Author Topic: Africa faction [UPDATED!]  (Read 34456 times)

tiger

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Africa faction [UPDATED!]
« on: 12 August 2009, 05:29:55 »
Africa faction is now UPDATED!!! -12/18/10 Please provide feedback.
Download link: http://www.filefront.com/17666399/africans.7z/
« Last Edit: 19 December 2010, 00:07:32 by ultifd »

tiger

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Re: Africa faction
« Reply #1 on: 12 August 2009, 05:31:18 »
Here is a pic


tiger

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Re: Africa faction
« Reply #2 on: 12 August 2009, 05:34:40 »
Download it here.

ElimiNator

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Re: Africa faction
« Reply #3 on: 12 August 2009, 05:37:24 »
Looks good.  ;D
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titi

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Re: Africa faction
« Reply #4 on: 12 August 2009, 09:14:03 »
Nice, but what about some more work on the textures? At least the big surfaces should be a bit nicer.

what about these for the roofs of the huts:
http://www.burningwell.org/gallery2/v/textures/buildings/fences/TT7002116.JPG.html
(similar ones on this page:
http://www.burningwell.org/gallery2/v/textures/buildings/fences/?g2_page=2
)
or this one:
http://www.burningwell.org/gallery2/v/textures/buildings/fences/TT7020102.JPG.html

and for the walls:
http://www.burningwell.org/gallery2/v/textures/buildings/fences/TT7020627.JPG.html
or a dark version of this:
http://www.burningwell.org/gallery2/v/textures/surfaces/other/wicker_001.JPG.html

Hint: Don't use too huge parts of these pictures for your textures, otherwise the detail will get lost.

It would make it look much more professionel and I hope its really not too hard to use these textures ( depending on the texture mapping you have )
« Last Edit: 12 August 2009, 12:21:42 by titi »
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Omega

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Re: Africa faction
« Reply #5 on: 12 August 2009, 10:11:03 »
I STRONGLY agree with titi. The modeling is fair, and the concept is fine, but the textures are VERY underworked.

No offense, but I think you rushed it. Why not take some more time and add more detail. Titi's images should be a great help. Also, using cloud effects on any still surface prevents it from becoming so mono-color. Use the primary color partially transparent, and the secondary color completely transparent and use the multiply cloud effect in Paint.NET. Make sure you select the area using the selections tools first. Note that lighter colors cannot be applied to a darker surface using the multiply effect. Use normal instead. Remember to increase roughness. Feel free to repeat with different colors and different amounts.

Experiment.
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tiger

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Re: Africa faction
« Reply #6 on: 13 August 2009, 19:53:53 »
here is the new textured mods.


tiger

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Re: Africa faction
« Reply #7 on: 13 August 2009, 19:54:11 »
How dose is look?

titi

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Re: Africa faction
« Reply #8 on: 13 August 2009, 22:41:32 »
not really fantastic but much much better then the old version!
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hailstone

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Re: Africa faction
« Reply #9 on: 13 August 2009, 22:41:56 »
@tiger - Please use the modify link at the top right of your post if you need to add to the post instead of double posting.
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titi

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Re: Africa faction
« Reply #10 on: 14 August 2009, 00:33:01 »
Here is a texture for the main_hut, probably you like it. ( blend file and tga included ):
http://www.titusgames.de/tmp/africanhut.zip

I also played a game using your african faction now. They are really strong ( too strong in my opinion ) and they have no teamcolor, they are ... simply green  ;)
Try to replace the green color in your textures with transparency and make it a bit darker and add some black.
This might look good ( I didn't tried it.
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tiger

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Re: Africa faction
« Reply #11 on: 14 August 2009, 05:48:23 »
well norsemen and indian are both stronger then africa :)

titi

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Re: Africa faction
« Reply #12 on: 14 August 2009, 07:36:10 »
ok, I only played them in vbros_pack_1 I didn't know it was balanced to my megapack.
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tiger

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Re: Africa faction
« Reply #13 on: 17 August 2009, 03:40:22 »
It isn't

I just don't think it is unfair

tiger

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Re: Africa faction
« Reply #14 on: 17 August 2009, 03:43:30 »
one cpu-ultra tech
can beat
one cpu-ultra afirca

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Re: Africa faction
« Reply #15 on: 18 August 2009, 01:34:08 »
Yes, but how does it do in all aspects? (Vrs cpus, and against other magitech?).

tiger

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Re: Africa faction
« Reply #16 on: 19 August 2009, 04:56:41 »
I don't think it is unfair :)

any tech can beat

any africa

other then cpu-ultra africa and cpu tech
or cpu-ultra tech and cpu africa.

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Re: Africa faction
« Reply #17 on: 19 August 2009, 05:08:57 »
I think you missed the original point of titi's message. This is included in a vbros pack, and IMO it should be balanced to that.

It may also make more sense there. Not sure how it fits in on a magic and tech design.

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tiger

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Re: Africa faction
« Reply #18 on: 20 August 2009, 07:59:47 »
afirca is balanced to v_bors pack1 :)

tiger

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Re: Africa faction
« Reply #19 on: 1 November 2010, 03:54:19 »
New versions comming

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Re: Africa faction
« Reply #20 on: 1 November 2010, 04:06:41 »
can we get a tech tree? i dont want to download another vbros mod if it's the same as the other ones...

ultifd

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Re: Africa faction
« Reply #21 on: 1 November 2010, 22:17:29 »
New versions coming
Sounds good, what is changed in the upcoming new version?

ElimiNator

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Re: Africa faction
« Reply #22 on: 2 November 2010, 00:17:36 »
New versions coming
Sounds good, what is changed in the upcoming new version?
The old one was very bad. The new on is completely re-done.
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tiger

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Re: Africa faction
« Reply #23 on: 3 November 2010, 01:22:20 »
I redid everything

Units

1-mudhut
2-worker
3-spearman
4-archer
5-clubman
6-training hut
7-lion rider
8-alligator rider
9-monkey trainer
10-monkey
11-toucan
12-advanced hut
13-crossbow
14-engineer
15-small wall
16-big wall
17-barn
18-gazelle
19-guarding tower
20-air ballistic
 


ultifd

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Re: Africa faction
« Reply #24 on: 4 November 2010, 21:56:02 »
The old one was very bad. The new on is completely re-done.
Oh...I see.

 

anything