Author Topic: Africa faction [UPDATED!]  (Read 35015 times)

tiger

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Re: Africa faction [UPDATED!]
« Reply #50 on: 26 December 2010, 04:29:45 »
Whatever I doesn't really matter..... ::)

kris9700

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Re: Africa faction [UPDATED!]
« Reply #51 on: 26 December 2010, 20:35:54 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.

ElimiNator

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Re: Africa faction [UPDATED!]
« Reply #52 on: 27 December 2010, 01:19:38 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
You can in Romans too (It also has a gate).
Get the Vbros': Packs 1, 2, 3, 4, and 5!

tiger

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Re: Africa faction [UPDATED!]
« Reply #53 on: 28 December 2010, 07:19:37 »
Quote
This update really looks nice this is now one of my favourite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
Cool! :)

does everyone think this faction balances with Megapack?

Edit: Merged Posts -Ultifd
« Last Edit: 4 January 2011, 01:54:23 by ultifd »

ultifd

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Re: Africa faction [UPDATED!]
« Reply #54 on: 3 January 2011, 04:59:15 »
does everyone think this faction balances with Megapack?
Not really, personally I think it is kinda stronger than the megapack. Even the monkeys are strong and cheap.

wciow

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Re: Africa faction [UPDATED!]
« Reply #55 on: 4 January 2011, 01:44:28 »
does everyone think this faction balances with Megapack?

It needs a bit of polishing and balance but the theme fits perfectly with the other MG factions.

I think it would make a good addition to the Megapack  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Zoythrus

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Re: Africa faction [UPDATED!]
« Reply #56 on: 4 January 2011, 05:14:43 »
before they can become a part of the megapack, they need a niche, something that makes them different from the rest of the faction (or it would just be white noise....)

Omega

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Re: Africa faction [UPDATED!]
« Reply #57 on: 4 January 2011, 05:58:54 »
No offense, but I'm not sure if the quality, graphics wise, is good enough to match the Megapack, particularily the textures...
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Zoythrus

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Re: Africa faction [UPDATED!]
« Reply #58 on: 4 January 2011, 06:10:57 »
No offense, but I'm not sure if the quality, graphics wise, is good enough to match the Megapack, particularily the textures...

as much as i hate to say this, i thought this point was understood....

Hagekura

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Re: Africa faction [UPDATED!]
« Reply #59 on: 4 January 2011, 06:43:45 »
At least the lion should be retextured -or remodeled -,I think.
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ultifd

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Re: Africa faction [UPDATED!]
« Reply #60 on: 4 January 2011, 06:50:16 »
Well, first have an update!!! I think people want to play a real game with this faction...kinda impossible now...

Quality still might be not great, but this faction is better than before...  :thumbup:

tiger

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Re: Africa faction [UPDATED!]
« Reply #61 on: 6 January 2011, 05:44:17 »
I intend to change the textures of most human units.
Also Monkey is the same as Egyptian  mummy

ultifd

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Re: Africa faction [UPDATED!]
« Reply #62 on: 8 January 2011, 21:24:23 »
You mean in the next version? Because currently even though it has 100 less HP, it has an armor value of 40 (30 more) and a regeneration of 2...

tiger

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Re: Africa faction [UPDATED!]
« Reply #63 on: 9 January 2011, 03:49:16 »
Good Point... :|

BTW I changed All the human Textures And The lion.

I made All units Different then The other Megapack Factions.

Ill Try and Post a pic soon. :)

ultifd

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Re: Africa faction [UPDATED!]
« Reply #64 on: 9 January 2011, 08:13:48 »
Hmm...so how do you plan to balance the monkey?

kris9700

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Re: Africa faction [UPDATED!]
« Reply #65 on: 10 January 2011, 00:07:20 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
You can in Romans too (It also has a gate).

I haven't played romans in along time I haven't played it since it first came out lol. Ill look into the gate im downloading it right now.

tiger

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Re: Africa faction [UPDATED!]
« Reply #66 on: 10 January 2011, 05:03:59 »
Quote
Hmm...so how do you plan to balance the monkey?

For example If I tick the damage up I tick the health down

ElimiNator

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Re: Africa faction [UPDATED!]
« Reply #67 on: 10 January 2011, 05:29:02 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
You can in Romans too (It also has a gate).

I haven't played romans in along time I haven't played it since it first came out lol. Ill look into the gate im downloading it right now.
I will probably be removing the wall and gate from Romans because it is more of a demo, and until walls are implemented I think it should go.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

kris9700

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Re: Africa faction [UPDATED!]
« Reply #68 on: 11 January 2011, 00:57:46 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
You can in Romans too (It also has a gate).

I haven't played romans in along time I haven't played it since it first came out lol. Ill look into the gate im downloading it right now.
I will probably be removing the wall and gate from Romans because it is more of a demo, and until walls are implemented I think it should go.

oh well its a good idea to put walls. I remember i use to make walls with the towers in the tech before i joined the forums.

wyvern

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Re: Africa faction [UPDATED!]
« Reply #69 on: 11 January 2011, 02:04:36 »
This update really looks nice this is now one of my favorite mods. I have been looking for a mod that has a wall you can put around your city and I love that this is the mod that has it.
You can in Romans too (It also has a gate).

I haven't played romans in along time I haven't played it since it first came out lol. Ill look into the gate im downloading it right now.
I will probably be removing the wall and gate from Romans because it is more of a demo, and until walls are implemented I think it should go.

oh well its a good idea to put walls. I remember i use to make walls with the towers in the tech before i joined the forums.
There are some sort of walls in the initial releases of my improved tech

tiger

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Re: Africa faction [UPDATED!]
« Reply #70 on: 11 January 2011, 06:59:37 »
Walls are fine All factions Should Have A Benefit to them.
« Last Edit: 12 January 2011, 17:12:57 by tiger »

tiger

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Re: Africa faction [UPDATED!]
« Reply #71 on: 25 January 2011, 01:55:15 »
Here is the Updated Version :)

New stuff

-New "Selection/ack/dying" Sounds for the humans
-New Sound for the lion
-New sound for the crossbow
-New Textures on all Human/animal Units
-New sounds for the Toucan

http://www.filefront.com/17845940/africans.7z

ultifd

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Re: Africa faction [UPDATED!]
« Reply #72 on: 25 January 2011, 02:00:47 »
Sounds cool! I'll download it now and then I'll try it out tomorrow with others.  :)

Hagekura

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Re: Africa faction [UPDATED!]
« Reply #73 on: 25 January 2011, 20:36:09 »
The re-textured humans looks good.also new sounds are good. :thumbup:
I think the clubman shouldn't have stone armor.I think the stone armor-type is for the buildings,not for the human units.
and How can I access to the flying spearman?
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tiger

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Re: Africa faction [UPDATED!]
« Reply #74 on: 26 January 2011, 00:38:46 »
You cant...

I made the model then trashed it.
I don't know If it looks good enough...
Open it in G3d viewer to see if you think it should be in game... :)