yeah, im a big fan of open stuff, and dicied to try openGL out on WoW, a long time ago, then later i got into glest, now, in glest, whenever i set the shaddows to Shaddow-mapping, it crashes on atual gameplay entering, (fx, entering 3d view). also in world of warcraft shaddows go to the lowest settings posible?, whats up with this, does openGL not support shaddows?.
EDIT: it complains that it need the GL_ARB_saddow_abient
something real close to that line