Currently the importer imports G3D models with shape keys for the animations. I'm doing some experiments seeing if there's ANY way that I can make these into the animation again. No success yet, but still trying. Of course, even if I am successful, that will mean that you can only have the animation as it is, though you could put in a few extras if you wanted, and still would be handy knowledge. Maybe someone should take the glest models and bone them. I did a modified guard once before (no use to you, it's not a guard anymore) and it worked well. However, it has the disadvantage of limb movement, since the arms are at his side from the start, so its hard to move them upwards, etc; As well, bone heating works like crap, so naming the groups is the only method.