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Something that is missing is compatibility between Windows and Linux builts, how long will it take to solve this problem?Jcnossen: We already came a long way from code with dependencies on windows types and functions everywhere, to the multiplatform code we are developing today. What remains is making sure that all different builds do the exact same calculations in the game simulation. This is tricky to get right and it will take a while, but someone is working on it.
Multiplayer supportSpring is designed to be played as online multiplayer matches. It uses a deterministic game simulation which is executed on all game clients. Only the user commands are sent to other players, which prevents any active cheating. AMD-64 and i386 platforms are supported for multiplayer on Linux, and i386 on Windows.The game uses a lobby with a look and feel similar to an IRC client.
Why doesn't glest have interplatform multiplayer anyways?