 17:30:04 »
crap, that was my fault, lol!

Personally, I'm not crazy about the way files are laid out, maybe we can open a discussion for this :)

Omega

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Re: GAE 0.2.12a
« Reply #40 on: 25 September 2009, 21:39:08 »
I downloaded earlier. Worked for me.

Now my opinion:

AWESOME! Nice to see 0.2.12 as it should have looked. On the other hand, the language files are STILL incomplete. Also, you tried to adapt english to becoming en. DO NOT DO THIS! Don't you see? You'll break the ini and every scenario that uses a language file. I made mine back to normal for the military mod. Took me a moment to figure out how this worked. Not so sure I like that language list text file. Made it a pain in the ass to have just english in military (since all lines are different, it must be limited to separate translations). Not to mention you sure do have a lot of languages.

Saved game doesn't work well with scripted scenarios (just try it with storming. You'll see what I mean).

Also not so sure I liked making yet another folder called gae for these. What was wrong with having the gae_scenarios folder? The languages fitted fine with normal glest as well. But don't change it now. I spent an hour fixing military to be perfect for 0.2.12a.

A short question: Is the zlib and two versions of xerces DLLs necessary? I want to clear military from any unnessessary files, and glest SEEMS to run fine without them. Just like the opinion of someone a little more skilled.

No seen crashes, everything seems to work fine. Good job. Still waiting for 0.2.13 for the FINAL of military (TIMERS!!!).
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Omega

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Re: GAE 0.2.12a
« Reply #41 on: 25 September 2009, 23:14:40 »
Sorry for the DP.

I hate indirect links that's why the new version of the Glest Guide has downloads for Glest and GAE, both with TRUE direct links.

Here's the windows version of GAE:
http://softlayer.dl.sourceforge.net/project/glestae/glestae_binaries_win32/0.2.12a/gae-0.2.12a.zip

They aren't easy to get. A separate program must follow the packets to detect where they come from. The best method is to use download helper, which is meant for videos, such as youtube, but this is really the same principal. Has saved me much wear and tear, especially if you want to use external download managers such as FDM.
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hailstone

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Re: GAE 0.2.12a
« Reply #42 on: 26 September 2009, 01:25:40 »
Quote
A short question: Is the zlib and two versions of xerces DLLs necessary? I want to clear military from any unnessessary files, and glest SEEMS to run fine without them. Just like the opinion of someone a little more skilled.
You will get an error if it uses them. So it should be fine to remove them.

Quote
I hate indirect links that's why the new version of the Glest Guide has downloads for Glest and GAE, both with TRUE direct links.
You won't get the fastest mirror if you use the direct link and for someone that is around the other side of the world (like me) you are better off downloading the normal way. My ISP also gives unmetered downloads for using their mirror.  ;D

Quote
Personally, I'm not crazy about the way files are laid out, maybe we can open a discussion for this
Sure, I was just using the way Glest has theirs organised.
« Last Edit: 26 September 2009, 01:27:31 by hailstone »
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silnarm

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Re: GAE 0.2.12a
« Reply #43 on: 26 September 2009, 02:27:51 »
Quote
A short question: Is the zlib and two versions of xerces DLLs necessary? I want to clear military from any unnessessary files, and glest SEEMS to run fine without them. Just like the opinion of someone a little more skilled.
zlib1.dll is no longer needed, for 0.2.12 (and 0.2.12a) you (should?) still need xerces...

Quote from: Hailstone
Quote
I hate indirect links that's why the new version of the Glest Guide has downloads for Glest and GAE, both with TRUE direct links.
You won't get the fastest mirror if you use the direct link and for someone that is around the other side of the world (like me) you are better off downloading the normal way.

Indeed, "Problems with the download?"

Use that one, not Omega's ;)
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Omega

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Re: GAE 0.2.12a
« Reply #44 on: 26 September 2009, 10:29:57 »
You still need xcerces? So why does it seem to work without it?

Meh, sourceforge's links seem to change a lot, so mine wouldn't work ideally any more anyway, but I personally prefer links that you can see on a page, click, and then WITHOUT going to some dumb waiting page or thank you or confirmation page, you go straight to the file download. For example, to download the megapack, rather than going to titusgames.de, we could go straight to http://titusgames.de/megapack_v4.7z.

Of course, such seems impossible with sourceforge. But with ones own web server, they can cut out the thank you's, confirmations, select a files, and other stuff that everyone hates. Going off webpage is always so slow too.
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jda

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Re: GAE 0.2.12a
« Reply #45 on: 8 October 2009, 13:54:26 »
The sourceforge.net page shows 0.2.12a linux binaries for 64bit architecture only (I need 32) and there is no source for 0.2.12a (only for 0.2.12).

So what if I want gae 0.2.12a in 32 bit Linux? Any clues?...  ???

Yggdrasil

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Re: GAE 0.2.12a
« Reply #46 on: 8 October 2009, 16:38:40 »
You could checkout the tag in svn:
Code: [Select]
$ svn co https://glestae.svn.sourceforge.net/svnroot/glestae/tags/0.2.12a/ glestae-0.2.12a
and build it.

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Re: GAE 0.2.12a
« Reply #47 on: 8 October 2009, 16:50:46 »
Why not just get a 64-bit computer. :D
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Omega

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Re: GAE 0.2.12a
« Reply #48 on: 9 October 2009, 03:46:03 »
Ah, enough archmage. 32 bit DOMINATES the computer world. No reason to get a 64 bit computer when 90%+ programs (windows) are 32 bit. Sure its backwards compatible, but just how much remains to be told...
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jda

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Re: GAE 0.2.12a
« Reply #49 on: 9 October 2009, 09:49:46 »
Thanks for the tip Yggdrasil! Getting it now... :)

@ archmage101
This discussion is completely off-topic BUT you might want to check something such as:
http://ubuntuforums.org/showthread.php?t=765428
And please note I do have a 64bit machine! (see above for pros and cons of 64 vs 32 bit). And my 64bit computer actually came with Vista 32bit (NOT 64!) pre-installed...
And besides... buying a computer isn't quite like buying a t-shirt, is it?...  :D

 

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