I had one game. I Realized as it was loading that I had forgotten to switch the CPU players to Ultra, but I decided to play out the game anyways. I played as the disorderly. Prior to my game I also looked at at few of the Alliance models in G3D viewer.
So, you had warned me that the AI is only really good on Ultra... so I wasn't shocked that it was easy.
I found the idea of the units being unable to summon, but only morph into other units quite intriguing. Initially I had been annoyed by it, but eventually I saw that it made for unique gameplay.
The wide array of units is pretty nifty. I didn't get to appreciate the Alliance side of this from my game, but the Disorderly was pretty good.
The golem no longer uses MP to move... I enjoyed that.
The new textures seemed alright... however, I noticed two things: The Alliance's Heavy Calvary, Light Calvary and Scout Calvary still had fairly similar textures. Would be good to differentiate these a little more. Also, many of the new textures had no team colour (alpha).
Again, I didn't get to really face off against the Alliance properly and see what they could do, but the idea of having several levels of calvary sounds very cool.
Oh! I noticed that the dragon was a ground unit. (Or at least they were flying very low). With their animations it looked as though they were swimming in the dirt.
So... all in all... neat new mod. It could use some polish, but the gameplay has a lot of potential with your ideas. Good work!
Post Script: Also.. I quite enjoyed the music!!! Get's ya going!