Poll

What should the next project be?

I'll post it.
No idea.

Author Topic: GMD Team (Fixing anims)  (Read 91315 times)

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #150 on: 17 September 2009, 16:17:39 »
OK thanks,
who is doing the icon art?
Any of us I gues I can do It (I did it in all my other mods  ;D.) or you or arch.
BTW, I am doing the garage model too as well as the holding base.
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Re: GMD Team (Moon Mod)
« Reply #151 on: 17 September 2009, 16:22:27 »
ok now about the astronaut texture, Do we wat to see his face under his helmet, Is it going to be a full glass one or just a visor?
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #152 on: 17 September 2009, 16:29:23 »
« Last Edit: 17 September 2009, 16:43:36 by Fluffy203 »

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #153 on: 17 September 2009, 18:52:30 »
Yes and cool model!
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #154 on: 17 September 2009, 20:39:42 »
so you do want different models ? here is the satellite and the anti air gun http://www.mediafire.com/?sharekey=fc3e352c0e1cc1cfd2db6fb9a8902bda

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #155 on: 17 September 2009, 22:16:49 »
so you do want different models?
What do you mean?
BTW I am done the astronaut.
Here is a pic of him mineing.
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #156 on: 17 September 2009, 22:24:28 »
looks amazing props on the texturing and i mean do you want me to remodel the infantry units or just use the astronaut model and retexture him , btw send me the tga's for the astronaut and the .obj so i can animate him , unless you already did

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Re: GMD Team (Moon Mod)
« Reply #157 on: 17 September 2009, 22:59:03 »
Yes I already animated him, every thing from walking to hauling gold.
And about using the astronaut model do what ever is easyist, so tell me if you want the astronaut model. ;)
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #158 on: 17 September 2009, 23:05:55 »
ok cool well send me the tga's and the obj so that i can retexture him and do a lit modeling tweak so i can finish up the infantry =)

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Re: GMD Team (Moon Mod)
« Reply #159 on: 18 September 2009, 00:07:07 »
OK here is the download for the astronaut model, it comes with 3 (.tga) 1 (.g3d) and 1 (.obj) in a (.7z)  ;)

BTW can your 3D modeler import .3ds?
« Last Edit: 18 September 2009, 00:11:59 by ElimiNator »
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #160 on: 18 September 2009, 00:58:22 »
thx and yea its 3ds max  ;D

John.d.h

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Re: GMD Team (Moon Mod)
« Reply #161 on: 18 September 2009, 02:05:33 »
That astronaut looks pretty good.  Maybe you could make his lower legs a little bulkier and make his backpack/airtank thing stick out more, though.  Also, I see you put his head in a semi-transparent helmet.  Did you find a way for that to work in Glest, or does it still make everything inside invisible?  Either way, it might look better and more realistic if you can't see inside his helmet.  Astronaut helmets have a very opaque and reflective cover to keep out the sunlight because there is no atmosphere on the moon or in space to filter the light for them.  If their visors were transparent, the sun would burn their eyes out.

Example image.

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Re: GMD Team (Moon Mod)
« Reply #162 on: 18 September 2009, 03:21:42 »
Yes The helmet works in Glest, And John.d.h this mod is in the future so they have thiner suites and it looks way cooler wen you can see the head.  ;D
BTW the astronaut image I posted is from the G3D viewer and the moon backdrop is gimped in.
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John.d.h

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Re: GMD Team (Moon Mod)
« Reply #163 on: 18 September 2009, 03:54:20 »
Yes The helmet works in Glest
How'd you do that!?  I can never get it to work.  :-[
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And John.d.h this mod is in the future so they have thiner suites
I meant just a little bit bulkier, and the backpack looks weird if it doesn't stick out.  Suit yourself, though.
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and it looks way cooler wen you can see the head.  ;D
Far be it for me to argue with the Rule of Cool. ;)

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Re: GMD Team (Moon Mod)
« Reply #164 on: 18 September 2009, 04:02:14 »
OK so the texture is alpha. When you export it you need to select the head (or what ever is under a different mesh, hidden from view) and then press the A key twice (just to unselect the head and reselect all the meshs.) and export, wala! it works. Don't ask me why :-\
This is in Blender.
« Last Edit: 18 September 2009, 04:03:59 by ElimiNator »
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Loronal

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Re: GMD Team (Moon Mod)
« Reply #165 on: 18 September 2009, 19:32:46 »
uhhm great walaa I never had problems with this only alpha in teamcolors

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Re: GMD Team (Moon Mod)
« Reply #166 on: 18 September 2009, 20:53:11 »
OK I need to know what models you guys are working on, I don't want to make one if you already did.
Here is a picture of the tech tree and what Is already finished red is done blue is not,
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #167 on: 18 September 2009, 22:07:58 »
#excavator is done , needs a lit more texture , but done
#detirium tank what is this?
#astrophysicist we can just retexture a worker with  lab coat and glasses or wanna do something from scratch?
#plasma torper, phaser and energy soldier  are done if you don't want me to model an individual unit , cause i'm just using the astronaut and giving him weapons
# grav tank - i think tiger is doing that
# buggy - i can do it and i'm thinking of making it look like this http://www.spawar.navy.mil/robots/images/dbuggy3.jpg

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Re: GMD Team (Moon Mod)
« Reply #168 on: 18 September 2009, 22:40:15 »
I'll animate the plasma trooper. ;D
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #169 on: 18 September 2009, 22:45:23 »
yea arch were have you been thru the mod?

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Re: GMD Team (Moon Mod)
« Reply #170 on: 18 September 2009, 22:50:41 »
School.
Hey why is this going so fast, it's been a week and it's more than halfway done.
My mom makes me do my schoolwork and all that crap, besides I see my friends, and all that.
So I try to give Glest time, but my mom got mad at me so I couldn't go on the computer for a night.
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #171 on: 18 September 2009, 22:53:32 »
lmfao ok thats cool just saying and yea i work too , just curious why i haven't seen you in a while , but yea 1 week and almost done so i think we win the competition  :D

John.d.h

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Re: GMD Team (Moon Mod)
« Reply #172 on: 18 September 2009, 23:04:39 »
What's a torper?  Or do you mean trooper?

Resorse -> Resource
Bace -> Base

No offense, but this team isn't winning any spelling bees.  ;D

Is detirium supposed to be deuterium (i.e. heavy hydrogen)?  An important and valuable resource on the moon would be Helium-3.  From wikipedia:

"Helium-3 (He-3) is a light, non-radioactive isotope of helium with two protons and one neutron. It is rare on Earth, and is sought for use in nuclear fusion research. The abundance of helium-3 is thought to be greater on the Moon (embedded in the upper layer of regolith by the solar wind over billions of years) and the solar system's gas giants (left over from the original solar nebula), though still low in quantity (28 ppm of lunar regolith is helium-4 and 0.01 ppm is helium-3).[1] It is proposed to be used as a second-generation fusion power source."  That also provides a potential motive behind the war: both the humans and the aliens want this valuable and scarce resource and they're willing to fight for it.

Potential resources:
  • Helium-3 deposits: used like gold, need lots of it for units that require a lot of energy (like the energy soldier and grav tank)
  • Minerals/Silicon: used like stone, need lots of it for buildings
  • Metal: used like wood, needed lots of it for buildings and some units (soldiers and tanks)

For humans:
  • Oxygen: produced in biodomes, required by astronauts and soldiers
    For aliens:
  • (some other chemical): serves the same role as oxygen, but for aliens

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Re: GMD Team (Moon Mod)
« Reply #173 on: 18 September 2009, 23:10:48 »
Dude we should learn from military ALPHA.
You can't create new resources like gold, stone, and wood, because you can't put them into the map.
And the spelling isn't important right now, we fix those things later.
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John.d.h

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Re: GMD Team (Moon Mod)
« Reply #174 on: 18 September 2009, 23:22:02 »
Dude we should learn from military ALPHA.
You can't create new resources like gold, stone, and wood, because you can't put them into the map.
If I remember correctly, the problem wasn't placing the resources.  It was the AI.  Besides, do you expect them to cut down trees on the moon?
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And the spelling isn't important right now, we fix those things later.
It's easier to get it right the first time than it is to go back through all your XMLs and fix them so that they match up.  Remember all the errors with your Romans and how much of a pain in the ass that must have been to fix?  They were all caused by spelling errors, like "calvary" instead of "cavalry" and "fourm" instead of "forum".  You could have saved a lot of trouble by spelling them right to begin with rather than hunting down each and every error to correct it.  In the words of the sign in the kitchen at my first job, "If you don't have time to do it right the first time, when you will find time to do it over?"