Poll

What should the next project be?

I'll post it.
No idea.

Author Topic: GMD Team (Fixing anims)  (Read 90772 times)

Scenariole

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Re: GMD Team (Moon Mod)
« Reply #250 on: 24 September 2009, 07:26:05 »
Cool, ill download it and check it out, also please add me in members as scenario maker. Once I get the groove of it ill plan the first scenario.

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #251 on: 24 September 2009, 08:27:46 »
OK, do you know how to make scripted scenarios?
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #252 on: 24 September 2009, 10:39:43 »
Yes, I don't just put settings, I actually plan the events...

Only problem is that it is hard to make buildings actually produce units, and I think that no-body on glest forums knows how to either...

Oh btw, the techtree doesn't work, you need the file that contains all the resources, types of damages in it. Its an xml file and it should be named the same name as your folder. Check the magitech faction if you don't know what im talking about.

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Re: GMD Team (Moon Mod)
« Reply #253 on: 24 September 2009, 15:39:18 »
OK Ill up load  or a new version soon, But Arch wants me to hold off... Ill see what he wants, Meanwhile just try to make use of what you have.
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Re: GMD Team (Moon Mod)
« Reply #254 on: 24 September 2009, 19:41:38 »
OK Ill make the grav_tank, And fluff are you done the excavator yet?
When you are, upload it and PM me the link.
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Hectate

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Re: GMD Team (Moon Mod)
« Reply #255 on: 24 September 2009, 19:45:20 »
Yes, I don't just put settings, I actually plan the events...

Only problem is that it is hard to make buildings actually produce units, and I think that no-body on glest forums knows how to either...

Oh btw, the techtree doesn't work, you need the file that contains all the resources, types of damages in it. Its an xml file and it should be named the same name as your folder. Check the magitech faction if you don't know what im talking about.
Are you talking about the AI? I believe the problem is that the computer's AI is sorta hard-coded for magitech and it doesn't recognize different units. For that reason custom factions and mods are typically multi-player only, or they're balanced against magitech (and compatible) so the CPU can play either tech or magic and not require an additional player. I believe there's been some good inroads to better AI being done (such as the pathfinding, which affects both CPU and player) in GAE.

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Re: GMD Team (Moon Mod)
« Reply #256 on: 24 September 2009, 19:54:53 »
Actually the CPU is quite good at this mod. :)
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #257 on: 24 September 2009, 23:05:59 »
@ Hectate, im not talking about the AI. When you disable the AI in the xml file, the AI does nothing. Thats when you can like send in waves of enemies to attack that appear from nowhere. But the problem is even when you create a barracks or something, you cannot make them create stuff even with using a code that gets a unit's name and the command you want, it just won't work. The only thing that works is the summoner of the magitech or any unit that isn't a building to command them to build units.

@ ElimiNator It still doesn't work. You need to have an xml file which has the techtree in it and the types of armor that the units and buildings have (such as stone or leather or metal) and the types of attack( such as piercing or slashing, but in your case, like lazer, projectile, etc)

Scenariole

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Re: GMD Team (Moon Mod)
« Reply #258 on: 24 September 2009, 23:19:56 »
Sorry for double posting but...

Ok am I supposed to put the moon_alpha pack into the magitech? I am starting to get very confused now...

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Re: GMD Team (Moon Mod)
« Reply #259 on: 25 September 2009, 00:49:35 »
No, copy magitech rename it to moon_alpha, Go in it and delete the magitech XML and paste my moon_alpha XML, Go in factions and delete tech and magic, and paste my moon mod there. OK?
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #260 on: 25 September 2009, 22:41:09 »
Wow this looks good! The AI kicked my ass :(

I will start making the missions for this! And I have got lots of ideas in mind.

But one question, will there be another faction?

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Re: GMD Team (Moon Mod)
« Reply #261 on: 25 September 2009, 23:33:04 »
Yes aliens, but not for quite a wile so can you make some scenarios with my martin tech for now?
Use any tile set we can easily change it later.

BTW The Martin AI is bad so...
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #262 on: 26 September 2009, 05:35:15 »
Sure I could. I will make the scenario the "main" parts of it and when you have finalised everything such as the alien faction, the tilesets and crap, it would take a few lines of modification.

Scenariole

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Re: GMD Team (Moon Mod)
« Reply #263 on: 28 September 2009, 01:30:43 »
I have made the first mission which is called

Moon A Beginning

It is where you have to prove yourself and eliminate a minor enemy.

It is completed but im still going to add other things to it. I will release a pack of the first 3 missions when I am done. But dont worry, there will be about 12 or 9 missions for this :)

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Re: GMD Team (Moon Mod)
« Reply #264 on: 28 September 2009, 03:34:06 »
No don't release them PM them to me and Ill add them into the newest moon pack, OK?
BTW, Fluff where is the excavator, are you even here any more? will I need to remove the excavator unit?
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #265 on: 28 September 2009, 04:14:05 »
OMG i just posted the thread >.<

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #266 on: 28 September 2009, 14:40:19 »
I think fluff has disappeared again.
BTW, tuesday night I will send you the .blends for the energy soldier, you texture them and then you send them back to me because, I plan to change a couple of the animations.\
I really hope that the model you have in there for the energy soldier is a placeholder, because that just isn't right for the energy soldier, a red lightsaber..............way too cartoonish......
Also, I major change that I think should take nto place:
Make the energy soldier, a plasma soldier, and have him so he can morph into a plasma gunner, and have the plasma gunner so he can morph into a plasma soldier, and then the plasma gunner can morph into a phaserman.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #267 on: 28 September 2009, 15:09:14 »
Yes my sword guy is a place holder and no I don't thing they will morph because that is to complicated for small units and the AI will go bad, it is quite good.
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Re: GMD Team (Moon Mod)
« Reply #268 on: 28 September 2009, 15:21:12 »
Ok, I understand but, I will, do experiments with it, once we get a good version.
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gameboy

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Re: GMD Team (Moon Mod)
« Reply #269 on: 28 September 2009, 17:37:35 »
I think the Plasma dude can be called Plasmanic, or Plasman or Plasmumer or something like that

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Re: GMD Team (Moon Mod)
« Reply #270 on: 28 September 2009, 18:21:28 »
Those are good ideas gAMeboy, and arch will send you the .blends can you give me the sword man anims?
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Re: GMD Team (Moon Mod)
« Reply #271 on: 28 September 2009, 18:56:33 »
Yes, but I have to send them tomorrow.........is that too late, and please don't change my animations, just tell me and I'll change them.
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Re: GMD Team (Moon Mod)
« Reply #272 on: 28 September 2009, 19:10:09 »
I might be but ill try to get em, and Ill try n upload my moon .blends OK?
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Re: GMD Team (Moon Mod)
« Reply #273 on: 28 September 2009, 19:28:25 »
Ok, remind me tomorrow.
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Re: GMD Team (Moon Mod)
« Reply #274 on: 28 September 2009, 20:00:35 »
since plasma gunner is to cartoonish Ill change it to Plasmanic but I am NEVER changing it again because all the other units point to this one. If I change this one I change them all.
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