Author Topic: Blender --Help Center--  (Read 57442 times)

ElimiNator

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Re: Blender --Help Center--
« Reply #150 on: 9 June 2010, 05:33:05 »
I don't see any download there?
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John.d.h

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Re: Blender --Help Center--
« Reply #151 on: 9 June 2010, 06:01:58 »
Maybe the white is on a layer underneath the alpha in the targa?

Seanachaidh

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Re: Blender --Help Center--
« Reply #152 on: 9 June 2010, 16:05:43 »
Maybe the white is on a layer underneath the alpha in the targa?

Before I saved it as a targa, I deleted the white layer that was underneath it, until there was only the skin, and there was alpha showing through the lines when it was in photoshop, that's what's got me so confused.

Elim: The link to the download is in the OP of that thread, but here's the link anyways:
http://www.mediafire.com/?tntjgybtjhi

P.S. I'm starting work on the Command Center right now, so if anyone wants to help out on that, please let either me or Zoy know.
« Last Edit: 9 June 2010, 16:09:42 by Seanachaidh »

John.d.h

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Re: Blender --Help Center--
« Reply #153 on: 9 June 2010, 18:54:33 »
I know nothing about Photoshop.  Sorry.

Zoythrus

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Re: Blender --Help Center--
« Reply #154 on: 15 June 2010, 02:44:19 »
P.S. I'm starting work on the Command Center right now, so if anyone wants to help out on that, please let either me or Zoy know.

actually, if you want to know what we are making and want to see where we are going (we have concept art, techtrees, and stuff); then just let us know. we need all the help we can get here...

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Re: Blender --Help Center--
« Reply #155 on: 15 June 2010, 12:05:41 »
Guys, if you're going to open this to the community, then make a new topic, don't do it here.
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Ghost

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Re: Blender --Help Center--
« Reply #156 on: 22 June 2010, 18:11:31 »
Hi Community
The Blender Script for exporting a model to g3d does'nt work on my Win XP Professional. Blender 2.49.
Can anyone help me? (No error message)
Ghost
« Last Edit: 22 June 2010, 18:14:29 by Ghost »

John.d.h

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Re: Blender --Help Center--
« Reply #157 on: 22 June 2010, 19:29:43 »
Could you elaborate a bit on how it's not working?

Gabbe

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Re: Blender --Help Center--
« Reply #158 on: 22 June 2010, 21:52:26 »
yes, post screenshot of error message.

ultifd

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Re: Blender --Help Center--
« Reply #159 on: 22 June 2010, 23:04:44 »
Well, he said there was no error message...  ::)
So, Ghost, please just elaborate on what the problem is... because right now, I think we all are like,  :|
Good Luck...

Gabbe

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Re: Blender --Help Center--
« Reply #160 on: 22 June 2010, 23:10:57 »
If he uses megaglest g3d viewer, no error, i have same, when i use regular, i get the error "bad allocation" when in mega G3D, it just disappears..no error message

Omega

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Re: Blender --Help Center--
« Reply #161 on: 22 June 2010, 23:12:09 »
Why not send us your blend model?

Common problems:
-Not converting faces to triangles (select all in edit mode and hit ctrl+t)
-Not selecting the objects in object mode when exporting (only selected objects are exported)
-I've heard rumours that the exporter needs a certain version of python? I'm not sure... To my knowledge, the 2.6x series of python is backwards compatible (but NOT the 3.x series, which is used for blender 2.5). Possibly try installing python 2.5
-Descriptions?
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Ghost

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Re: Blender --Help Center--
« Reply #162 on: 23 June 2010, 11:22:59 »
Why not send us your blend model?

Common problems:
-Not converting faces to triangles (select all in edit mode and hit ctrl+t)
-Not selecting the objects in object mode when exporting (only selected objects are exported)
-I've heard rumours that the exporter needs a certain version of python? I'm not sure... To my knowledge, the 2.6x series of python is backwards compatible (but NOT the 3.x series, which is used for blender 2.5). Possibly try installing python 2.5
-Descriptions?
Sorry for my late answer... and Thank you for this list. I'll try now converting the triangles and then i will you post the result. I have Python 3.1. At the moment i haven't much time, so i try it in a hour or two. I work also by SuperTuxKart. And (here is it a bit of a problem, i tihnk :| ) i use Mac os x (i have installed win xp too).
I hope my english is correct, because i'm from swizerland :D . And when it doesn't work, i post some screenshots.

Gabbe

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Re: Blender --Help Center--
« Reply #163 on: 23 June 2010, 11:25:38 »
I did convert to triangles and selected object, got 2.6 i think...

Ghost

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Re: Blender --Help Center--
« Reply #164 on: 23 June 2010, 14:39:40 »
I made the Triangles but it doesn't work...
(click to show/hide)
then...
(click to show/hide)
But on the desktop is nothing. I tried (don't know the past simple from "try", is it correctly?) V3 and V4. Nothing happens.
Ghost

John.d.h

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Re: Blender --Help Center--
« Reply #165 on: 23 June 2010, 18:24:33 »
Ohhhhh, you're using the export script! ;D  That one was eventually supposed to do both import and export, but only the import got finished.  You need this script instead: https://docs.megaglest.org/Exportscript
« Last Edit: 18 June 2016, 16:39:38 by filux »

ElimiNator

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Re: Blender --Help Center--
« Reply #166 on: 24 June 2010, 04:12:14 »
Yah, that one dosen't work.  :)
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Seanachaidh

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Re: Blender --Help Center--
« Reply #167 on: 13 July 2010, 05:03:57 »
Hey guys,

I finished the command center, but I'm having some trouble with the animations.  I posted about it in the official thread:
https://forum.megaglest.org/index.php?topic=5622.msg56552#msg56552

I mean, it looks fine, but it's still a little jerky, it will be fine for the beta.

but I had some trouble with the rotating animation for the ring.  after the animation is finished, the ring slows down and sometimes stops momentarily before beginning the animatioin again.  I'm pretty sure I've seen continuous rotating animations on Glest before, so I was wondering what the best way to do a smooth continuous rotating animation.  Any ideas?

Thanks in advance! :)

John.d.h

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Re: Blender --Help Center--
« Reply #168 on: 13 July 2010, 05:38:51 »
Hey guys,

I finished the command center, but I'm having some trouble with the animations.  I posted about it in the official thread:
https://forum.megaglest.org/index.php?topic=5622.msg56552#msg56552

I mean, it looks fine, but it's still a little jerky, it will be fine for the beta.

but I had some trouble with the rotating animation for the ring.  after the animation is finished, the ring slows down and sometimes stops momentarily before beginning the animatioin again.  I'm pretty sure I've seen continuous rotating animations on Glest before, so I was wondering what the best way to do a smooth continuous rotating animation.  Any ideas?

Thanks in advance! :)
Sometimes this is the result of an overlap.  For example, if your object rotates 360 degrees in 13 frames (i.e. 0 on frame 1, 30 on frame 2 ... 360 on frame 13) and you included all 13 in the export, then it would play frame 13 as 0/360 degrees and then loop back to the beginning and play frame one as 0 degrees as well, so it appears as a momentary "hiccup" in the animation.  That could be what you're experiencing.  If so, the solution is to export all except the last frame (in this example, 1-12, but not 13).

Omega

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Re: Blender --Help Center--
« Reply #169 on: 14 July 2010, 02:56:47 »
Another thing that should be mentioned is that glest is bad with rotating round objects, so you should make it rotated in small amounts, such as 18 degree increasements (19 frames for 360). Why 19 instead of 20? Because like John mentioned, you need to cut out the last frame, since it is the same as the first frame, and would otherwise cause you to be in that position for longer than the other positions, making it appear to slow down.
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Seanachaidh

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Re: Blender --Help Center--
« Reply #170 on: 14 July 2010, 04:32:50 »
John D. H.: what do you mean by hiccup, cause what i'm getting is more of a smooth "stop," if that makes any sense

Omega: I put it in moderately small increments, and the rotation itself looks fine, but I'll check and see if the last key needs to be deleted, like John said, thanks guys.   :D

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Re: Blender --Help Center--
« Reply #171 on: 14 July 2010, 07:55:01 »
post a link to the .blend and we will solve your problem much quicker  :)
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Re: Blender --Help Center--
« Reply #172 on: 15 July 2010, 12:40:20 »
Quote
John D. H.: what do you mean by hiccup, cause what i'm getting is more of a smooth "stop," if that makes any sense

That's what he meant.



Quote
Omega: I put it in moderately small increments, and the rotation itself looks fine, but I'll check and see if the last key needs to be deleted, like John said, thanks guys.

Don't delete the last frame, just don't export it. ;)
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Zoythrus

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Re: Blender --Help Center--
« Reply #173 on: 15 July 2010, 16:19:23 »
Sometimes this is the result of an overlap.  For example, if your object rotates 360 degrees in 13 frames (i.e. 0 on frame 1, 30 on frame 2 ... 360 on frame 13) and you included all 13 in the export, then it would play frame 13 as 0/360 degrees and then loop back to the beginning and play frame one as 0 degrees as well, so it appears as a momentary "hiccup" in the animation.  That could be what you're experiencing.  If so, the solution is to export all except the last frame (in this example, 1-12, but not 13).

Seana, isnt this what i said? ;)

Seanachaidh

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Re: Blender --Help Center--
« Reply #174 on: 18 July 2010, 05:03:21 »
Sometimes this is the result of an overlap.  For example, if your object rotates 360 degrees in 13 frames (i.e. 0 on frame 1, 30 on frame 2 ... 360 on frame 13) and you included all 13 in the export, then it would play frame 13 as 0/360 degrees and then loop back to the beginning and play frame one as 0 degrees as well, so it appears as a momentary "hiccup" in the animation.  That could be what you're experiencing.  If so, the solution is to export all except the last frame (in this example, 1-12, but not 13).

Seana, isnt this what i said? ;)

I don't think so, man.

 

anything