Author Topic: GLGooey Integration  (Read 6548 times)

hailstone

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Re: GLGooey Integration
« Reply #25 on: 11 October 2009, 02:56:50 »
Maybe clutter is more what you're after. I haven't looked into it too much but it is used for the Moblin UI so it mustn't be too bad. It seems a lot more complicated though.

http://en.wikipedia.org/wiki/Clutter_(toolkit)
http://www.h-online.com/open/Clutter-1-0-0-GUI-toolkit-released--/news/113877
http://www.clutter-project.org/
https://launchpad.net/glitter

OR
http://www.libnui.net/ haven't looked at this one either.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

ZaggyDad

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Re: GLGooey Integration
« Reply #26 on: 12 November 2009, 16:05:30 »
If GAE's got to have animated textures, it should use MNGs. I haven't used them much, but I'm pretty sure they're the same as APNGs (I'm also pretty sure that they discontinued APNGs...).

Yggdrasil

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Re: GLGooey Integration
« Reply #27 on: 12 November 2009, 17:55:57 »
APNG and MNG are not the same. APNG is a invention of mozilla which needs a patched libpng. The patch was official rejected by libpng-developers some time ago because PNG is not meant for animation. They made MNG for this. So APNG is really not what you want.

ZaggyDad

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Re: GLGooey Integration
« Reply #28 on: 13 November 2009, 23:50:24 »
APNG and MNG are not the same. APNG is a invention of mozilla which needs a patched libpng. The patch was official rejected by libpng-developers some time ago because PNG is not meant for animation. They made MNG for this. So APNG is really not what you want.

I know. I'm saying it should use MNGs. I'm not saying that APNGs are still continued, or that APNGs are the same thing as MNGs. I was just remarking that MNGs were just really similar to APNGs in features.