Author Topic: Blender --Help Center--  (Read 57360 times)

John.d.h

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Re: Blender --Help Center--
« Reply #50 on: 19 October 2009, 00:23:23 »
Okay, so I have to redo both my videos because they were too big.  Fantastic.  ::)

I guess we'll just have to wait a little while longer then.

-Archmage-

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Re: Blender --Help Center--
« Reply #51 on: 19 October 2009, 00:35:52 »
NNNNNNNNNOOOOOOOOOOOOOOOO!!!
You have just cut short my plans for world DOMINATION!!!
Just Kidding. ;D

Just upload the videos, you don't have to put them on youtube.
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John.d.h

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Re: Blender --Help Center--
« Reply #52 on: 19 October 2009, 02:03:01 »
I was going to try uploading them to ModDB or MediaFire instead, but they're too big.  I'll have to re-record them in a different format and shorter time.

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Re: Blender --Help Center--
« Reply #53 on: 19 October 2009, 03:58:40 »
Why not filefront?
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titi

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Re: Blender --Help Center--
« Reply #54 on: 19 October 2009, 16:43:52 »
@John d.h.:
The videos are too big? Which OS do you use? Which recording software?
Avidemux, mencoder , DrDivx .....there are several possibilities to shrink(recode) and cut video material ( I only know open source stuff :) ).
I really know a lot about Video coding and I'm shure I can help you with recoding things to small webfriendly formats ( mpeg4/xvid/divx ... ).

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John.d.h

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Re: Blender --Help Center--
« Reply #55 on: 19 October 2009, 18:17:39 »
I used CamStudio to record it in AVI format, but it can also record in SWF, so I can try that as well.  I tried using Avidemux, but it doesn't work so well on my computer.  I'm using Windows Vista, but I can potentially do my video editing on Kubuntu since I also have that installed.  However, Kubuntu gives me a lot of graphics trouble, so I don't know how well that will work.  My best bet is probably just to make each video shorter.  I'm sure I can build a rough armature in under 10 minutes if I hurry, and then the next video can be about adjusting it.  That will probably be my best bet.  Hopefully that will also get it under 100mb, so I can also put it on ModDB.

titi

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Re: Blender --Help Center--
« Reply #56 on: 19 October 2009, 20:25:11 »
Yes, avidemux doesn't run to well in windows. What about DrDivx?
Here you can see what I think is possible ( I made them using the commandline tool mencoder):

This has quite good quality and has a size of 7MB and a playing time of 1:51 minutes resolution is 1280x1024:
http://www.titusgames.de/film/firstModel.avi

This has lower quality and has a size of 17MB and a playing time of 9:34 resolution is 800x600.
http://www.titusgames.de/film/simpleAnim.avi

One of the Tricks is to only record at 15 fps refresh rate whats really enough for a blender video! Maybe you can go down to even 10 fps, its not a real movie its a blender tutorial. Lower the bitrate of the audio quality ( 54kbps is enough! ) and choose a low video bitrate of 400kbps for example.
Here are the mencoder options which resuls in such a video. But this doesn't change the framerate!!
Code: [Select]

This is a two pass coding you have to run both lines!:
mencoder.exe inputvideo.avi -ovc lavc -lavcopts vcodec=mpeg4:vhq:vbitrate=400:vpass=1   -oac mp3lame -lameopts cbr:br=56  -o outputvideo.avi
mencoder.exe inputvideo.avi -ovc lavc -lavcopts vcodec=mpeg4:vhq:vbitrate=400:vpass=2   -oac mp3lame -lameopts cbr:br=56  -o outputvideo.avi

I didn't find a download for commandline mencoder for windows....
So you can also try these settings in another program. DrDivx is one I used in windows, but it only creates divx files.
For lower framerates you have to take a look at your capturing program.

« Last Edit: 19 October 2009, 20:27:12 by titi »
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John.d.h

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Re: Blender --Help Center--
« Reply #57 on: 19 October 2009, 21:27:18 »
I took a look at my video options in Cam Studio, and I figured out how to lower the frame rate from 20 to 15.  I can also set it to record just a single window, and I can make the window fairly small, so that should help.  I have no problem doing the re-encoding in Linux.  Hopefully I'll be able to have a video uploaded some time tomorrow.

titi

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Re: Blender --Help Center--
« Reply #58 on: 19 October 2009, 22:58:42 »
dont lower the resolution size too much! 800x600 is very hard for a blender video you should really not do something like 640x480. I would say 1024x768 is ok.
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Omega

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Re: Blender --Help Center--
« Reply #59 on: 19 October 2009, 23:21:47 »
Try any video converter. It's free (though asks if you want to upgrade upon convert, but that's no big deal). Really good program.

I used it a lot before I got Wondershare, which is NOT free, but well worth it.
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John.d.h

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Re: Blender --Help Center--
« Reply #60 on: 21 October 2009, 21:17:42 »
Grrr... the power is out at my house, so it looks like you'll have to wait some more.  Then again, all of you should know by now that when I say "by tomorrow", it really means "within the next two weeks if you're lucky".  ;D

-Archmage-

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Re: Blender --Help Center--
« Reply #61 on: 26 October 2009, 18:06:11 »
*Whistles*
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John.d.h

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Re: Blender --Help Center--
« Reply #62 on: 26 October 2009, 20:29:55 »
I redid the video, so now it's in two parts.  Part 1 is the basic structure of the armature and part 2 is adjusting it so it will actually work.  Now I just need to encode and upload.  I can't really do a good weight painting tutorial because I can't get the X-mirror feature to work for me.  I turn on the X-mirror button, but it still only paints the one side and I have the bones named properly, so I have no idea why it doesn't work. :-\

Anyway, the videos should be up soon on Youtube and ModDB.

Edit: Here they are!

Part 1: Click here for Youtube or here for ModDB.
Part 2: Click here for Youtube or here for ModDB.

Get the blend files here:

The model I started with: http://www.mediafire.com/file/jrizyzyywdt/guard_starting.blend
The model after building the armature: http://www.mediafire.com/file/dgz3mmmtyw2/guard_basic_armature.blend
The model after adjusting the armature: http://www.mediafire.com/file/whyjnjmmtjn/guard_armature_adjustments.blend
« Last Edit: 26 October 2009, 22:51:58 by John.d.h »

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Re: Blender --Help Center--
« Reply #63 on: 28 October 2009, 13:24:08 »
Will try very soon.
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Re: Blender --Help Center--
« Reply #64 on: 28 October 2009, 13:30:55 »
K, watched part 1, it taught me a few other useful things I didn't know.
Watched part 2 as well, quite a few things I didn't know there.
« Last Edit: 28 October 2009, 13:58:04 by -Archmage- »
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John.d.h

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Re: Blender --Help Center--
« Reply #65 on: 29 October 2009, 02:59:11 »
Okay, good.  The next step would be weight painting, but I can't really get that to work right for me (the X-Mirror won't actually mirror anything and I don't know why :-\) so I think people would be better off learning that from somewhere else.  I guess my next video should be how to do a basic pose.

Edit: If somebody would put together a good tutorial on UV unwrapping, I'd greatly appreciate it.  I know how to do it but currently I suck, so I could really use some pointers on how to make it look good.
« Last Edit: 29 October 2009, 23:01:02 by John.d.h »

-Archmage-

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Re: Blender --Help Center--
« Reply #66 on: 30 October 2009, 17:21:47 »
Anybody want to update the first post?
When you make a video ask for the code to the first post, and add your video info and links in there.

Latest Code:
Code: [Select]
Welcome to the Blender Help Center.

[hr][hr]
MODELING SECTION
[hr][hr]

[color=red]--------------------------------------------------------------------------------------------------------------[/color]
[hr][hr]
[size=15pt][u][b]TEXTURING SECTION[/b][/u][/size]
[hr][hr]

Hectate's video:
In this video:
Basic unwrapping functions (including keyboard shortcut buttons)
Basic UV manipulation
Exporting a UV to an image for manipulation

Programs required:
Blender3D (version 2.48a used)

Watching this in HD is recommended.
Youtube Link:
[url=http://www.youtube.com/watch?v=EEVFzyS4Xog]http://www.youtube.com/watch?v=EEVFzyS4Xog[/url]

[hr]

[color=red]--------------------------------------------------------------------------------------------------------------[/color]

An "ANIMATION SECTION" Size: 15 bold and underlined needs to be added.

I'll leave updating this up to whoever wants to add stuff in.
All you have to do is ask for the code and I'll post it.
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ElimiNator

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Re: Blender --Help Center--
« Reply #67 on: 30 October 2009, 18:03:14 »
Well, I'm just going to ask someone who is very good at Blender to make this.

Candidates:
Omega
John.d.h
gAMeboy
Titi

Candidate Requirements:
Good at describing things.
Has the patience/concentration to create long/detailed posts.
Has good modeling, texturing, and animating abilities.
Puts forth good effort in work.

There are a lot of people who miss these requirements by just a tiny bit.
How can you judge people wen you don't do them your self.

Get the Vbros': Packs 1, 2, 3, 4, and 5!

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Re: Blender --Help Center--
« Reply #68 on: 30 October 2009, 18:40:54 »
I've seen there productions.
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Mark

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Re: Blender --Help Center--
« Reply #69 on: 31 October 2009, 01:00:21 »
Well, I'm just going to ask someone who is very good at Blender to make this.

Candidates:
Omega
John.d.h
gAMeboy
Titi

Candidate Requirements:
Good at describing things.
Has the patience/concentration to create long/detailed posts.
Has good modeling, texturing, and animating abilities.
Puts forth good effort in work.

There are a lot of people who miss these requirements by just a tiny bit.
How can you judge people wen you don't do them your self.
He is not judging in the sense that he is punishing or making a weighty decision, and I am sure if you can prove it he will change his list, being the good and well-informed citizen he is.  ;)

titi

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Re: Blender --Help Center--
« Reply #70 on: 31 October 2009, 01:45:06 »
@john: good video!
Also they are more blender than glest related ( but everyone of us has to learn blender to model  ) we should collect them in the wiki.

We should recycle this site:
Code: [Select]
https://docs.megaglest.org/Video_tutorials
« Last Edit: 18 June 2016, 19:17:19 by filux »
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Omega

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Re: Blender --Help Center--
« Reply #71 on: 1 November 2009, 21:52:07 »
I would, but for the time being, videos are just too difficult to upload. Then again, I can filefront an upload at 7MB a second... Hmmmm... I'll give it some thought. If I were to make a video, what would it be on. Give me a suggestion. I still have some time on my hands, so perhaps I can make a video. I am very skilled when it comes to video (though I don't think you've seen any of my good productions. The only thing you've probably seen is that lousy glest trailer a LONG time ago (maybe I'll remake it someday, If I can think of how to make it).

But right now I go no clue what to make a video of. Blender is a very interesting subject, so could someone (arch?) give me a few ideas (preferably a short list, to give me a few choices) of possible video topics? Thanks.
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Re: Blender --Help Center--
« Reply #72 on: 1 November 2009, 21:55:42 »
Overall Basic Texturing.
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John.d.h

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Re: Blender --Help Center--
« Reply #73 on: 1 November 2009, 22:55:57 »
Blender is a very interesting subject, so could someone (arch?) give me a few ideas (preferably a short list, to give me a few choices) of possible video topics? Thanks.

If somebody would put together a good tutorial on UV unwrapping, I'd greatly appreciate it.  I know how to do it but currently I suck, so I could really use some pointers on how to make it look good.
^ That, please. :)

Seanachaidh

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G3Dviewer help!
« Reply #74 on: 19 April 2010, 22:38:50 »
Hello, I'm having some trouble exporting my blender files.  I got the exporter as well as Gleximal (i've also reinstalled them,as well) and I've exported my models file.  But when I open the file in the g3dviewer, nothing's there:

 and when I check the normals option a bunch of lines resembling my model show up:

 I'm confused, can anyone helps with this?