I hoped that i didn't need to do this because i was on a roll and just wanted to get the thing done. But I'm having some trouble figuring out some of the new controls in blender 2.58. I've googled and wiki'd my @$$ off, and I can seem to find any satisfactory answers.
For my first question, I'd like to know how to figure out how to choose the number of vertices of a mesh when I add it, in the previous version, it asked you to input the # of vertices by default, but now when i add and object, it doesn't ask me that, and I get stuck with the default number of vertices for i.e a circle (32 btw), and I can't figure out how I could make a circle with 16 vertices. I'm guessing this is a fairly simple question, but I can' figure it out.
For my second question, I was wondering if there is a way to push multiple objects outwards from a point while still keeping their proportions and sizes intact? for example, I want to push the tops of for cubes away from the center on the z axis, and still maintain the same size and proportions of them. you can do this with single vertices, because the don't have any proportions or sizes to be altered.
Any help on this would be appreciated. if they exist, please include the hotkeys as well. Thx
P.S. Also, I apoligize for not posting on the forums in awhile.