Poll

What should the next project be?

I'll post it.
No idea.

Author Topic: GMD Team (Fixing anims)  (Read 91311 times)

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #425 on: 5 November 2009, 02:23:30 »
I like it.
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-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #426 on: 5 November 2009, 02:24:45 »
After you guys are done give it too me so I can spice it up, since it doesn't have to be balanced with anything..........
Also, I'll make installers..............
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Hectate

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Re: GMD Team (Moon Mod)
« Reply #427 on: 5 November 2009, 02:44:43 »
Hrm, it looks like the problem is with the UV layout then. The texture is being applied on a projection-type layout, but that's not best for the texture once it gets on the model.

I was thinking that you did the UV differently. I'd have to tweak it to make it how it is in my mind. If the GMD team is happy with it though, don't worry.

Fluffy203

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Re: GMD Team (Moon Mod)
« Reply #428 on: 5 November 2009, 02:52:57 »
yea i didn't uv map it , so i wouldn't know  :o

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #429 on: 5 November 2009, 03:20:21 »
I think it looks fine in glest.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #430 on: 6 November 2009, 05:51:40 »
Ok I am going to upload version 1.0 of the Moon mod soon, its done.
Quote from: BTW
it comes with my newly created moon tileset  :D.
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Re: GMD Team (Moon Mod)
« Reply #431 on: 6 November 2009, 12:48:27 »
No how about a 0.8 I'm sure there is still a lot of work to do.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #432 on: 9 November 2009, 23:59:57 »
Ok 1.0 is out and it comes with my moon tile set.

Go to the first page to get it.
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Re: GMD Team (Moon Mod)
« Reply #433 on: 10 November 2009, 01:22:57 »
Dude, just played 1.0.........that was depressing........
new icons, a few new models, all anims rushed.......that should have been 0.6 or something.........
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Loronal

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Re: GMD Team (Moon Mod)
« Reply #434 on: 16 November 2009, 21:26:20 »
agreed the first thing I downloaded must have been like 0.000000001 thanks to the fact that the base opens stays open for a long time then closes 5 seconds before the guy comes out, really strange

ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #435 on: 17 November 2009, 18:20:25 »
Yes strange but thats the way it has to be, because the anim hast to finish before the guy gets pruduced.
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Re: GMD Team (Moon Mod)
« Reply #436 on: 17 November 2009, 18:28:08 »
No, you just slow the anim-speed in the XML.
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titi

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Re: GMD Team (Moon Mod)
« Reply #437 on: 18 November 2009, 20:01:14 »
 ;D ;D good job so far!
A lot new units to discover!

some bugs:
- game crashed when trying to produce a anti_aircraft_gun because it has no be_build skill.
- game crashed when loading scenario moon_be_telescope. a unit phaser is not known. Is it probabaly phaser_man?
- tilset moon has .cvs directories everywhere

And by the way, the background sound of the martians is very annoying!
All in all this is a good new mod, but it still needs some work.

One hint for your walk cycles: http://de.wikibooks.org/wiki/Blender_3D/_Tutorials/_Armatures/_Walk-Cycle  I know its in german, but on the right side you see the pictures for every pose needed to make one good looking step. The second step ( the other leg ) is made by inverting(flipping) the poses from the first step. This helped me a lot to create good looking walking animations! (Hint: you can only invert(flip) the poses when you gave proper names to the bones like foot.L and foot.R for example. ) (Anyone knows where to get this tutorial in english??)

« Last Edit: 21 November 2009, 00:13:51 by titi »
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John.d.h

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Re: GMD Team (Moon Mod)
« Reply #438 on: 18 November 2009, 20:59:58 »

-Archmage-

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Re: GMD Team (Moon Mod)
« Reply #439 on: 18 November 2009, 21:24:05 »
Also, Elim for a running animation, 4 frames comes out good!
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #440 on: 19 November 2009, 18:37:51 »
Ok thanks evry one, and arch nope 4 frames is way to fast i do 10 at least and if its to slow I speed it up in the .xml.
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Re: GMD Team (Moon Mod)
« Reply #441 on: 19 November 2009, 18:40:38 »
Dude, I used 4 frames for the Hunters running anim, it came out better than any "running" anim I've ever seen you do, no offense.
« Last Edit: 19 November 2009, 23:12:40 by -Archmage- »
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John.d.h

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Re: GMD Team (Moon Mod)
« Reply #442 on: 19 November 2009, 21:31:32 »
Ok thanks evry one, and arch nope 4 frames is way to fast i do 10 at least and if its to slow I speed it up in the .xml.
I'm pretty sure the number of frames doesn't effect the speed.  I've made animations that were 2 frames, and animations that were 20, and they're the same length.

Loronal

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Re: GMD Team (Moon Mod)
« Reply #443 on: 21 November 2009, 09:42:30 »
Uhm yah elim archs a Very good animator.
@ john dh
I made a run anim with 2 frames but he couldnt have a frame to lift his leg of the ground when he was running and I gave up on it

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Re: GMD Team (Moon Mod)
« Reply #444 on: 21 November 2009, 16:00:20 »
Phoenix, I learned animation from John and Elim.
But I mean the quality of my animations is partially due to the rig that I use, and also to the fact that I put a lot of time into anims.
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John.d.h

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Re: GMD Team (Moon Mod)
« Reply #445 on: 22 November 2009, 02:54:55 »
Two frames?  Really?  You're going to need more than that to make it look good.  You can maybe make a good walking/running animation with four frames, but not two.

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Re: GMD Team (Moon Mod)
« Reply #446 on: 22 November 2009, 03:14:05 »
For walking, I recommend 6, and running can be done with 4, but there is absolutely no reason to use a lot of frames Elim.
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Loronal

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Re: GMD Team (Moon Mod)
« Reply #447 on: 23 November 2009, 08:56:50 »
Exactly what I mentioned..... It was terrible. Also arch on animating make the guys foot leave the ground by only a small height. The anim for the necromancer looks like he trying to knee someone in the stomach I'm going to have to improve that

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Re: GMD Team (Moon Mod)
« Reply #448 on: 23 November 2009, 14:19:44 »
I did that in like two seconds, I wasn't trying to make it look that good.
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ElimiNator

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Re: GMD Team (Moon Mod)
« Reply #449 on: 24 November 2009, 21:13:33 »
Ok Titi ill fix all the things you said.
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