Poll

What should the next project be?

I'll post it.
No idea.

Author Topic: GMD Team (Fixing anims)  (Read 91319 times)

Scenariole

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Re: GMD Team (Moon Mod)
« Reply #275 on: 28 September 2009, 21:29:16 »
If you guys don't know how to make icons then I could try... I find it difficult using photoshop to make 64x64 icons which will be resized ingame...

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #276 on: 28 September 2009, 21:43:29 »
I know how to do it very good, I can do them if you don't want to.
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #277 on: 28 September 2009, 21:47:05 »
Well then you can do it :D

Anyways with the moon tileset, are the trees going to be trees? I am working on my third scenario which involves a 2 on 1 which is easy... Don't worry the next 4 missions will be hard

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Re: GMD Team (Moon Mod)
« Reply #278 on: 28 September 2009, 23:05:21 »
OK, and good the ones you gave me were very easy.  :D

BTW since fluffy is gone I am going to remove the excavator for now and upload the beta (And the .blends) as soon as I get archmage's model.
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #279 on: 29 September 2009, 07:27:53 »
I find making easy scenarios hard and hard scenarios easy.

I mean making a 2 on 1 still scares the shit out of noobs since they think they will get owned in like one wave...

I have to plan and plan and program and program the code to make it easy.

Making hard scenarios are easy since I can do a 3 (Ultra) vs 1 Human... Or making a base defense scenario where 1000 daemons attack you... Though glest would of crashed by then...

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #280 on: 29 September 2009, 07:46:08 »
Ok since ArchMage didn't give me the sword man yet he will be in the next version.
Beta version is out! get it at first link
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #281 on: 29 September 2009, 08:06:30 »
Is there going to be a charlie version? Zulu, bravo, etc...

Anyways is there much of a difference from the alpha version?

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #282 on: 29 September 2009, 12:12:27 »
The next release would be a gamma release, but Eliminator, the Martians are the counter faction, right?

I'll do a lot of work on the mod while you're gone.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #283 on: 29 September 2009, 15:35:45 »
No Martians aren't the counter faction, and beta is way different it has more units new models and your scenarios Scenariole.
 
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Scenariole

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Re: GMD Team (Moon Mod)
« Reply #284 on: 30 September 2009, 21:32:40 »
ill download the beta version, also make sure my scenario's work with the beta version too! Since I made it based on the alpha version.

Cmon make it charlie version :P And then Delta and then E something and then  F, and then Gamma!

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #285 on: 30 September 2009, 23:14:20 »
No you don't understand........

Greek numbers:
ALPHA=1
BETA =2
GAMMA = 3

Just look it up to find out.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #286 on: 1 October 2009, 01:45:48 »
OK, here is the download link for the energy solder, arch you need to redo all anims sory  :-[
Here is a shot of him in his glory!

His sword and him don't really glow though.  :P
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Hectate

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Re: GMD Team (Moon Mod)
« Reply #287 on: 1 October 2009, 01:50:50 »
perhaps he doesn't glow, but you could add some neat particles when he strikes! Sparks fly!

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #288 on: 1 October 2009, 02:54:22 »
Yes I think Ill have the splash type like the archers pp.
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-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #289 on: 1 October 2009, 11:14:49 »
You guys just wait and see how I animate him! ;D ;D ;D
Been planing it out for a whole week......
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #290 on: 7 October 2009, 17:12:23 »
woah i've missed alot of stuff  :o

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #291 on: 7 October 2009, 17:14:22 »
Where were you?

BTW Elim's going to be back by the end of next week.
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #292 on: 7 October 2009, 17:15:23 »
work i haven't had alot of free time at all to even check the post been really really busy , my bad guys , so who wants to give me an update ?

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #293 on: 7 October 2009, 17:19:50 »
A new thing called the GUE is on hold but is a started project by me.

Woodsmen 0.9.5 released

My Romans 2.0 released, now with installers Windows and Linux.

Tons of other stuff, it's just all jamming up at my fingertips, so just look around.
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #294 on: 7 October 2009, 18:01:14 »
lmao ok thx for the current update , so is the mod complete  ??? or missing something ?

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #295 on: 7 October 2009, 18:25:58 »
This mod, no way, we have a ton of work to do! :-\
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #296 on: 7 October 2009, 20:33:53 »
Yes we need your excavator model fluffy.

Just a quick stop at a internet place.
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Loronal

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Re: GMD Team (Moon Mod)
« Reply #297 on: 7 October 2009, 21:35:55 »
You're correct for a ton of work to do. I f you want to win this mod contest I'll give a few tips and comparisons with dark magic
1. in dark magic each unit has a unique texture, here every building uses about the same textures and the units also
2. all the units are moderately identical while dark magics very much.
3. Uhmm thats it the animation is good i like arcs anims there a bit better than mine plus I love the develop speed you guys are going really fast

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Re: GMD Team (Moon Mod)
« Reply #298 on: 7 October 2009, 22:17:42 »
I took that shield off the Energy Soldier, because:

1- I think the shield makes the model look to strong for the unit. It's not supposed to be a strong unit, it's the equivalent of the swordman.
2- I think a two handled sword will help differ him from magitech units.
3- It makes more sense.

I'll animate the model this weekend, maybe.

Things to do:
Change all the models that use lightsabers or cartoonish stuff.
Make different units look unique, by altering their textures.
Change the walking animations on all units to look realistic for the moon
Finish the Moon tileset.
Redo the Phaserman.
Update some of the names.
Modify a few models, maybe redo some.
Make some sounds.
Make a counter faction.
Maybe add some new units.
Give the research center some upgrades.
Lots of other things, but we'll clean those things up after we finish these.
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Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #299 on: 9 October 2009, 18:06:48 »
i didn't think we had that much work left , when i started working , but yes i'll put up the model