Author Topic: Spring had a similar problem in multiplayer  (Read 1766 times)

Platyhelminth

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Spring had a similar problem in multiplayer
« on: 16 August 2009, 14:24:08 »
Spring is free RTS that now support different OS and binaries in multiplayer, but it seems that it was not the case in past. According to this interview dated from 2006:
 http://rebell.at/artikel/ta-spring-interview-en

Quote
Something that is missing is compatibility between Windows and Linux builts, how long will it take to solve this problem?
Jcnossen: We already came a long way from code with dependencies on windows types and functions everywhere, to the multiplatform code we are developing today. What remains is making sure that all different builds do the exact same calculations in the game simulation. This is tricky to get right and it will take a while, but someone is working on it.

May be the solution for multiplayer in glest might come from spring. (see it too: http://en.wikipedia.org/wiki/Spring_project#Multiplayer_support ...)
« Last Edit: 16 August 2009, 15:09:44 by Platyhelminth »

assassin

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Re: Spring had a similar problem in multiplayer
« Reply #1 on: 16 August 2009, 16:09:51 »
Quote from: Wikipedia
Multiplayer support
Spring is designed to be played as online multiplayer matches. It uses a deterministic game simulation which is executed on all game clients. Only the user commands are sent to other players, which prevents any active cheating. AMD-64 and i386 platforms are supported for multiplayer on Linux, and i386 on Windows.

The game uses a lobby with a look and feel similar to an IRC client.

(To stop peole having to load wikipedia page :P)

Why doesn't glest have interplatform multiplayer anyways?
« Last Edit: 16 August 2009, 16:13:38 by assassin »

Platyhelminth

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Re: Spring had a similar problem in multiplayer
« Reply #2 on: 17 August 2009, 01:26:39 »
Why doesn't glest have interplatform multiplayer anyways?

"making sure that all different builds do the exact same calculations in the game simulation" is may be a boring task. That is why nobody want to do it ?

hailstone

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Re: Spring had a similar problem in multiplayer
« Reply #3 on: 17 August 2009, 10:13:40 »
Daniel is working on multiplayer. There should be none of these issues when he is finished.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

gameboy

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Re: Spring had a similar problem in multiplayer
« Reply #4 on: 17 August 2009, 10:49:13 »
Daniel is alive???

mictes

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Re: Spring had a similar problem in multiplayer
« Reply #5 on: 17 August 2009, 11:33:45 »
@gameboy: of course, I'm working in the background, too...
at this point please stop off-topic