Author Topic: OpenGL and shaddows.  (Read 1775 times)

Coldfusionstorm

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OpenGL and shaddows.
« on: 22 August 2009, 20:54:11 »
yeah, im a big fan of open stuff, and dicied to try openGL out on WoW, a long time ago, then later i got into glest, now, in glest, whenever i set the shaddows to Shaddow-mapping, it crashes on atual gameplay entering, (fx, entering 3d view). also in world of warcraft shaddows go to the lowest settings posible?, whats up with this, does openGL not support shaddows?.

EDIT: it complains that it need the GL_ARB_saddow_abient

something real close to that line :D
« Last Edit: 22 August 2009, 21:05:33 by Coldfusionstorm »
WiP Game developer.
I do danish translations.
"i break stuff"

Coldfusionstorm

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Re: OpenGL and shaddows.
« Reply #1 on: 23 August 2009, 17:23:34 »
Bumpp for gret justice,
WiP Game developer.
I do danish translations.
"i break stuff"

PolitikerNEU

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Re: OpenGL and shaddows.
« Reply #2 on: 23 August 2009, 17:38:32 »
Maybe your OpenGL-Version is too old or your graphics chip is missing some extension?

Platyhelminth

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Re: OpenGL and shaddows.
« Reply #3 on: 24 August 2009, 05:47:56 »
glest has no DirectX(or Direct3D) version.

This feature is known to work with some cards and not with other.

 

anything