Author Topic: Mod - Star Trek - The Borgwar  (Read 24696 times)

-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #25 on: 27 August 2009, 23:36:31 »
Once you release it would you allow me to touch it up, with my 'knowledge of Star Trek'.
And send you a copy.
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IncendiumDraco

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Re: Mod - Star Trek - The Borgwar
« Reply #26 on: 28 August 2009, 14:46:59 »
i dont think that your knowlege about star trek is bigger the mine. Sry, but i dont want to make a 100% cannon game. The theme gives enough creativ freedom....
« Last Edit: 28 August 2009, 14:49:47 by IncendiumDraco »

Coldfusionstorm

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Re: Mod - Star Trek - The Borgwar
« Reply #27 on: 28 August 2009, 18:13:01 »
Well, just wanted to give a quick hint, if you let your models float somewhat above the ground it would give you just that touch that really makes you beliave that it really IS in space, as it is now i kinda still can see the ship glide on ground :D, apart from that Great work! :D
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njdnjd3

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Re: Mod - Star Trek - The Borgwar
« Reply #28 on: 28 August 2009, 23:59:01 »
I'm a star trek fan and I'm archmages101s friend he knows way more then me he watches star trek everyday I think he can help you alot ;D

tiger

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Re: Mod - Star Trek - The Borgwar
« Reply #29 on: 31 August 2009, 04:17:38 »
looks cool :)

Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #30 on: 2 September 2009, 22:52:38 »
mod looks awesome :D. Can't wait for some sort of beta or something... REALLY want this mod!!! LOOKS GREAT :)

Omega

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Re: Mod - Star Trek - The Borgwar
« Reply #31 on: 3 September 2009, 05:09:11 »
Lookin' good. Please don't pressure IncendiumDraco please, Archmage. If he wants to make it however, it is HIS choice, as the modder.

Besides, I personally am never a big fan of games following movies too closely. They'd become too boring and predictable.
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-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #32 on: 3 September 2009, 19:25:27 »
Well, I'm not pressuring him, I just asked if I could touch it up and send him a copy.
My friend posted the latest comment that I could consider pressuring IncendiumDraco.
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Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #33 on: 4 September 2009, 01:20:41 »
Well, it doesn't really matter if the author isn't complaining :). Still can't wait for this mod :D

-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #34 on: 4 September 2009, 11:00:52 »
Well, he hasn't been on for almost a week, I hope he doesn't abandon this........
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Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #35 on: 5 September 2009, 02:06:22 »
1. Start of school
2. Hectic homework schedules and whatnot
3. new timetable to settle into

I'm sure he hasn't abandoned this :P. I know on MSN it's always "oh noes they haven't been on for a while, what happened?" NOTE: a week... hmmm.... school started Monday, so it sorta makes sense :P. I wouldn't worry too much archmage :).

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Re: Mod - Star Trek - The Borgwar
« Reply #36 on: 5 September 2009, 03:28:03 »
Well, I put Glest stuff before school so people know that I am reliable, and will not make them worry. But Incendium may have a much more difficult school schedule.
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #37 on: 5 September 2009, 11:22:25 »
Uhhm star strek tileset is kinda dum cause of the fact that space isnt the most interesting place on earth
(whoops I mean in the universe)

John.d.h

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Re: Mod - Star Trek - The Borgwar
« Reply #38 on: 5 September 2009, 13:32:25 »
Uhhm star strek tileset is kinda dum cause of the fact that space isnt the most interesting place on earth
(whoops I mean in the universe)
It is to some people.

Hectate

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Re: Mod - Star Trek - The Borgwar
« Reply #39 on: 5 September 2009, 14:09:42 »
It's so uninteresting that it's interesting to find out why it's so uninteresting. To some.

modman

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Re: Mod - Star Trek - The Borgwar
« Reply #40 on: 6 September 2009, 00:38:43 »
This is very cool.  I especially like how you have created a space tileset to accompany your factions!

IncendiumDraco

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Re: Mod - Star Trek - The Borgwar
« Reply #41 on: 6 September 2009, 14:14:00 »
So, here is the actually techtree. Sry, but its in german, because the first version will be german....



The work will not go one so fast as the last time, because my hollidays are over... :)

Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #42 on: 6 September 2009, 16:28:40 »
awwwww...... when English? Tech Tree looks amazing, BTW :). If I really get impatient, I will attempt to translate German into English myself (but will prob. fail :D). Either way, I will download the German one and just try and figure out the controls by the pictures (Glest is not that complicated, unless you're adding new functions ;D) Still, keep up the great work!

John.d.h

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Re: Mod - Star Trek - The Borgwar
« Reply #43 on: 6 September 2009, 19:19:06 »
I don't even know German and I can figure out most of the names pretty easily (kommandbasis = command base). ;D

Anyway, the models all look amazing.  A lot of them look just as good as the ones in Armada.

The work will not go one so fast as the last time, because my hollidays are over... :)
It looks like you're almost done already.  How much more work is there still to do?

Fluffy203

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Re: Mod - Star Trek - The Borgwar
« Reply #44 on: 6 September 2009, 20:10:08 »
one question that i'm most curious about is there shielding in this game ?

Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #45 on: 7 September 2009, 02:16:57 »
shielding.... hmmm.... interesting concept. I assume shields would = another bunch of textures that would have to be sized according to the hull of each ship, then would they change colour? fade? simply disappear when the energy ran out? More 3D texturing ;D. Plus, another bar of info at the top to show shield strength left, would it just be an overall shield? would it be able to have energy concentrated on a single shield? more textures, more display info. But shielding.... good question :).

Mark

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Re: Mod - Star Trek - The Borgwar
« Reply #46 on: 7 September 2009, 02:21:23 »
Orrrrrrr, maybe there could just be a morph that would cost tons of resources or energy, or maybe it would not need an animation.

Andrew

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Re: Mod - Star Trek - The Borgwar
« Reply #47 on: 7 September 2009, 02:25:43 »
not need an animation? Soooo.... shielding that will remain there until it disappears, taking away from the graphics of the ships? a morph? whaddaya mean a morph. You mean morph a shield that costs tons of resources and energy, AND takes away from the graphics of the ship? SO CONFUSED!!!! But still, shielding..... :)

-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #48 on: 7 September 2009, 02:34:07 »
IncendiumDraco, if you want me to, I will translate it to English.
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Fluffy203

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Re: Mod - Star Trek - The Borgwar
« Reply #49 on: 7 September 2009, 03:45:32 »
I was just asking if he had already thought of this concept cause i have along time ago with my glest 5051 , but it was just a question lol if he doesn't i'd be glad to tell him how to do it  ;D