Author Topic: Just a couple of things I need help with...  (Read 1824 times)

Caveman

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Just a couple of things I need help with...
« on: 18 September 2009, 23:44:35 »
Hey, I'm new by the way, and I was wondering about a few things.

First off, this may seem like a noobish question, and I apologize for it, but here goes... How do you get the dang Version 3.2.2 off of the title screen? I was looking through the folders and I looked at the menu positioning xml file, but I didn't see anything about it in there.

This ones a little far out, but I was wondering if you're using the Tech Faction to make your side, can you make a unit type that can summon and use the special effects in ranged attacks?

Thanks for any feedback. :D

ElimiNator

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Re: Just a couple of things I need help with...
« Reply #1 on: 18 September 2009, 23:56:10 »
This ones a little far out, but I was wondering if you're using the Tech Faction to make your side, can you make a unit type that can summon and use the special effects in ranged attacks?
Do you mean like making a new Faction?
How many Factions do you have in your Glest, just tech a magic?
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Caveman

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Re: Just a couple of things I need help with...
« Reply #2 on: 19 September 2009, 00:04:24 »
This ones a little far out, but I was wondering if you're using the Tech Faction to make your side, can you make a unit type that can summon and use the special effects in ranged attacks?
Do you mean like making a new Faction?
How many Factions do you have in your Glest, just tech a magic?

Yeah just Tech and Magic. I didn't know you could add factions? Is it as simple as just making a new folder or do you have to define a lot of things?

If I made a new faction, I'd want to make it to where it was largely based off of Tech, but could have one or two magic-using units. Thats what I need. Can I make that?

ElimiNator

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Re: Just a couple of things I need help with...
« Reply #3 on: 19 September 2009, 00:26:15 »
Yes you can do that I made lots of techs Here is the download page for my 2 to tech packs.
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Hectate

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Re: Just a couple of things I need help with...
« Reply #4 on: 19 September 2009, 02:48:52 »
Any faction can have whatever another faction has, merely by coding it into the .xml for it. You'd probably want to rename it just to avoid issues, but it'd be possible to give the "tech" faction magic users. An issue to be aware of is that magic and tech use different resources, so balance carefully (because tech doesn't have an "energy" resource it can be difficult to determine an appropriate cost in gold, stone, and/or wood). You could, of course, GIVE the tech side a magic resource.

A simple example would be to take the summoner's .xml code for the appropriate action (casting a spell, for instance) and pasting it into your modified archer/soldier. It's a little more complex than that, but do-able.

Caveman

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Re: Just a couple of things I need help with...
« Reply #5 on: 19 September 2009, 05:24:57 »
I wasn't thinking putting MAGIC users on the other team, per se... I was thinking more of like a Priest or something, where the resource he uses to do his tricks is sacrifice. ie the more you sacrifice to the "gods" the more attacks you can use. But, if the player doesn't want to sacrifice to the "gods", then he doesn't have to use the priest.

Might sound stupid in writing, but it sounded pretty awesome when I was thinking of it in my head! :P
I'll just have to tweak around with it.

Fluffy203

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Re: Just a couple of things I need help with...
« Reply #6 on: 19 September 2009, 07:41:52 »
you could try making the ep something like that maybe

Caveman

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Re: Just a couple of things I need help with...
« Reply #7 on: 19 September 2009, 17:15:03 »
What do you mean?

Fluffy203

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Re: Just a couple of things I need help with...
« Reply #8 on: 20 September 2009, 00:05:49 »
like the magic that the ppl use you can change it to faith and have it regen when you get near a building i think that is possible

Omega

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Re: Just a couple of things I need help with...
« Reply #9 on: 21 September 2009, 02:37:03 »
In order to get the 3.2.2 text off the screen (or change about information, etc;) you MUST go into the source. Do note you cannot remove the link for glest.org nor remove any credits, but you can add some, or shorten the time the text is displayed for, etc; It's not too hard, and only basic c++ will be needed to change those things.
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