Author Topic: Compiling in VC++ Express 2008  (Read 1359 times)

webwraith

  • Guest
Compiling in VC++ Express 2008
« on: 28 September 2009, 19:19:32 »
Hello there, this is my first post here, although I have lurked for a while.

I'm having problems following this thread.

When I try to build the solution consisting of the game and libglest, I get two unresolved externals, one of which is _WinMain@16, and the other is _MiniDumpWriteDump@28, which is part of the exception handler in libglest, apparently. Have I set up the project incorrectly? The fact it is searching for _WinMain suggests, to me at least, that I've not set the correct target for compilation.

Has anyone got any suggestions as to what I'm missing?

Loronal

  • Guest
Re: Compiling in VC++ Express 2008
« Reply #1 on: 3 October 2009, 22:01:59 »
Not that I have a answer. But could you give me the vs2008 registration code since the wizard doesnt work in Brazil...

Anara

  • Guest
Re: Compiling in VC++ Express 2008
« Reply #2 on: 4 October 2009, 10:32:06 »
have you changed game -> project -> linker -> advanced -> Entry Point   to glestMain?

webwraith

  • Guest
Re: Compiling in VC++ Express 2008
« Reply #3 on: 8 October 2009, 17:18:07 »
Thank you Anara, that got rid of the problems with the missing WinMain, now I just need to figure out what I need to include for MiniDumpWriteDump()...

EDIT: I'm just downloading the latest version now, lets see if that works..
« Last Edit: 8 October 2009, 17:26:14 by webwraith »

Anara

  • Guest
Re: Compiling in VC++ Express 2008
« Reply #4 on: 9 October 2009, 09:03:04 »
https://forum.megaglest.org/index.php?topic=4262.0 that should answer your second problem