Poll

Do you want the Graphic Package added to the Roman Faction?

Yes
2 (50%)
No
0 (0%)
I Don't Care
1 (25%)
Doesn't matter
1 (25%)

Total Members Voted: 2

Voting closed: 6 October 2016, 16:09:44

Author Topic: Fantasy Roman Faction: 3.0 Released!  (Read 54391 times)

Fluffy203

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Re: The Roman Faction
« Reply #50 on: 8 September 2009, 05:44:51 »
i vote to use his helmets , no offense , but it look like he put time into and they look pretty good so i vote use his helms ;D

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Re: The Roman Faction
« Reply #51 on: 8 September 2009, 14:28:46 »
For those of you that want to make a historical version of this heres a bunch of data.

    * Accensus - either a public officer who attended on several of the Roman magistrates; or a kind of supernumerary soldier who served to fill the places of those who were killed or disabled by their wounds in the Roman Republic
    * Adscripticius - a supernumerary soldier of the Roman Republic who served to fill the places of those who were killed or disabled by their wounds.
    * Antesignani - Vanguard troops. Antesignani means "those before the standard" (Signus, Signum)
    * auxilia - troops in the Roman army of the late Republican and Imperial periods who originally stayed in their home province but were formalised and later took on the role of providing specialist support to the legions. An example would be the Syrian archer.
    * Balearic slingers - Expert slingers from the Balearic Islands off the Mediterranean coast of modern Spain.
    * bucelarii - a unit of soldiers in the late Roman and Byzantine empire, that were not supported by the state but rather by some individual such as a general or governor.
    * cataphractarii - heavily armed and armoured cavalrymen, adopted from the Parthians and first deployed by the Romans in the 2nd Century AD during the reign of emperor Hadrian.
    * Classiarii -Roman Marines
    * Celeres - a force of 300-500 probably cavalry that served as a bodyguard to the early Roman kings. Their name Celer is Latin for "the swift".
    * Clibanarii - a military unit of heavy armoured horsemen similar to the Cataphracti
    * Cohortes urbanae - a police unit of urban Rome and sometime counterbalance to the power of the praetorian guard.
    * Comitatenses - the standard legionnaire after the reforms of Constantine
    * Comitatenses Palatini or Auxilia Palatini- a central field army of the late Roman Empire that was unique in that it was always under the direct command of the Roman Emperor
    * Contarií - cavalry equipped with the contos (kontos), a very long lance
    * dromedarii - camel riding auxiliary forces recruited in the desert provinces of the east Roman empire
    * Duplicarius - officer in the army
    * Equites - Roman citizen horse troops drawn from the Roman equestrian class.
      Equites
    * Foederati - soldiers provided by barbarian tribes in return for subsidies
    * frumentarii - the secret service of the Roman Empire.
    * Hastati - the first line of battle in the Roman Republican Army.
    * herculiani - the imperial guard of the Emperors of the Roman Empire from 284 until 988
    * Ioviani (also called Jovians) - the imperial guard of the Emperors of the Roman Empire from 284 until 988
    * Lancearii - Spear armed mail clad field troopers that supported the comitatenses
    * Latini - allied troops of the Republic provided by non-citizens living in allied Latin towns
    * Limitanei- Lighter late legionaries similar to the auxilia of Caesar's day normally use in garrison.
    * Menapian spearmen - More few and at best auxiliary mercenaries.
    * Nabataean archers - Auxiliary bowmen recruited from Nabataea, in what is now southern Jordan.
    * Numerii - A loose term for any soldier
    * pedites - the infantry of the early army of the Roman kingdom. The majority of the army in this period.
    * Peditatus - a term referring to any infantryman in the Roman Empire
    * praetorians - a special force of bodyguards used by Roman Emperors
    * Principes - the second line of battle in the Roman Republican Army. They were also chieftains in Briton like Dumnorix of the Regneses (he got killed by Gaius Salvius Liberalis' soldiers)
    * Rorarii - the final line, or reserve, in the ancient pre-Marius Roman army. These were removed even before the reforms as the Triarii provided a very sturdy anchor
    * Sagittarii - archers, including horse-riding auxiliary archers recruited mainly in the Eastern Empire and Africa
    * Scholae Palatinae - an elite troop of soldiers in the Roman army created by the Emperor Constantine the Great to provide personal protection of the Emperor and his immediate family
    * Socii - Conscripts
    * speculatores - the scouts and reconnaissance element of the Roman army
    * supernumerarii - a kind of supernumerary soldier who served to fill the places of those who were killed or disabled by their wounds
    * Triarii - the third standard line of infantry of the Roman Republic's army
    * Velites - a class of light infantry in the army of the Roman Republic
    * Vigiles - the firefighters and police of Ancient Rome
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Re: The Roman Faction
« Reply #52 on: 8 September 2009, 14:30:50 »
Maybe a GLADE team project could be making a historical version of this mod.......
They would just have to send me a download link so I can put it in this topic and make a few more available downloads.
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Re: The Roman Faction
« Reply #53 on: 8 September 2009, 15:35:36 »
Please vote again on the poll, I have changed it to be a bit better.
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Re: The Roman Faction
« Reply #54 on: 8 September 2009, 15:56:17 »
Please vote again on the poll, I have changed it to be a bit better.
you can't change your vote and mine went to I dint care wen I voted NO An I can't change it
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Re: The Roman Faction
« Reply #55 on: 8 September 2009, 16:02:44 »
So Eliminator you mean you voted no but it got tallied as IDC
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Loronal

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Re: The Roman Faction
« Reply #56 on: 8 September 2009, 17:37:12 »
Wow the roman army is giant in diversity  :o archmage shouldnt run out of ideas thats for sure

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Re: The Roman Faction
« Reply #57 on: 8 September 2009, 18:30:48 »
Again people read the first post everytime you click on this topic because it gets edited a lot.

The first post has been updated.
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Omega

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Re: The Roman Faction
« Reply #58 on: 8 September 2009, 19:18:47 »
Too much fuss about helmets :P and historical accuracy :P . Find something better to argue about.

(Naturally, I voted IDC! 8) )

However, people, think about it. Some history is just dull. Why follow that? Not to mention in reality, mythical beasts don't exist. We also don't have magic and stuff. We never had battle machines running on steam. We never had any of that. Let's face it, reality sucks. That's why we're playing games, so we can escape from reality and do things in a way that has never been done before. So I vote for keeping this historically and realistically inaccurate! 8) 8) 8)
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Re: The Roman Faction
« Reply #59 on: 8 September 2009, 20:54:19 »
Hey how do you delete the poll?
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ElimiNator

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Re: The Roman Faction
« Reply #60 on: 8 September 2009, 21:24:54 »
IDC ether.
BTW archmage101 don't bother doing it to meny voters all ready.
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Re: The Roman Faction
« Reply #61 on: 8 September 2009, 22:01:14 »
Ok then I most people don't care then there won't be a helmet upgrade because it really doesn't matter anyway.
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Mark

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Re: The Roman Faction
« Reply #62 on: 9 September 2009, 01:23:24 »
Well, depending on how large your unit's heads are, you may have to resize a bit.

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Re: The Roman Faction
« Reply #63 on: 10 September 2009, 19:22:12 »
Ok here's the latest news.
Version 1.0 will be coming out with all the XML problems fixed and whatever icon/model/texture/animation updates I receive from Eliminator.
Version 1.0 release date: This weekend(9/12-13/09)
« Last Edit: 10 September 2009, 19:48:07 by archmage101 »
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Re: The Roman Faction
« Reply #64 on: 10 September 2009, 19:37:58 »
whatever model/texture/animation updates I receive from Eliminator.
And the icons will be done. ;D
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Re: The Roman Faction
« Reply #65 on: 10 September 2009, 19:51:00 »
Ok then Eliminator just send me the faction with those in it and I will do the XML fixing and upload release it.
This version will be coming out in .7z and .zip, any other types requested.
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Re: The Roman Faction
« Reply #66 on: 11 September 2009, 00:12:22 »
Hey guys I improved the particle effects for tech and magic, put them together can called them the graphics package, do you think I should install these improved graphics on the Roman faction.

Play with them if you want, just go to glest.viviti.com and you can download them there.
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Re: The Roman Faction
« Reply #67 on: 12 September 2009, 01:38:25 »
Latest news:
Version 1.0 will be coming out sometime this weekend, possibly tonight.
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Mark

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Re: The Roman Faction
« Reply #68 on: 12 September 2009, 01:59:43 »
However, people, think about it. Some history is just dull. Why follow that? Not to mention in reality, mythical beasts don't exist. We also don't have magic and stuff. We never had battle machines running on steam. We never had any of that. Let's face it, reality sucks. That's why we're playing games, so we can escape from reality and do things in a way that has never been done before. So I vote for keeping this historically and realistically inaccurate! 8) 8) 8)

If that is the sole truth, how do the games Stronghold, the Total War series, Caesar and Age of Empires get so popular?  Obviously there is either a large group of computer hacking mole people making companies think that their stuff is being bought, or people are just BUYING it.

Uh, Oh, I thought you meant my helmet package for the Graphics Package.  I see you didn't.  Oops!

@Archmage-- Where did you get your giant list of unit Ideas?  It's very impressive!  I think that you should narrow it down to the empire at the time of the Roman Empires largest extent, in the reign of Hadrian.  Historically accurate doesn't mean you have to use the latin names, you could just change them.

@Archmage again-- What changes will the 1.0 include?  Because if it is another tech renamed, just call it beta 2.

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Re: The Roman Faction
« Reply #69 on: 12 September 2009, 03:04:32 »
I was doing some research on Roman military stuff when I ran into that, I thought it would be interesting to post it.

Quote
What changes will the 1.0 include?  Because if it is another tech renamed, just call it beta 2.
What do you mean?
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Re: The Roman Faction
« Reply #70 on: 12 September 2009, 05:02:32 »
I have finished 1.0 will upload a .7z file.
« Last Edit: 12 September 2009, 05:36:57 by archmage101 »
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Re: The Roman Faction
« Reply #71 on: 12 September 2009, 13:18:36 »

Version 1.0 released!
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Mark

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Re: The Roman Faction
« Reply #72 on: 12 September 2009, 22:27:39 »
Quote
What changes will the 1.0 include?  Because if it is another tech renamed, just call it beta 2.

What do you mean?
I mean that you didn't change a lot of the stats in a lot of your factions.  They are all really similar to tech.  The tech trees are similar, too.

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Re: The Roman Faction
« Reply #73 on: 12 September 2009, 22:38:25 »
Ok I've given the Romans:

Medium Health
Strong attacks
Strong armor
Good speed

Set just right so it's just slightly superior to tech, but a quite a bit different.

And come on, the old Glest team didn't design Glest to be modded, they made a tech faction which covers almost all the basic units of the "Swords and Shields era"( I like to call it ) which is like from Romans to just before they started designing guns/cannons.

Romans 1.1 will have a bit more stuff fixed up, and the graphic package will be added to it, please post now the changes you want made to it(so it won't be quite as similar to Tech). Just post them soon.
I will vary the units a bit.
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Re: The Roman Faction
« Reply #74 on: 12 September 2009, 23:02:41 »
Set just right so it's just slightly superior to tech, but a quite a bit different.
So much for balance. ::) If anything, the Romans should have high defense (since they have big shields and good armor) but somewhat weak attack because of the pitiful reach of the typical Roman gladius.

Quote
And come on, the old Glest team didn't design Glest to be modded
As I recall, yes they did.
Quote
they made a tech faction which covers almost all the basic units of the "Swords and Shields era"
I think a swordsman, armored swordsman, archer, and horseman are FAR from all-inclusive.

Quote
Romans 1.1 will have a bit more stuff fixed up, and the graphic package will be added to it, please post now the changes you want made to it(so it won't be quite as similar to Tech).
You could try having at least one or two original models, instead of Frankensteining literally all of them...