why? I have no idea but it worked.
RenderDistanceMax=564.00
CameraMaxDistance=564.00
FogOfWarEnabled=0
Fog of war zero is a boolean value. Zero indicates off, the opposite of affirmative. Camera Max distance I think is the highest height away from the ground the camera will go. Render Max distance I think is similar, and honestly, I'm guessing at what the difference is. I would guess that the difference is that rendermaxdistance tells Glest how far it will render, meaning that you could go past the cameramaxdistance but the limit is rendermaxdistance.
So, I think it would be best to keep render and camera maxdistance the same value.