Author Topic: Africa faction [UPDATED!]  (Read 34453 times)

tiger

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Re: Africa faction [UPDATED!]
« Reply #100 on: 28 January 2011, 02:35:41 »
here :)

Dart thrower



Elephant


wyvern

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Re: Africa faction [UPDATED!]
« Reply #101 on: 28 January 2011, 03:26:15 »
the dart thrower's decent but the elephant looks too starved and thin and the guy riding the elephant looks too fat and big to ride it.

ultifd

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Re: Africa faction [UPDATED!]
« Reply #102 on: 28 January 2011, 03:41:17 »
Thanks.
the dart thrower's decent but the elephant looks too starved and thin and the guy riding the elephant looks too fat and big to ride it.
:thumbup: Perhaps for the guy being fat, maybe it is because of the perspective/angle,but still a little bit fat I guess.

tiger

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Re: Africa faction [UPDATED!]
« Reply #103 on: 28 January 2011, 03:42:15 »
Its just the angle

The elephant is almost the same size as Titi's Is A small bit smaller.

The guy Is The exact Same as The other men in this faction.

Gabbe

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Re: Africa faction [UPDATED!]
« Reply #104 on: 28 January 2011, 03:43:17 »
Call it "War Elephant" not "Elephant". otherwise it makes no sense, what does the elephant give? Food?

tiger

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Re: Africa faction [UPDATED!]
« Reply #105 on: 28 January 2011, 05:00:03 »
It is called "Elephant Rider" Not just plain Elephant.

So what do you Guys think of Africa now?

ultifd

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Re: Africa faction [UPDATED!]
« Reply #106 on: 28 January 2011, 05:05:26 »
We will have to test it to see ;) But, I guess those units are nice.

Hagekura

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Re: Africa faction [UPDATED!]
« Reply #107 on: 28 January 2011, 05:38:42 »
To reduce the elephant's starving impression,I recommend you add some warm colors(such as brown,red,orange) to the texture of the elephant.
« Last Edit: 28 January 2011, 05:40:57 by Hagekura »
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Gabbe

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Re: Africa faction [UPDATED!]
« Reply #108 on: 28 January 2011, 05:47:21 »
or tile them more out, and removing some of the black lines.

You see with low res textures, you cant add the detail that a high res has. like this one. Rather you can, but then you must tile them. And the eye is way too big.
« Last Edit: 28 January 2011, 05:49:37 by Gabbe »

Omega

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Re: Africa faction [UPDATED!]
« Reply #109 on: 28 January 2011, 07:27:00 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
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Zoythrus

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Re: Africa faction [UPDATED!]
« Reply #110 on: 28 January 2011, 07:32:33 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
Omega has a point.

hey Tiger, i would like to thank you. why? thank you for listening to us, and trying to make this mod better.

John.d.h

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Re: Africa faction [UPDATED!]
« Reply #111 on: 28 January 2011, 14:50:01 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
I dunno... that kind of supposes that these elephants were bred/trained specifically for war, as opposed to maybe just kinda rushed into the battle because they had them standing around.  Either way, I guess.

Gabbe

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Re: Africa faction [UPDATED!]
« Reply #112 on: 28 January 2011, 16:05:53 »
Maybe a upgrade i think..

ElimiNator

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Re: Africa faction [UPDATED!]
« Reply #113 on: 28 January 2011, 17:11:45 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
I dunno... that kind of supposes that these elephants were bred/trained specifically for war, as opposed to maybe just kinda rushed into the battle because they had them standing around.  Either way, I guess.
I think he might make it so the elephant can harvest wood. If so it wouldn't be only for war...
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Zoythrus

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Re: Africa faction [UPDATED!]
« Reply #114 on: 28 January 2011, 21:52:11 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
I dunno... that kind of supposes that these elephants were bred/trained specifically for war, as opposed to maybe just kinda rushed into the battle because they had them standing around.  Either way, I guess.
I think he might make it so the elephant can harvest wood. If so it wouldn't be only for war...


not a bad idea!

Omega

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Re: Africa faction [UPDATED!]
« Reply #115 on: 28 January 2011, 23:32:40 »
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
I dunno... that kind of supposes that these elephants were bred/trained specifically for war, as opposed to maybe just kinda rushed into the battle because they had them standing around.  Either way, I guess.
I think he might make it so the elephant can harvest wood. If so it wouldn't be only for war...

I don't see how that works? And for the reference, using elephants to...er.... tear up trees is ...um... impractical.
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John.d.h

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Re: Africa faction [UPDATED!]
« Reply #116 on: 28 January 2011, 23:36:38 »
Indians use elephants for logging all the time, but I don't think they just rip the trees out of the ground or anything like that.  Of course, that's an entirely different culture and a different species of elephant, but there's some kind of precedent, at least.

ElimiNator

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Re: Africa faction [UPDATED!]
« Reply #117 on: 29 January 2011, 03:03:41 »
They lift logs with there trunks and carry them on there tusks.
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Omega

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Re: Africa faction [UPDATED!]
« Reply #118 on: 29 January 2011, 23:13:34 »
I just don't like the idea of a military unit that harvests. Mixing worker and combat abilities tend to confuse the AI. As well, you'd expect an elephant to be very powerful (as they are in the megapack), so giving them harvesting abilities borders on overpowered. Nextly, it doesn't make sense. The elephant might be able to help transport logs, but that doesn't do nothing for actually chopping the logs down.

Of course, that's an entirely different culture and a different species of elephant
^ and this.

Just my two bits:
"War Elephant" is both more accurate and sounds better than "Elephant Rider".
I dunno... that kind of supposes that these elephants were bred/trained specifically for war, as opposed to maybe just kinda rushed into the battle because they had them standing around.  Either way, I guess.
I think he might make it so the elephant can harvest wood. If so it wouldn't be only for war...


not a bad idea!
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tiger

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Re: Africa faction [UPDATED!]
« Reply #119 on: 30 January 2011, 01:35:17 »
Quote
I just don't like the idea of a military unit that harvests. Mixing worker and combat abilities tend to confuse the AI. As well

Magic?
Persian?

There AI is good.

The elephant can collect logs.
To make it not unfair I changed it from

250 gold
200 wood

To

250 gold
350 wood


Gabbe

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Re: Africa faction [UPDATED!]
« Reply #120 on: 30 January 2011, 01:39:22 »
Quote
I just don't like the idea of a military unit that harvests. Mixing worker and combat abilities tend to confuse the AI. As well

Magic?
Persian?

There AI is good.

The elephant can collect logs.
To make it not unfair I changed it from

250 gold
200 wood

To

250 gold
350 wood


why not just have "war elephant"?

I know it might seem like more work to you, but then again the better quality :D

Here is what i would have used for reference for a "african war elephant":


ultifd

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Re: Africa faction [UPDATED!]
« Reply #121 on: 30 January 2011, 01:45:34 »
I agree, don't have the elephant collect stuff...if not for the reasons already stated, for balance...

Omega

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Re: Africa faction [UPDATED!]
« Reply #122 on: 30 January 2011, 02:41:03 »
Quote
I just don't like the idea of a military unit that harvests. Mixing worker and combat abilities tend to confuse the AI. As well

Magic?
I would have thought magic would be the perfect example... The AI uses the initiates terribly wrong and this has always been an issue.

I like the concept Gabbe showed.
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tiger

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Re: Africa faction [UPDATED!]
« Reply #123 on: 30 January 2011, 04:10:09 »
Quote
why not just have "war elephant"?

Because It can Harvest.
Don't call It unbalanced till you play a game with it in megapack.

Zoythrus

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Re: Africa faction [UPDATED!]
« Reply #124 on: 30 January 2011, 04:18:23 »
i like the idea of the elephant harvesting. he's my proposed balance: the Persian War Elephant should be physically stronger and more durable, but the African one can harvest

 

anything