Author Topic: Blender --Help Center--  (Read 64815 times)

Seanachaidh

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Re: Blender --Help Center--
« Reply #75 on: 19 April 2010, 22:39:54 »
crap! sorry for the HUGE pictures.

John.d.h

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Re: Blender --Help Center--
« Reply #76 on: 19 April 2010, 22:49:34 »
This might sound silly, but did you actually have your mesh(es) selected when you exported?

Seanachaidh

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Re: Blender --Help Center--
« Reply #77 on: 19 April 2010, 23:05:00 »
yeah i had it all selected in object mode.

ElimiNator

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Re: Blender --Help Center--
« Reply #78 on: 20 April 2010, 05:00:54 »
Did convert quads to triangles? You half to for it to work in Glest.

See here:
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-Archmage-

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Re: Blender --Help Center--
« Reply #79 on: 20 April 2010, 15:12:10 »
To add and to simplify what Eliminator said, just go into edit mode, select all(a key), and triangulate(ctrl+t). ;)
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Seanachaidh

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Re: Blender --Help Center--
« Reply #80 on: 20 April 2010, 16:38:47 »
yeah I have. And it still hasn't worked.  I just tried it on a different CPU as well.

Archmage,

This is actually a textured version of the low poly unit you gave me, if that helps. I haven't animated it yet.
« Last Edit: 20 April 2010, 16:41:09 by Seanachaidh »

Zoythrus

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Re: Blender --Help Center--
« Reply #81 on: 20 April 2010, 18:22:23 »
are you sure that you followed the tutorial to the period? you may have missed something...

-Archmage-

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Re: Blender --Help Center--
« Reply #82 on: 20 April 2010, 18:25:44 »
Could I see the .blend?
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Seanachaidh

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Re: Blender --Help Center--
« Reply #83 on: 21 April 2010, 02:37:42 »
are you sure that you followed the tutorial to the period? you may have missed something...

hey man, you asked me that in person, earlier today before you left school early.  I told you then that i did.

Your confused or somethin'?   :confused:
« Last Edit: 21 April 2010, 02:40:26 by Seanachaidh »

Zoythrus

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Re: Blender --Help Center--
« Reply #84 on: 21 April 2010, 03:14:09 »
Can't you take a joke?  ;D

-Archmage-

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Re: Blender --Help Center--
« Reply #85 on: 21 April 2010, 10:48:38 »
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titi

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Re: Blender --Help Center--
« Reply #86 on: 21 April 2010, 12:07:53 »
I think you forgot to set the material? Or did something wrong with setting the material?
Maybe all your textures are transparent ( in the material not in Blender! )
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wciow

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Re: Blender --Help Center--
« Reply #87 on: 21 April 2010, 14:53:46 »
Make sure all of your normals are facing outwards  :P
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Seanachaidh

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Re: Blender --Help Center--
« Reply #88 on: 21 April 2010, 14:59:52 »
So......
Could I see the .blend?
 

I pm-ed you w/ a link to the file.

ElimiNator

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Re: Blender --Help Center--
« Reply #89 on: 21 April 2010, 16:36:00 »
I don't think normals mater in glest.
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-Archmage-

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Re: Blender --Help Center--
« Reply #90 on: 21 April 2010, 19:57:53 »
Quote
I don't think normals mater in glest.

I think they do..............



Quote
Quote from: -Archmage- on Today at 07:53:26
So......
Quote from: -Archmage- on April 20, 2010, 15:30:32
Could I see the .blend?
 

I pm-ed you w/ a link to the file.

I don't have any new PMs......
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John.d.h

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Re: Blender --Help Center--
« Reply #91 on: 21 April 2010, 20:10:56 »
I believe normals affect lighting in Glest, but the polygons still show up no matter what direction the normal is facing.  What Titi said about the material is also a possibility, so try removing the material and re-exporting.

Zoythrus

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Re: Blender --Help Center--
« Reply #92 on: 21 April 2010, 20:51:57 »
now, Seana and i are having another problem. Somehow we got it working in the G3D viewer, but there is no tex. we think that we are linking it wrong...(so, how do you link it?)

John.d.h

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Re: Blender --Help Center--
« Reply #93 on: 21 April 2010, 21:14:37 »
« Last Edit: 18 June 2016, 17:41:50 by filux »

titi

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Re: Blender --Help Center--
« Reply #94 on: 22 April 2010, 00:09:45 »
« Last Edit: 18 June 2016, 17:40:59 by filux »
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Zoythrus

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Re: Blender --Help Center--
« Reply #95 on: 22 April 2010, 16:38:46 »
not helping much, sorry to say, its just not working. we think that somehow it went inside out. if you want the blend and the tex, just ask Seana and he will give them to you (maybe you can find our problem...)

Seanachaidh

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Re: Blender --Help Center--
« Reply #96 on: 22 April 2010, 16:58:27 »
I'm about ready to start from Scratch on this model and created a new uV Map and Everything, so if anyone wants to look at the model, please PM me.

Note: I tried exporting a different file w/ a texture and the same thing happened, I'm thinking that my Blender program might not be exporting correctly.  I'm gonna reinstall the program and see if anything changes.


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Re: Blender --Help Center--
« Reply #97 on: 22 April 2010, 19:35:54 »
Yah the texture is on the inside of the model, I flipped some normals and stuff, but the model simply needs to be re-unwrapped, and maybe re-textured.

Seanachaidh, if you're going to re-unwrap the model, please let me fix it up some more.
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Seanachaidh

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Re: Blender --Help Center--
« Reply #98 on: 22 April 2010, 20:41:34 »
Yah the texture is on the inside of the model, I flipped some normals and stuff, but the model simply needs to be re-unwrapped, and maybe re-textured.

Seanachaidh, if you're going to re-unwrap the model, please let me fix it up some more.

K, I'll try to UV map the medium Infantry model I have for the time being, Thanx.   ;D

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Re: Blender --Help Center--
« Reply #99 on: 23 April 2010, 13:15:26 »
No problem. :)
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