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How do you model good low poly 3d models in blender?
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Topic: How do you model good low poly 3d models in blender? (Read 4632 times)
Loronal
Guest
How do you model good low poly 3d models in blender?
«
on:
9 September 2009, 21:09:52 »
I just wanted somebody to tell me or give me a tutorial on how to model good low poly models since Im not really good at it so its kinda really complicated for me thanks in advance
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Omega
MegaGlest Team
Dragon
Posts: 6,167
Professional bug writer
Re: How do you model good low poly 3d models in blender?
«
Reply #1 on:
10 September 2009, 05:24:39 »
The glest guide has everything you need about everything:
http://glest.110mb.com
(Look for Guarenteed Blender Tutorials)
You're Welcome!
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Fluffy203
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Re: How do you model good low poly 3d models in blender?
«
Reply #2 on:
10 September 2009, 05:26:44 »
If you need something modeled i can do just about anything and while i'm working on my mod i can scratch in a couple for you =)
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Loronal
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #3 on:
10 September 2009, 19:59:15 »
@fluffy
thanks so much but right now I want to learn how to make good models myself so I dont have to look for other people
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Coldfusionstorm
Golem
Posts: 868
Re: How do you model good low poly 3d models in blender?
«
Reply #4 on:
11 September 2009, 07:07:14 »
well. tbh, it isnt too hard,it all depends on what you want to do, square building fx are alot easiyer to do then advanced creatures, my best advice would be for you to practice and real/wiew tut's, the glest guide, covers most of the aspect of moddling to glest, but practice is your best friend here really..
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WiP Game developer.
I do danish translations.
"i break stuff"
Fluffy203
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #5 on:
11 September 2009, 08:50:47 »
I totally agree with cold on this , practice will make you great , not perfect , but really good
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Loronal
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #6 on:
12 September 2009, 10:53:17 »
thats funny yah the tutorial helped a huge amount right now Im trying to work up a goblin for gameboys gae mod
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modman
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #7 on:
13 September 2009, 21:56:31 »
I think you've asked the million-dollar question!
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Loronal
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #8 on:
14 September 2009, 18:13:47 »
Uhmm k whatever that means anyways that tut is screwed up on the uv map one side is always rotated to the left and nothing works that thing is a complete fail
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Fluffy203
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #9 on:
14 September 2009, 18:50:26 »
lmao i will agree , i think you should just goto google and type in uv mapping for blender or whatever program you use , it will deff put things in perspective for you
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John.d.h
Moderator
Airship
Posts: 3,757
I have to go now. My planet needs me.
Re: How do you model good low poly 3d models in blender?
«
Reply #10 on:
14 September 2009, 20:39:16 »
There's a good tutorial out there called "Blender: Noob to Pro". Just Google that and you'll be on your way.
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Loronal
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #11 on:
16 September 2009, 18:22:55 »
uuhh yah that is really more like complete noob to noob. cause of the fact thar everything is like noobish and doesnt even really mention texturing
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Hectate
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #12 on:
16 September 2009, 22:34:18 »
Actually I thought it did, because I used it. Unfortunately the texturing section is very basic and limited. The following is a link to what really helped me learn. It's linked to under blender.org's site so it's semi-official and recognized. It helped me a lot.
http://biorust.com/index.php?page=tutorial_detail&tutid=85
One note, it does tell you to do a LSCM Unwrap. Don't worry that your latest version of blender doesn't have that as an option. Currently the "Unwrap" option is a LSCM by default. The other options under the UV menu's are different kinds for other occasions. Feel free to experiment, just keep a backup file saved.
Also, remember that it will only unwrap the selected faces, in case you want to unwrap different faces using different algorithms or something. It can be useful in certain circumstances. Let me know if you have more issues and I'll see what I can do to help.
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Coldfusionstorm
Golem
Posts: 868
Re: How do you model good low poly 3d models in blender?
«
Reply #13 on:
17 September 2009, 07:47:17 »
the texture section needs a important step, Change the view to UV map.
.
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WiP Game developer.
I do danish translations.
"i break stuff"
Loronal
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #14 on:
18 September 2009, 18:22:57 »
thanks guys im taking a look at it. I already know uv mapping but is really suck at it and texturing
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Fluffy203
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #15 on:
18 September 2009, 22:08:31 »
lmfao yea i did too , but just practice it makes you alot better =) and take your time
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Hectate
Guest
Re: How do you model good low poly 3d models in blender?
«
Reply #16 on:
19 September 2009, 02:51:39 »
Yea, if you get the UV map down, from there it's all art. It takes some skill to account for all the different angles the various poly's will be at and so forth, but it's still artwork and THAT isn't easy. I'm much better at technical than creative.
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