If you are a developer, please build MegaGlest on your own and get in touch to contribute (or post your patches on the forums).
You need to update the 2nd pack, because it still has Romans in it.
Quote from: ultifd on 26 February 2011, 20:59:03You need to update the 2nd pack, because it still has Romans in it.I will remove it in the next release.
<?xml version="1.0" standalone="no"?><faction> <starting-resources> <resource name="gold" amount="500"/> <resource name="wood" amount="500"/> <resource name="stone" amount="500"/> <resource name="food" amount="100"/> </starting-resources> <starting-units> <!--unit name="reck" amount="0"/> <unit name="pirate" amount="0"/> <unit name="post" amount="0"/> <unit name="knife_fighter" amount="0"/> <unit name="pistol_man" amount="0"/--> <unit name="cutlass_man" amount="1"/> <unit name="wind_rider" amount="0"/> <unit name="cannon" amount="0"/> <unit name="bomb_man" amount="0"/> <unit name="explosive_barrel" amount="2"/> <unit name="pirate_ship" amount="0"/> <unit name="shack" amount="0"/> <unit name="cabin" amount="0"/> </starting-units> <music value="true" path="music/music_tech.ogg"/></faction>
<?xml version="1.0" standalone="no"?><faction> <starting-resources> <resource name="gold" amount="500"/> <resource name="wood" amount="500"/> <resource name="stone" amount="500"/> <resource name="food" amount="100"/> </starting-resources> <starting-units> <unit name="reck" amount="1"/> <unit name="pirate" amount="3"/> <unit name="post" amount="1"/> <unit name="knife_fighter" amount="2"/> <unit name="pistol_man" amount="1"/> <unit name="cutlass_man" amount="1"/> <unit name="wind_rider" amount="0"/> <unit name="cannon" amount="0"/> <unit name="bomb_man" amount="0"/> <unit name="explosive_barrel" amount="0"/> <unit name="pirate_ship" amount="0"/> <unit name="shack" amount="0"/> <unit name="cabin" amount="0"/> </starting-units> <music value="true" path="music/music_tech.ogg"/></faction>
What's with the commented out part? You'd just get a single cutlass fighter because the rest is a comment.
Dont worry ^^ i opened the pirates.xml and it looked like the first code, so i copied the second code on that file instead of the first one, saved and tried, but now i get 1 pirate, and i get "you have lost the game" (because there are no buildings). :/
Change to this:Code: (Faction XML) [Select]<?xml version="1.0" standalone="no"?><faction> <starting-resources> <resource name="gold" amount="500"/> <resource name="wood" amount="500"/> <resource name="stone" amount="500"/> <resource name="food" amount="100"/> </starting-resources> <starting-units> <unit name="reck" amount="1"/> <unit name="pirate" amount="3"/> <unit name="post" amount="1"/> <unit name="knife_fighter" amount="2"/> <unit name="pistol_man" amount="1"/> <unit name="cutlass_man" amount="1"/> <unit name="wind_rider" amount="0"/> <unit name="cannon" amount="0"/> <unit name="bomb_man" amount="0"/> <unit name="explosive_barrel" amount="0"/> <unit name="pirate_ship" amount="0"/> <unit name="shack" amount="0"/> <unit name="cabin" amount="0"/> </starting-units> <music value="true" path="music/music_tech.ogg"/></faction>
I tried that code but i see just a pirate now, ideas?