Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
If you like the game and can afford to, please
donate to support MegaGlest
.
Home
Help
Search
Login
Register
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Texture
Pages: [
1
]
Print
Author
Topic: Texture (Read 3479 times)
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Texture
«
on:
24 September 2009, 14:24:17 »
Can someone texture this model for me, it's going to be birthday present for my dad, because his birthday is October 2
nd
.
All I need is a texture, and I'll animate it.
This model
«
Last Edit: 24 September 2009, 15:05:24 by archmage101
»
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Hectate
Guest
Re: Texture
«
Reply #1 on:
24 September 2009, 14:58:52 »
I've got it downloaded and am looking at it. What sort of texture are you looking for? Any particular color scheme, style needs or just have a go at it?
Everyone else: don't just assume that I've got it, lets have a contest of who can do the best texture on it!
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #2 on:
24 September 2009, 15:02:22 »
Strong armor.
And a slight blue tint to the armor, it's his favorite color.
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Hectate
Guest
Re: Texture
«
Reply #3 on:
24 September 2009, 15:05:15 »
steel blue? Like so...
http://fc05.deviantart.com/fs28/f/2008/048/4/3/Steel_Blue_Silvia_by_dangeruss.jpg
or more subtle?
Full plate I'm going to assume. That's what I'll stick with.
What about texture resolution? I noticed you've got a subsurf applied. Do you want a super-high res texture or something more like Glest-worthy?
Also, does the subsurf need to stay? I need to know for the unwrap.
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #4 on:
24 September 2009, 15:06:02 »
That's fine.
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Hectate
Guest
Re: Texture
«
Reply #5 on:
24 September 2009, 15:36:11 »
Need any symbols or anything or just leave it clean for you to touch up if needed?
Logged
ElimiNator
Airship
Posts: 3,391
The MegaGlest Moder.
Re: Texture
«
Reply #6 on:
24 September 2009, 15:41:35 »
Ill try my hand at it. You can pick what ever one you like best.
Logged
Get the Vbros':
Packs 1, 2, 3, 4, and 5!
Hectate
Guest
Re: Texture
«
Reply #7 on:
24 September 2009, 15:43:26 »
I just noticed the sword was a separate object. Texture it as well?
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #8 on:
24 September 2009, 15:51:22 »
No symbols.
Oh I forgot to add a cape can you add a cape.
And the sword just join that to the model, I must have forgotten.
Go ahead Eliminator, think of it as a competition with Hectate.
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
ElimiNator
Airship
Posts: 3,391
The MegaGlest Moder.
Re: Texture
«
Reply #9 on:
24 September 2009, 16:47:11 »
O just forget it I'm to busy right now.
Logged
Get the Vbros':
Packs 1, 2, 3, 4, and 5!
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #10 on:
24 September 2009, 17:09:46 »
Ok.
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Hectate
Guest
Re: Texture
«
Reply #11 on:
25 September 2009, 02:29:37 »
I've uploaded what I've been able to start, with a (poorly done) render to get an idea. Anybody else is free to start up where I've left off - I don't know when I'll have more time for it. I redid the UV, and I used a 2048x2048 texture for it. I figured that if he was a hero, he needed plenty of pixels to show off. I never got the sword attached as part of the main object, but there's space on the UV for it. I did remove the subsurf. It was necessary to skin him properly. My work probably doesn't look good if you re-apply it, but you're welcome to use it as a start.
Link and the preview below.
www.netlate.com/stuff/Hectate_hero.zip
(6.59 MB)
Tag, your next!
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #12 on:
28 September 2009, 15:24:19 »
Could Hectate, or someone else, please finish up this texture, because the animations could take awhile.......
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Cireva
Guest
Re: Texture
«
Reply #13 on:
28 September 2009, 15:30:36 »
I´ll give it a try
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #14 on:
28 September 2009, 15:50:54 »
Thanks!
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Hectate
Guest
Re: Texture
«
Reply #15 on:
28 September 2009, 16:45:46 »
Sorry, I've been busy.
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #16 on:
28 September 2009, 16:48:31 »
I understand.
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Mark
Guest
Re: Texture
«
Reply #17 on:
29 September 2009, 00:52:24 »
Why don't you use some of the models in the Weapons cache? I think a better hero would have the small buckler and a sword, with an open basinet helmet, or a guy with no helmet and a giant Zweihander sword.
Logged
-Archmage-
Moderator
Dragon
Posts: 5,887
Make it so.
Re: Texture
«
Reply #18 on:
29 September 2009, 12:36:52 »
I prefer to make my own weapons, and I must add a few things, actually, so if you are texturing, please wait, as I will, fix my model up tonight
Logged
Egypt Remastered!
Proof: Owner of glest@mail.com
Print
Pages: [
1
]
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Texture
anything