Author Topic: Map pics  (Read 2361 times)

Loronal

  • Guest
Map pics
« on: 26 September 2009, 17:58:54 »
HOw do you look at your map all zoomed out. And What commands do you edit in the ini.

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: Map pics
« Reply #1 on: 26 September 2009, 22:36:33 »
3D view/ screenshots can only be rendered using the Glest Advanced Engine (GAE) - so download and install it.

The original Windows Glest default INI are listed below:

FogOfWarEnabled=1

RenderDistanceMax=64.00

CameraMaxDistance=35.00

UiPhotoMode=false

GsFogOfWarEnabled=false


Do not follow my advice. Please wait for professional help or save the original INI in a safe place.  ;D

I fiddled with those lines and was able to get the screenshot function working in the GAE.

« Last Edit: 26 September 2009, 22:41:07 by Trappin »

Loronal

  • Guest
Re: Map pics
« Reply #2 on: 28 September 2009, 15:03:58 »
Uhmm actually Im not trying to contradict you but it would be fog of war 0 since one would end up making fog over the whole map

Cireva

  • Guest
Re: Map pics
« Reply #3 on: 28 September 2009, 15:35:41 »

Quote
GsFogOfWarEnabled=false
and whats with this line  ;)

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: Map pics
« Reply #4 on: 28 September 2009, 15:57:27 »
and whats with this line  ;)

If you don't turn off the fog of war you cannot see the whole map without exploring it first.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Trappin

  • Ornithopter
  • *****
  • Posts: 447
    • View Profile
    • MegaGlest Map Compendium
Re: Map pics
« Reply #5 on: 28 September 2009, 18:47:00 »
The forum posts describing how to do this are scattered and incomplete. If someone would post the default code lines and the modified lines of code enabling screenshots and zoomed view it would be nice. I do this stuff by hook and crook and then hope the game client keeps working.

It's very annoying when people complain and nitpick yet offer no help.

I changed the values below to 564.00 - why? I have no idea but it worked.

RenderDistanceMax=564.00

CameraMaxDistance=564.00

FogOfWarEnabled=0
« Last Edit: 28 September 2009, 19:56:26 by Trappin »

Loronal

  • Guest
Re: Map pics
« Reply #6 on: 3 October 2009, 22:47:09 »
I know  :D It worked

modman

  • Guest
Re: Map pics
« Reply #7 on: 5 October 2009, 01:25:53 »
why? I have no idea but it worked.
RenderDistanceMax=564.00
CameraMaxDistance=564.00
FogOfWarEnabled=0

Fog of war zero is a boolean value.  Zero indicates off, the opposite of affirmative.  Camera Max distance I think is the highest height away from the ground the camera will go.  Render Max distance I think is similar, and honestly, I'm guessing at what the difference is.  I would guess that the difference is that rendermaxdistance tells Glest how far it will render, meaning that you could go past the cameramaxdistance but the limit is rendermaxdistance.

So, I think it would be best to keep render and camera maxdistance the same value.

hailstone

  • GAE Team
  • Battle Machine
  • ********
  • Posts: 1,568
    • View Profile
Re: Map pics
« Reply #8 on: 5 October 2009, 08:30:23 »
In more recent version of GAE boolean options have values of true (for 1) and false (for 0). ie. GsFogOfWarEnabled=false
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

Mark

  • Guest
Re: Map pics
« Reply #9 on: 6 October 2009, 02:02:30 »
That, I think is very nice.  Not having to find out that you need a 1 or a 0 is an improvement for sure!