Author Topic: Blender --Help Center--  (Read 61669 times)

Mr War

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Re: Blender --Help Center--
« Reply #225 on: 25 April 2011, 20:33:37 »
That tool looks interesting. For me, creating the bump map itself is the easy part as I hand draw them in paint. What seems harder is actually using it in Glest. In GAE I tried naming the bump map _normal etc, no apparent effect. The bump map I'm using is greyscale - is that the problem?
« Last Edit: 25 April 2011, 21:23:48 by Mr War »

wciow

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Re: Blender --Help Center--
« Reply #226 on: 25 April 2011, 21:41:12 »
I'm not sure that grayscale bump maps work in GAE  :look:

Using coloured bump maps looks like this:


The bump maps are actually pretty bad since the automatic normal map generator is very poor compared to properly generated normal maps  :( It only works acceptably for solid areas of colour.
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John.d.h

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Re: Blender --Help Center--
« Reply #227 on: 26 April 2011, 01:28:23 »
Have you tried doing the bump map in Blender?

Mr War

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Re: Blender --Help Center--
« Reply #228 on: 26 April 2011, 06:21:13 »
I'm not sure that grayscale bump maps work in GAE  :look:

Using coloured bump maps looks like this:


The bump maps are actually pretty bad since the automatic normal map generator is very poor compared to properly generated normal maps  :( It only works acceptably for solid areas of colour.
How did you get them to show in game? And can you share some of the actual bump map images? Thanks man

Seanachaidh

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Re: Blender --Help Center--
« Reply #229 on: 26 June 2011, 17:45:16 »
I hoped that i didn't need to do this because i was on a roll and just wanted to get the thing done.  But I'm having some trouble figuring out some of the new controls in blender 2.58.  I've googled and wiki'd my @$$ off, and I can seem to find any satisfactory answers.

For my first question, I'd like to know how to figure out how to choose the number of vertices of a mesh when I add it, in the previous version, it asked you to input the # of vertices by default, but now when i add and object, it doesn't ask me that, and I get stuck with the default number of vertices for i.e a circle (32 btw), and I can't figure out how I could make a circle with 16 vertices.  I'm guessing this is a fairly simple question, but I can' figure it out.

For my second question, I was wondering if there is a way to push multiple objects outwards from a point while still keeping their proportions and sizes intact? for example, I want to push the tops of for cubes away from the center on the z axis, and still maintain the same size and proportions of them. you can do this with single vertices, because the don't have any proportions or sizes to be altered.

Any help on this would be appreciated.  if they exist, please include the hotkeys as well. Thx

P.S. Also, I apoligize for not posting on the forums in awhile.

Omega

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Re: Blender --Help Center--
« Reply #230 on: 26 June 2011, 19:07:33 »
For my first question, I'd like to know how to figure out how to choose the number of vertices of a mesh when I add it, in the previous version, it asked you to input the # of vertices by default, but now when i add and object, it doesn't ask me that, and I get stuck with the default number of vertices for i.e a circle (32 btw), and I can't figure out how I could make a circle with 16 vertices.  I'm guessing this is a fairly simple question, but I can' figure it out.
I'm afraid I'm still using 2.49, so I haven't a clue.

For my second question, I was wondering if there is a way to push multiple objects outwards from a point while still keeping their proportions and sizes intact? for example, I want to push the tops of for cubes away from the center on the z axis, and still maintain the same size and proportions of them. you can do this with single vertices, because the don't have any proportions or sizes to be altered.
Extrude? Again, no clue how it's done on 2.5x, though it was hotkey "e" on 2.4x...
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Seanachaidh

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Re: Blender --Help Center--
« Reply #231 on: 26 June 2011, 23:18:03 »
Quote
Extrude? Again, no clue how it's done on 2.5x, though it was hotkey "e" on 2.4x...
I think I may have not been clear on my second question, I don't want to add faces, I just want to move multiple unconnected meshes away from a center point without extruding, or changing the size, kind of like how you can take 2 points that are on the opposite sides of a mesh and scale them so that they're farther apart. Does that make a little more sense? I'm not entirely sure how to put it, it is a rather specific action, but hopefully not too specific.  If it's unclear, I'll try using a picture.... :/

Thanks for trying with the other question though, hopefully somebody else will know.
« Last Edit: 26 June 2011, 23:20:12 by Seanachaidh »

John.d.h

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Re: Blender --Help Center--
« Reply #232 on: 27 June 2011, 01:53:11 »
I'm afraid I'm also at a loss when it comes to 2.5+.  I messed around with the sculpting tools for maybe half an hour and that's about it.

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Re: Blender --Help Center--
« Reply #233 on: 27 June 2011, 19:01:37 »
Same. Stick with the 2.4x series dude, we all know it. :|
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John.d.h

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Re: Blender --Help Center--
« Reply #234 on: 28 June 2011, 02:28:42 »
I prefer "finish up your current project(s) with 2.4x and then update".  If you want to continue using Blender, eventually 2.4x will be obsolete and the knowledge base for 2.5x will be stronger, but I wouldn't go learning the new software in the middle of working on something.

Seanachaidh

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Re: Blender --Help Center--
« Reply #235 on: 31 October 2011, 05:20:04 »
Hey Guys, I'm finally starting to get back into the constellus Problem but I'm having some trouble with a School Project I'm working on and could really use your help.

I'm trying to make an environment, and I've made pretty much everything.  However, I'm having trouble with rendering it.  Ya see, I used I height map on a grid in order to build the terrain I want, and I had some trouble there, basically I had to manually make it actually fit the grid through trial and error but that's beside the point.  My problem is that now, when I tried to texture the thing, it won't even render!  I just get a blank blue Screen!  I've checked the camera and lighting, made sure the normals were in their proper directions, and tried rendering it in both my version of Blender (2.5 and 2.49). Either it's not rendering because it's too high poly, and my computer can't take it, or I pressed something I shouldn't have and made it invisible.  Any ideas?

not rendered:


Rendered:

Any help is appreciated, and Hopefully Progress will finally be made on the mod soon!

P.S. the little stonehenge is models I made separately and then appended, so I know the render window's working, I'm confuzzled. -_-

Omega

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Re: Blender --Help Center--
« Reply #236 on: 31 October 2011, 06:02:56 »
Upload the blend file, please.
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wciow

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Re: Blender --Help Center--
« Reply #237 on: 31 October 2011, 14:35:27 »
Either it's not rendering because it's too high poly, and my computer can't take it, or I pressed something I shouldn't have and made it invisible.

Its (almost) certainly not that your computer cannot render your model. However it is likely that you pressed (or didn't press) a button somewhere. I'm not too familiar with height mapped meshes in Blender, but its very hard to know without a .blend file.
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Seanachaidh

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Re: Blender --Help Center--
« Reply #238 on: 31 October 2011, 15:12:26 »
File here:

http://www.mediafire.com/file/j7idfl4a850htuj/Environment.zip

File I'm referring to is Swamp.blend

Omega

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Re: Blender --Help Center--
« Reply #239 on: 31 October 2011, 19:17:10 »
Would you be able to just upload the file in particular? I'm afraid I can't be bothered to download 50+ megabytes of data on this connection.
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