Author Topic: Mod - Star Trek - The Borgwar  (Read 24704 times)

-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #75 on: 14 November 2009, 20:34:14 »
Would you mind if I helped with particle effects?
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IncendiumDraco

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Re: Mod - Star Trek - The Borgwar
« Reply #76 on: 15 November 2009, 10:09:01 »
That would be great! :) I experiment with particles but i couldnt get a authentic phasereffect! I realy could need help with that! :)

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Re: Mod - Star Trek - The Borgwar
« Reply #77 on: 15 November 2009, 14:55:17 »
To tell you the truth I never successfully made a phaser particle in the past that looked good, but last time I tried was way back when I was just learning!
I've gotten much better at particle effect now!
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-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #78 on: 21 November 2009, 03:59:26 »
Ok, I can't come up with a good particle effect unfortunately, I tried multiple things.....
Could I have the mod, so I can actually make a particle effect for one of the units, it would be much easier to do that, instead of trying it will a defense tower.
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #79 on: 21 November 2009, 09:01:52 »
Arch a good tip for bolts of energy is to make lots of energy emiting really fast but make the size small I did this with the necromancer just playing around but I made it out of a summoner and it had spiral(terrible looking)

Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #80 on: 21 November 2009, 09:32:38 »
Heres the pic

By loronal at 2009-11-21
Heres the code

<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
       <texture value="true" path="images/summoner_particle_proj.bmp" luminance="true"/>
       <model value="false"/>
   <primitive value="quad"/>
   <offset x="0" y="1" z="0"/>
   <color red="0.3" green="0.1" blue="0.6" alpha="0.8" />
   <color-no-energy red="1.0" green="1.0" blue="1.0" alpha="0.0" />
       <size value="0.1" />
       <size-no-energy value="0.01" />
       <speed value="0.1" />
   <gravity value="0"/>
       <emission-rate value="400" />
       <energy-max value="1200" />
       <energy-var value="0" />
   
   <trajectory type="linear">
      <speed value="13.0"/>
   </trajectory>
</projectile-particle-system>

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Re: Mod - Star Trek - The Borgwar
« Reply #81 on: 21 November 2009, 15:56:48 »
Dude, for one, that looks nothing like a phaser.
Secondly the phaser particle effect is going to be used a lot, a persons computer will definitely lag using that particle effect all the time.
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #82 on: 21 November 2009, 16:25:41 »
Okay then give the me a phaser pics

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Re: Mod - Star Trek - The Borgwar
« Reply #83 on: 21 November 2009, 16:32:44 »
I'll take care of this partcle effect right now.
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-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #84 on: 21 November 2009, 16:53:36 »
Ok, I've managed to get a good looking phaser effect, but there are some issues.....

The particle stops when it hits the enemy and then continues a moment later...
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-Archmage-

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Re: Mod - Star Trek - The Borgwar
« Reply #85 on: 21 November 2009, 17:25:41 »
Ive finished the particle effect!
I made in in Glest 3.1.2 so it could look different in 3.2.2........

Normal view pic
Close-up pic

To use this particle effect properly, you will have to change the file paths to ones that fit the Star Trek mod.

CODE:
<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
       <texture value="true" path="../mage/images/particle_proj.bmp" luminance="true"/>
       <model value="false"/>
   <primitive value="quad"/>
   <offset x="0.0" y="0.0" z="0"/>
   <color red="1.0" green="0.3" blue="0.0" alpha="0.8" />
   <color-no-energy red="1.0" green="0.6" blue="0.0" alpha="0.1" />
       <size value="0.1" />
       <size-no-energy value="0.1" />
       <speed value="0.0" />
   <gravity value="0"/>
       <emission-rate value="40" />
       <energy-max value="70" />
       <energy-var value="0" />
   
   <trajectory type="linear">
      <speed value="40"/>
      <scale value="1.0"/>
   </trajectory>
</projectile-particle-system>
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John.d.h

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Re: Mod - Star Trek - The Borgwar
« Reply #86 on: 22 November 2009, 02:45:34 »
Looks like a pretty good effect, but is there a reason you can't take a normal screenshot?

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Re: Mod - Star Trek - The Borgwar
« Reply #87 on: 22 November 2009, 03:13:03 »
Thanks!
Well, I wasn't sure that Glest would save the screenshot where I could find it...
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John.d.h

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Re: Mod - Star Trek - The Borgwar
« Reply #88 on: 22 November 2009, 08:13:33 »
Glest's built-in screenshot tool (I believe it's the 'e' key) saves a targa file in the Glest_x.x.x/screens directory.  At least that's where it goes on Windows, not 100% sure on Linux.

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Re: Mod - Star Trek - The Borgwar
« Reply #89 on: 22 November 2009, 16:15:42 »
Dude, I installed glest with add/remove.
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #90 on: 23 November 2009, 09:04:24 »
if your using kubuntu it has a screenshot thingy which i need to test but on ubuntu you can chose to create an image .png or save to clipboard

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Re: Mod - Star Trek - The Borgwar
« Reply #91 on: 23 November 2009, 14:26:29 »
Yah, there is an image clipper thingy, but I think the camera was quicker and easier to do.
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #92 on: 25 November 2009, 21:17:43 »
Merry christmas santas gonna fly into the enterprise

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Re: Mod - Star Trek - The Borgwar
« Reply #93 on: 25 November 2009, 21:21:31 »
Which one? :P
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Loronal

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Re: Mod - Star Trek - The Borgwar
« Reply #94 on: 26 November 2009, 18:10:48 »
All of them the reindeer farts give him hyper drive

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Re: Mod - Star Trek - The Borgwar
« Reply #95 on: 29 November 2009, 21:38:18 »
So, can we have a progress report? :)
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